Water Ifrit (Theomars)

Review, runes and strategy

Add Theomars to your monsters!

Theomars is a good nuker: despite of being a water monster he can deal significant damage even to wind monsters thanks to his passive that always grants him elemental advantage when attacking.

That also means that he is unpredictable when facing it in arena, always having elemental advantage, he will attack without following elemental weakness patterns.

Usually used in PVP, he can find place in PVE teams when users laks of better nuker (like Perna or Sigmarus) because his first skill puts DOT

Suggested runes:
- Beginner: Rage/Blade - ATK / Crit D / ATK
- Mid/late game: Violent/Revenge or Violent/Nemesis SPD / Crit D / ATK

In-depth stats about Theomars could be retrieved on SWARFARM

Theomars (Water Ifrit) Further Informations

Theomars (Water Ifrit) Theomars
  • Rating by users: 4.26 / 5 based on 14 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%

Theomars (Ifrit water) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War water Mid Essence 10
Summoners War water High Essence 20
Awakening bonus: Increases Critical Rate by 15%.

Non awakened form

Description, multipliers, cooltime and powerup of Theomars's skills

Theomars Leader Skill Leader Skill:
Increases the Critical Rate of ally monsters by 24%.
Theomars Mega Smash Mega Smash
((Spd+210) / 0.7)%
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Theomars Triple Crush Triple Crush
190% x3
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Theomars Elemental King (Passive) Elemental King (Passive)
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)

Youtube Videos featuring Theomars

Complete Guide
Test and Review by YDCB

How to get Water Ifrit in Summoners War

You can obtain Ifrit from Guild Shop

How many Devilmon to max skill-up Theomars?

10 Devilmons are needed to power up all the skills of Theomars (Water Ifrit)

Theomars skills Buffs and Debuffs

Continuous Damage Summoners War Continuous Damage - Mega Smash
Decrease DEF Summoners War Decrease DEF - Triple Crush
Endure Summoners War Endure - Elemental King (Passive)

Mininum and maximum stats for any level of Theomars

Form Stars Attack Defense Hp
Awakened

Min: 356

Max: 605

Min: 257

Max: 436

Min: 4,710

Max: 7,995

Awakened

Min: 484

Max: 823

Min: 349

Max: 593

Min: 6,390

Max: 10,875

Unawakened

Min: 314

Max: 533

Min: 252

Max: 428

Min: 4,350

Max: 7,380

Unawakened

Min: 426

Max: 725

Min: 342

Max: 582

Min: 5,910

Max: 10,050

Theomars Water Rating in PVP and PVE

Dungeon ( 3.7 / 5 )
Arena Defense ( 3.9 / 5 )
Arena Offense ( 4.8 / 5 )
Guild War Offense ( 4.8 / 5 )
Guild War Defense ( 4.8 / 5 )
ToA ( 4.1 / 5 )
Raid Battle ( 3.9 / 5 )
Farming ( 4.2 / 5 )

Your opinions about Theomars



by , last update on 2017-02-19