Veromos (Ifrit Dark) is only obtainable in Summoners War by fusing four 5 star awakened monsters in the Fusion Hexagram: Kumae-Dark Yeti, Argen-Wind Vampire, Mikene-Water Undine, Akia-Fire Succubus. if you find those monsters, keep them (do not feed them to other monsters!) expecially the Dark Yeti (altough he can be farmable in his Secret Dungeon: you can find it by farming the Hall of Dark on Mondays).
The Dark Ifrit has became very popular since his release on 5 March 2015 and has a special place up till nowadays, even if he has been the first 5 star natural monster to be nerfed, on late June 2015.
Let's see his skill in detail: the first one is a single target damage hit plus 2 turn continuous damage on 50% chance activation (75% on max skillup). The direct damage of this skill scales up with his attack speed. This skill is good against bosses for the 2 turn continuous damage, and beeing a first skill dotter you can rune him with revenge runes so that you can have him put more dots than with other builds. But that is not the best set for Veromos... Let's see why!
His second skill is an AoE stun with 60% activation and 3 turns cooldown on max skillup (bytheway use those freacking Devilmons on him, don't exitate to max all his skill! You need 10 of them for this purpose). The damage of this skill is based on Veromos' Max HP. For this reason it is advisable to use on him runes with %HP on position 4 and 6. Use rune with Speed as main stat on position 2 (this is good also for his speed scaling damage on first skill).
Veromos' third skill is a passive that automatically removes one weakening effect from every ally (Veromos included) with the exception of inability effects (stun, freeze and sleep effect, but works on provoke-taunt effect).Additionally Veromos will be healed by 3% of his Max HP for all weakening effects he will remove.
This skill effect works even if Veromos is unable to act and it is activated at the beginning of his turn. For this reason Violent rune set is the best choice for him since with this set he can proc multiple times his passive, often resulting in an automatic mass cleanse on all allies. Also, speed is very important because if Violent proc doesn't come in help, you can always count on his speed. Moreover Violent procs reset his second skill's cooldown faster, meaning that you can AoE stun more often. This is very good since Veromos is Dark element, so he isn't weak against any other element and his skills don't have adictional chance to glance (however is better to have a good amount of accuracy, just in case).
Building Veromos with Violent runes means that you can have a 2 rune set on him. Good options can be: Energy runes to make him tankier and add damage to second skill, Focus runes to stun and DOT more frequently (not so good at higer level and so with better runes with better substats, since he has 25% increase accuracy as awakening bonus), Revenge runes so he can counterattack with first skill.
However on Revenge runes the counterettack doesn't count as an effective turn, so the passive will not proc. Since you may want to activate Veromos' passive as often as possible the best option is to engrave on him Nemesis set runes. This is a good option because since Veromos is Dark element it means that nobody has elemental disadvantage against him, so the AI can target him more often than other elements' monsters.Targeting Veromos will make him proc Nemesis set rune effect, making him have more turns, cleansing your party more often.
Veromos can be used almost everywhere, from dungeons to ToA: best place to use him is probably Dragon Dungeon B10 where he will make you survive from the boss' breath damage enhanced from DOTs effects on allies: here, having a cleanser is crucial and a speedy Violent/Nemesis proc-ing Veromos can fulfill that role.
He is also good in Pvp, you will use him in Defence and Offense, both Arena and Guild Wars: he can be used in many team compositions
A place where he is not as good as other monsters is Raid Battle: the boss is immune to countinous damage and stuns making his first and second skill much more less valuable. Moreover the boss will put your monsters in oblivion state disabling their passive (also Veromos' one).
Veromos has an HP universal leaderskill (33% base HP increase to all allies everywhere), just another awesome feature for this all-around monster!
Early game: Swift/Energy - SPD / %HP / % HP
Mid game: Violent/Focus or Violent/Energy - SPD / %HP / %HP
Late game: Violent/Revenge but Violent/Nemesis is better - SPD / %HP / %HP with lots of Speed and accuracy substats.
Rating by users: 3.82 / 5 based on 14 reviews
Monster Type: support
|Speed||CRI Rate||CRI Dmg||Resistance||Accuracy|