Fire Ifrit (Tesarion)

Review, runes and strategy

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In-depth stats about Tesarion could be retrieved on SWARFARM

Tesarion (Fire Ifrit) Further Informations

Tesarion (Fire Ifrit) Tesarion
  • Rating by users: 3.98 / 5 based on 14 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%

Tesarion (Ifrit fire) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War fire Mid Essence 10
Summoners War fire High Essence 20
Awakening bonus: Increases Accuracy by 25%.

Non awakened form

Description, multipliers, cooltime and powerup of Tesarion's skills

Tesarion Leader Skill Leader Skill:
Increases the Resistance of ally monsters by 41%.
Tesarion Mega Smash Mega Smash
((Spd+210) / 0.7)%
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Tesarion Triple Crush Triple Crush
190% x3
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Tesarion Ancient Power (Passive) Ancient Power (Passive)
Increases the damage inflicted on enemies with harmful effects by 20% and makes the enemy oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]

How to get Fire Ifrit in Summoners War

You can obtain Ifrit from Guild Shop

How many Devilmon to max skill-up Tesarion?

10 Devilmons are needed to power up all the skills of Tesarion (Fire Ifrit)

Tesarion skills Buffs and Debuffs

Continuous Damage Summoners War Continuous Damage - Mega Smash
Decrease DEF Summoners War Decrease DEF - Triple Crush
Oblivious Summoners War Oblivious - Ancient Power (Passive)

Mininum and maximum stats for any level of Tesarion

Form Stars Attack Defense Hp
Awakened

Min: 323

Max: 549

Min: 271

Max: 460

Min: 4,995

Max: 8,475

Awakened

Min: 439

Max: 747

Min: 368

Max: 626

Min: 6,780

Max: 11,535

Unawakened

Min: 280

Max: 476

Min: 280

Max: 476

Min: 4,425

Max: 7,500

Unawakened

Min: 381

Max: 648

Min: 381

Max: 648

Min: 6,000

Max: 10,215

Tesarion Fire Rating in PVP and PVE

Dungeon ( 3.7 / 5 )
Arena Defense ( 4 / 5 )
Arena Offense ( 4.7 / 5 )
Guild War Offense ( 4 / 5 )
Guild War Defense ( 3.5 / 5 )
ToA ( 5 / 5 )
Raid Battle ( 3.5 / 5 )
Farming ( 3.5 / 5 )

Your opinions about Tesarion

hackjoe Profile Image
19 February 2017 21:50
Just pulled out from Ifrit pieces summon, does anyone have rune/build suggestion for this monster?
KainMH3 Profile Image
21 February 2017 05:43
hackjoe: Tesa is a MUST in late game, but its quite difficult to rune properly. The point of this monster is that you´ll need him to counter some of the most annoying monsters in the PvP battles: Veromos, Camilla, Molly, Theomars, Juno, Jultan, and a long etc of units with passive skills. Therefore Tesarion must need sustain and also MUST be Violent so he can shot more than one target if needed. He is an attacker, with his first skill scaled by speed, so the most ususal build in late game is with SPD on rune 2 and %HP + %ATK in runes 4 and 6. Also remember to get some decent Accuracy, at least a 40% should be fine. I warn you: Tesa is not really usefull in early-mid game, and PvP is his main role, so dont expect him to be used "all terrain" like Veromos, Theomars or Kama, Tesa is a specific PvP unit, but as I said before, you will NEED him for sure in mid-late game Arena and GW.
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by , last update on 2017-02-24

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