Light Dice Magician (Tablo)

Review, runes and strategy

Tablo is a great support monster with ignore immunity kind of skill.

He has two skill based on rolling dice (first and second skill).

First skill can add up to two wakening effects ( two from the following: Unrecoverable, Decrease Defense, increase chance of missing)

The second skill is an AoE attack that based on the sum of the results of two dice rolled it will stun for 1 turn (sum higher than 7) or decrease speed of all enemies for 2 turns (sum less than 7).

Third skill can be a game changer in terms of PvP: it resets the attack bars of all monsters in the battlefield, both allies and enemies, then it increases speed of all allies. This skill's effect can' be resisted and ignore immunity (meaning that overcomes Will runed monsters on enemy team on first turn)

This skill can be very good to counter some combo teams, speed teams or just to get another turn with your team if you set Tablo with the lowest speed of your team.

Tablo rune build

Violent build: Violent/Energy or Violent/Focus - SPD / %HP / %HP with lots of speed substats

Swift build: Swift/Focus or Swift/Energy with lots of speed substats

Crowd control: Despair/Focus or Despair/Revenge - SPD / %HP / %HP with lots of speed and accuracy substats

PvP build: Swift/Will or Violent/Will - SPD /%HP / %HP with lots of speed substats for the fast build, %HP / %HP / %HP with %HP and accuracy as main substats for slower build (fine tune speed on substats to make him go at last on your team (but not too much!)

A particular greeting to Azombiebaby for the suggestions

In-depth stats about Tablo could be retrieved on SWARFARM

Tablo (Light Dice Magician) Further Informations

Tablo (Light Dice Magician) Tablo
  • Rating by users: 4.48 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%

Tablo (Dice Magician light) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War light Mid Essence 20
Summoners War light High Essence 10
Awakening bonus: Awakened bonus:

Non awakened form

Description, multipliers, cooltime and powerup of Tablo's skills

Tablo Leader Skill Leader Skill:
Increases the Attack Speed of ally monsters in the Arena by 24%.
Tablo Roll Dice Roll Dice
190% x2
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Tablo Unlucky 7 Unlucky 7
300%
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Tablo Returned Dice Returned Dice
Makes the Attack Bar of all enemies and all allies change to 0, and increases the Attack Speed of all allies for 2 turns. This effect can't be resisted and ignores immunity. (Reusable in 7 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

How to get Light Dice Magician in Summoners War

You can obtain Dice Magician from Mystical Scroll , Temple of Wishes , Mystical Summon (Crystals) , Legendary Scroll , Light & Dark Scroll

How many Devilmon to max skill-up Tablo?

11 Devilmons are needed to power up all the skills of Tablo (Light Dice magician)
Keep in mind that you can save devilmons and get

- Fire Dice Magician from Temple of Wishes
- Water Dice Magician from Temple of Wishes
- Wind Dice Magician from Temple of Wishes
- Dark Dice Magician from Temple of Wishes
- Light Dice Magician from Temple of Wishes

Mininum and maximum stats for any level of Tablo

Form Stars Attack Defense Hp
Awakened

Min: 220

Max: 374

Min: 189

Max: 321

Min: 3,300

Max: 5,610

Awakened

Min: 299

Max: 509

Min: 257

Max: 436

Min: 4,485

Max: 7,635

Awakened

Min: 407

Max: 692

Min: 349

Max: 593

Min: 6,105

Max: 10,380

Unawakened

Min: 199

Max: 339

Min: 178

Max: 303

Min: 2,985

Max: 5,085

Unawakened

Min: 271

Max: 460

Min: 242

Max: 412

Min: 4,065

Max: 6,900

Unawakened

Min: 368

Max: 626

Min: 329

Max: 560

Min: 5,520

Max: 9,390

Tablo Light Rating in PVP and PVE

Dungeon ( 4.5 / 5 )
Arena Defense ( 4.9 / 5 )
Arena Offense ( 4.8 / 5 )
Guild War Offense ( 4.7 / 5 )
Guild War Defense ( 4.4 / 5 )
ToA ( 4.7 / 5 )
Raid Battle ( 4 / 5 )
Farming ( 3.8 / 5 )

Your opinions about Tablo

Azombiebaby Profile Image
30 November 2016 14:14
I think I was one of the first to summon Tablo :) he's so much fun, he seems to work best as the last monster to move in your team so you get a 2nd turn with his third skill. In AO it doesn't matter if an enemy Chloe is super fast, as long as he can still move before their other monsters he'll reset all attack bars (Can't be resisted, ignores immunity) and boosts your teams speed then you can strip and nuke. I'm testing him on Despair runes at the moment for TOA. I think with his speed buff, then his 2nd skill to AOE slow, he could be deadly paired with a monster like Woonhak I haven't tested him with vio runes, he has built in vio procs which so far I've noticed proc slightly less than vio runes but then in contrast a few times he attacked 5/6 times in a row from those built in procs, so he could be really good with vio runes on top. Rune suggestions would be for a fast tank: violent - energy spd/hp%/hp% . despair - energy for CC or swift - energy/focus
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by , last update on 2017-05-24

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