Dark Dice Magician (Monte)

Review, runes and strategy

Add Monte to your monsters!

Monte is a good damage dealer with HP balancing skill in Summoners War.

His third skill can be used to deal consistent damage to an opponent even if he's on full life.

Monte Rune Build

PvP: Violent/Will - SPD / %Crit dmg / %ATK with crit rate and accuracy substats

All game: Violent/Focus or Violent/Blade - SPD / %Crit dmg / %ATK with crit rate and accuracy substats

In-depth stats about Monte could be retrieved on SWARFARM

Monte (Dark Dice Magician) Further Informations

Monte (Dark Dice Magician) Monte
  • Rating by users: 2.50 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
0 15% 50% 15% 0%

Monte (Dice Magician dark) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War dark Mid Essence 20
Summoners War dark High Essence 10
Awakening bonus: Awakened bonus:

Non awakened form

Description, multipliers, cooltime and powerup of Monte's skills

Monte Leader Skill Leader Skill:
Increases the Resistance of ally monsters in the Arena by 40%.
Monte Roll Dice Roll Dice
190% x2
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Monte Dice Trick Dice Trick
300%
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Monte Destiny Dice Destiny Dice
DICE_MIN * 15 + 10
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

How to get Dark Dice Magician in Summoners War

You can obtain Dice Magician from Mystical Scroll , Temple of Wishes , Mystical Summon (Crystals) , Legendary Scroll , Light & Dark Scroll

How many Devilmon to max skill-up Monte?

11 Devilmons are needed to power up all the skills of Monte (Dark Dice magician)
Keep in mind that you can save devilmons and get

- Fire Dice Magician from Temple of Wishes
- Water Dice Magician from Temple of Wishes
- Wind Dice Magician from Temple of Wishes
- Light Dice Magician from Temple of Wishes
- Dark Dice Magician from Temple of Wishes

Mininum and maximum stats for any level of Monte

Form Stars Attack Defense Hp
Awakened

Min: 209

Max: 356

Min: 209

Max: 356

Min: 3,135

Max: 5,340

Awakened

Min: 285

Max: 484

Min: 285

Max: 484

Min: 4,275

Max: 7,260

Awakened

Min: 387

Max: 659

Min: 387

Max: 659

Min: 5,805

Max: 9,885

Unawakened

Min: 192

Max: 327

Min: 192

Max: 327

Min: 2,880

Max: 4,905

Unawakened

Min: 261

Max: 444

Min: 261

Max: 444

Min: 3,915

Max: 6,660

Unawakened

Min: 355

Max: 604

Min: 355

Max: 604

Min: 5,325

Max: 9,060

Monte Dark Rating in PVP and PVE

Dungeon ( 2 / 5 )
Arena Defense ( 2.5 / 5 )
Arena Offense ( 2.5 / 5 )
Guild War Offense ( 2.5 / 5 )
Guild War Defense ( 2.5 / 5 )
ToA ( 3.5 / 5 )
Raid Battle ( 2.5 / 5 )
Farming ( 2 / 5 )

Your opinions about Monte



by , last update on 2017-02-22

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