Water Occult Girl (Anavel)

Review, runes and strategy

Anavel (Water Occult Girl) is a great all-around skillset monster in Summoners War.

She has a pretty unique build, since she heals based on her attack power and deals damage with third skill based on her max HP; however her first skill deals a lot of damage and it is based on her attack power again.

Anavel is a solid replacement pretty much everywhere, since she provides, single taget sleep, a lot of damage on single target (7-8K damage without defense break are easily achiveable even on Violent build and not against tanky units), a built-in Violent-kinda gain another turn feature all in the first skill; a second skill which is an AoE cleanser plus heal based on her attack power and a third skill which is an AoE 3 hit defense break with 50% chance on each attack.

She can fullfill many roles on your team, you can build (always rune her on Violent to maximize her chance of getting other turns) her in many different ways and use her in all game content. However she doesn't shine anywhere, in all game content you can have better monster to use instead of her.

Anavel rune build

PvP oriented builds

Violent/Will - SPD / %HP / %ATK with speed %HP %ATK and %Crit Rate substats, this build can be used if you place Anavel in Arena defense or in World Arena

Violent/Nemesis - SPD / %HP / %ATK with speed %HP %ATK and %Crit Rate substats, this build can be also used in PvP defense or World Arena, but is more effective against Lushen teams since Nemesis rune will make you gain turn and you can heal yourself

PvE oriented builds

Violent/Guard or Violent/Energy or Violent/Shield - SPD / %HP / %ATK with speed %HP %ATK, focus on %HP on substats

 

In-depth stats about Anavel could be retrieved on SWARFARM

Anavel (Water Occult Girl) Further Informations

Anavel (Water Occult Girl) Anavel
  • Rating by users: 4.63 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%

Anavel (Occult Girl water) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War water Mid Essence 10
Summoners War water High Essence 20
Awakening bonus: Increases Resistance by 25%

Non awakened form

Description, multipliers, cooltime and powerup of Anavel's skills

Anavel Leader Skill Leader Skill:
Increases the Critical Rate of ally monsters with Water attribute by 38%.
Anavel Help Me, Teddy Help Me, Teddy
380%
Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Anavel Girl's Prayer Girl's Prayer
320%
Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power. (Reusable in 4 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Anavel Water Guardian Angel Water Guardian Angel
(75%+5%) x3
Attacks all enemies 3 times. Each attack has a 40% chance to decrease the target's Defense for 3 turns. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Cooltime Turn -1

How to get Water Occult Girl in Summoners War

You can obtain Occult Girl from Mystical Scroll , Mystical Summon (Crystals) , Water Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Anavel?

13 Devilmons/Other Occult girl are needed to power up all the skills of Anavel (Water Occult girl)

Anavel skills Buffs and Debuffs

Sleep Summoners War Sleep - Help Me, Teddy
Decrease DEF Summoners War Decrease DEF - Water Guardian Angel

Mininum and maximum stats for any level of Anavel

Form Stars Attack Defense Hp
Awakened

Min: 333

Max: 565

Min: 285

Max: 484

Min: 4,635

Max: 7,875

Awakened

Min: 452

Max: 769

Min: 387

Max: 659

Min: 6,300

Max: 10,710

Unawakened

Min: 285

Max: 484

Min: 285

Max: 484

Min: 4,275

Max: 7,260

Unawakened

Min: 387

Max: 659

Min: 387

Max: 659

Min: 5,805

Max: 9,885

Anavel Water Rating in PVP and PVE

Dungeon ( 4.7 / 5 )
Arena Defense ( 4.4 / 5 )
Arena Offense ( 4.6 / 5 )
Guild War Offense ( 4.7 / 5 )
Guild War Defense ( 4.6 / 5 )
ToA ( 4.6 / 5 )
Raid Battle ( 4.6 / 5 )
Farming ( 4.7 / 5 )

Your opinions

agsparks Profile Image
18 July 2017 15:13
Great monster for Raid and pvp. If you can manage it, I recommend Vio/Anything Spd/Atk/Atk, but if you can't get enough health from subs, go spd/hp/atk. Primary focus on those 3 stats with at least 70% res and as much acc as you can get after that. My stats are currently as follows (not counting buildings):

+10176 hp = 20886
+1299 atk  = 2068
+357 def    = 1016
+94 spd     = 199
+5% cr      = 5%
+14% cd    = 64%
+59% res   = 99%
+28% acc   = 28%

I use her in r5, set as part of my AD and GWD, use her on one of my frequent AOs, and use her in place of bella in my nb10 team.

Her s1 sleep proc resets the violent counter, so she can theoretically attack forever if the rng goes right I think. This messes with people's heads in pvp. Having an aoe 3 turn defense break works wonders because it makes it harder for enemies to proc their own violent out of the defense break.

She gains 25% res from awakening, so it is very easy to get the 70% soft cap resistance for raid. This is also very useful in pvp.

Because her s3 hits 3 times, I find her more useful in nb10 than bella. The only problem is her s1 isn't as useful because it's harder to make sure defense break gets on the boss, but I also use Fuco to help with that, and it hasn't been a real problem yet.
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by , last update on 2017-07-18

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