Wind Ifrit (Akhamamir)

Review, runes and strategy

Akhamamir (Wind Ifrit) is one of the best nuker in the game.

He is usually used in arena and guild wars offence teams for his third skill which can do tons of damage: using multi target DEF breaker and/or ATK buffer (like Galleon - Water Pirate) before him, Akhamamir's third skill can wipe out entire teams.

He is also great in TOA, both Stunner build and Damage dealer build are viable, Farming (multi target stun and damage dealer) and also in Raid battle because his third skill can be terrific, provided the boss is full of weakening effects.

Suggested runes

Early/Mid Game: Despair/Focus - %ATK / %Crit Dmg / %ATK or SPD / %Crit Dmg / %ATK

Late Game: Rage/Blade or Violent/Nemesis - %ATK / %Crit Dmg / %ATK or SPD / %Crit Dmg / %ATK

 

In-depth stats about Akhamamir could be retrieved on SWARFARM

Akhamamir (Wind Ifrit) Further Informations

Akhamamir (Wind Ifrit) Akhamamir
  • Rating by users: 4.21 / 5 based on 14 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%

Akhamamir (Ifrit wind) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War wind Mid Essence 10
Summoners War wind High Essence 20
Awakening bonus: Increases Critical Rate by 15%.

Non awakened form

Description, multipliers, cooltime and powerup of Akhamamir's skills

Akhamamir Leader Skill Leader Skill:
Increases the Accuracy of ally monsters by 41%.
Akhamamir Mega Smash Mega Smash
((SPD+210)/0.7)%
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Akhamamir Super Crush Super Crush
120%+16%
Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1
Akhamamir Mach Crush Mach Crush
220% x2
Emits magical energy to attack all enemies. The damage increases by 30% for each harmful effect on the enemies. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

How to get Wind Ifrit in Summoners War

You can obtain Ifrit from Guild Shop

How many Devilmon to max skill-up Akhamamir?

15 Devilmons/Other Ifrit are needed to power up all the skills of Akhamamir (Wind Ifrit)

Akhamamir skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Mega Smash
Stun Summoners War Stun - Super Crush

Mininum and maximum stats for any level of Akhamamir

Form Stars Attack Defense Hp
Awakened

Min: 352

Max: 597

Min: 247

Max: 420

Min: 4,920

Max: 8,355

Awakened

Min: 478

Max: 812

Min: 336

Max: 571

Min: 6,690

Max: 11,370

Unawakened

Min: 328

Max: 557

Min: 266

Max: 452

Min: 3,915

Max: 6,660

Unawakened

Min: 446

Max: 758

Min: 362

Max: 615

Min: 5,325

Max: 9,060

Akhamamir Wind Rating in PVP and PVE

Dungeon ( 4.6 / 5 )
Arena Defense ( 3.8 / 5 )
Arena Offense ( 5 / 5 )
Guild War Offense ( 4.7 / 5 )
Guild War Defense ( 4.3 / 5 )
ToA ( 3.7 / 5 )
Raid Battle ( 3 / 5 )
Farming ( 4.7 / 5 )

Your opinions



by , last update on 2017-07-18

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