Fire Harp magician (Harmonia)

Review, runes and strategy

Harmonia is a good support monster with HP balancing skill.

She is one of the few monsters that can overcome healing block effect.

Her third skill is very similar to Chasun's third skill but instead of targeting herself and a target ally, Harmonia's third skill targets an enemy and the ally with the lowest HP. Then she heals 15% of ally's HP and decreases the HP of enemy target by 15%.

With Nemesis runes she can be deadly in pvp defense since if the enemy has a speed team with an AoE nuker, her bar fills up and can switch hp of one heavly hitted ally with the enemy.

Harmonia rune build

Violent build: Violent/Nemesis - SPD / %HP / %HP with lots of speed substats

In-depth stats about Harmonia could be retrieved on SWARFARM

Harmonia (Fire Harp magician) Further Informations

Harmonia (Fire Harp magician) Harmonia
  • Rating by users: 4.54 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%

Harmonia (Harp magician fire) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 7
Summoners War fire Mid Essence 15
Summoners War fire High Essence 12
Awakening bonus: Increases Resistance by 25%

Non awakened form

Description, multipliers, cooltime and powerup of Harmonia's skills

Harmonia Tempting Dream Tempting Dream
((Spd + 60)/0.5)%
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Harmonia Healing Music Healing Music
Recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Harmonia Unwanted Harmony Unwanted Harmony
Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

How to get Fire Harp magician in Summoners War

You can obtain Harp magician from Mystical Scroll , Temple of Wishes , Mystical Summon (Crystals) , Legendary Scroll , Fire Scroll

How many Devilmon to max skill-up Harmonia?

12 Devilmons are needed to power up all the skills of Harmonia (Fire Harp magician)
Keep in mind that you can save devilmons and get

- Water Harp magician from Temple of Wishes
- Wind Harp magician from Temple of Wishes
- Light Harp magician from Temple of Wishes
- Dark Harp magician from Temple of Wishes
- Fire Harp magician from Temple of Wishes

Mininum and maximum stats for any level of Harmonia

Form Stars Attack Defense Hp
Awakened

Min: 182

Max: 309

Min: 213

Max: 362

Min: 3,510

Max: 5,970

Awakened

Min: 247

Max: 420

Min: 290

Max: 492

Min: 4,770

Max: 8,115

Awakened

Min: 336

Max: 571

Min: 394

Max: 670

Min: 6,495

Max: 11,040

Unawakened

Min: 171

Max: 291

Min: 199

Max: 339

Min: 3,090

Max: 5,265

Unawakened

Min: 233

Max: 396

Min: 271

Max: 460

Min: 4,200

Max: 7,140

Unawakened

Min: 316

Max: 538

Min: 368

Max: 626

Min: 5,715

Max: 9,720

Harmonia Fire Rating in PVP and PVE

Dungeon ( 4.2 / 5 )
Arena Defense ( 4.6 / 5 )
Arena Offense ( 4.6 / 5 )
Guild War Offense ( 4.5 / 5 )
Guild War Defense ( 4.9 / 5 )
ToA ( 4.8 / 5 )
Raid Battle ( 4.4 / 5 )
Farming ( 4.3 / 5 )

Your opinions about Harmonia



by , last update on 2017-05-24

Privacy Policy