Morris (Wind Dice Magician) Guide and runes

Review, runes and description of Morris

Morris is a good support monster with revive skill.

All his skills are based on RNG (Random Generator Number) and involve two dice rolled: depending on results we can have different effects, and on same result of dice rolled he gains another turn.

First skill, like all other dice Magicians is a single target double hit with chance of setting the enemy under Unrecoverable, Defense break or increased glancing hit effect.

Second skill can stun or decrease the attack speed of all enemies.

The third skill can revive a dead ally: it takes effect only if the two dice rolled at the beginning of Morris's turn show the same result (1/6 chance of getting this result, that equals to 16,7%).

The Hp of the resurrected monster will be as follow:

- 10% monster's max HP if the dice rolled were a pair of 1;

- 20% monster's max HP if the dice rolled were a pair of 2;

- 30% monster's max HP if the dice rolled were a pair of 3;

- 40% monster's max HP if the dice rolled were a pair of 4;

- 50% monster's max HP if the dice rolled were a pair of 5;

- 60% monster's max HP if the dice rolled were a pair of 6.

Morris has got to be runed Violent to use his third skill's max potential since multiple turn procs increase significantly the chance of revive allies.

Morris rune build

Violent Build: Violent/Focus or Violent/Nemesis - SPD / %HP / %HP with lots of SPD on substats

Morris Further Informations

Morris Morris
  • Rating by users: 3.75 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
0 15% 50% 15% 0%

Morris (Dice Magician wind) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War wind Mid Essence 20
Summoners War wind High Essence 10
Awakening bonus: Awakened bonus:

Non awakened form: WIND DICE MAGICIAN

Description, multipliers, cooltime and powerup of Morris's skills

Morris Leader Skill Leader Skill:
Increases the Accuracy of ally monsters in the Arena by 40%.
Morris Roll Dice Roll Dice
190% x2
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Morris Unlucky 7 Unlucky 7
300%
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Morris To Live or To Die (Passive) To Live or To Die (Passive)
Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]

How to get Wind Dice Magician in Summoners War

You can obtain Dice Magician from Mystical Scroll , Temple of Wishes , Mystical Summon (Crystals) , Legendary Scroll , Wind Scroll

Mininum and maximum stats for any level of Morris

Stars Attack Defense Hp

Min: 220

Max: 374

Min: 199

Max: 339

Min: 3,135

Max: 5,340

Min: 299

Max: 509

Min: 271

Max: 460

Min: 4,275

Max: 7,260

Min: 407

Max: 692

Min: 368

Max: 626

Min: 5,805

Max: 9,885

Morris Wind Rating in PVP and PVE

Dungeon ( 4.7 / 5 )
Arena Defense ( 4 / 5 )
Arena Offense ( 3 / 5 )
Guild War Offense ( 3 / 5 )
Guild War Defense ( 3 / 5 )
ToA ( 5 / 5 )
Raid Battle ( 4.8 / 5 )
Farming ( 2.5 / 5 )

Your opinions about Morris



by , last update on 2017-01-13