Ludo (fire Dice Magician) Ludo (fire Dice Magician)

Type: attack

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Overall Rating: 3.57 / 5 (193 votes)

[...] Read full Ludo Review

Skills

Name Description
Roll Dice Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
Unlucky 7 Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Roll Again (Passive) Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Leader Skill Increases the Defense of ally monsters in the Arena by 33%.

Last Comments

HgH Profile Image
04 January 2019 21:38

My ludo is an fatal/energy

Spd cd atk u can build him spd atk atk, too

Give him enough speed and crit dmg and atk

He works with realy great.

For me, ludo is the best one from them

Kyakzillion Profile Image
03 January 2019 03:41

Just got this one. What Runes can you suggest for him?

Reno (water Dice Magician) Reno (water Dice Magician)

Type: attack

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Overall Rating: 4.03 / 5 (182 votes)

Reno the Water Dice Magician is a great nuker with AoE ignore defense skill in Summoners War. Like all others Dice Magicians, his skills are based on RNG (Random Number Generator): whenever he attacks he rolls from two to four dice, depending on the skill used. The first skill grants two weakening effects based on the following list: - result of one die is from 1 to 3 included = no effects applied on target; - result of one die 4 = Unrecoverable for 2 turns; - result of one die 5 = Decrease Defense for 2 turns; - result of one die 6 = Increased chances of missing (glancing hit) for 2 turns. Moreover Reno gains another turn if the 2 dice have the same result: 1 and 1, 2 and 2, and so on. That means that he has 1/6 (16,67%) of chan [...] Read full Reno Review

Skills

Name Description
Roll Dice Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
Dice Trick Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Dice Madness Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy's defense. (Reusable in 5 turns)
Leader Skill Increases the Critical Rate of ally monsters in the Arena by 24%.

Suggested Runes

To see details about this rune-set on Reno consult the full review

Last Comments

KainMH3 Profile Image
04 June 2017 11:06
6*ed mine and tested in Fire Beast Rift. Took my auto result from A- to A+. Impressive performance even when he´s totally unskilled. So I may say this monster is a remarkable option for the Fire Beast Rift farming, much better than Sigmarus or Julie.
KainMH3 Profile Image
28 May 2017 11:12
Well, this monster in incredibly fun to use. It´s quite unpredictable as all what he does is RNG based, and can be a real game changer in PVP. The only important drawback of Reno is that you will have to choose one build that will not be perfect for all tasks. Mainly you can use him for PVP, ToAH, Raid and Fire Rift. If you want him for PvP and ToAH i higly recomend the DESPAIR build (Spd/Cr Dam/ATK) as he can be an amazing CC monster with 2AoE + built in extra turns. However, if you want him for PvE Raid and Rift, VIOLENT build is the right one as extra turns will mean extra damage+faster cooldowns. Of course you can also use this VIOLENT build PvP, but it´s not so annoying as the DESPAIR one. A violent Reno is one of the best debuffers in the game. Do not underestimate him as foe or ally, cause his debuffs + Ignore Def damage can change the tide of a battle. Think on him as a mix of Lushen and Orion, then you will know he´s really dangerous.
Morris (wind Dice Magician) Morris (wind Dice Magician)

Type: support

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Overall Rating: 4.20 / 5 (270 votes)

Morris is a good support monster with revive skill. All his skills are based on RNG (Random Generator Number) and involve two dice rolled: depending on results we can have different effects, and on same result of dice rolled he gains another turn. First skill, like all other dice Magicians is a single target double hit with chance of setting the enemy under Unrecoverable, Defense break or increased glancing hit effect. Second skill can stun or decrease the attack speed of all enemies. The third skill can revive all dead ally: it takes effect only if the two dice rolled at the beginning of Morris's turn show the same result (1/6 chance of getting this result, that equals to 16,7%). The Hp of the resurrected monster will be as follow: - 10% monster's max HP if the dice rolled were a pair of 1; - 20% monster's max HP if the dice rolled were a pair of 2; - 30% monster's max HP if the dice rolled were a pair of 3; - 40% monster's max HP [...] Read full Morris Review

Skills

Name Description
Leader Skill Increases the Accuracy of ally monsters in the Arena by 40%.
Roll Dice Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
Unlucky 7 Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
To Live or To Die (Passive) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Morris consult the full review

Last Comments

04rforte Profile Image
11 April 2019 14:49

Definitely a toy I would enjoy

Tablo (light Dice Magician) Tablo (light Dice Magician)

Type: support

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Overall Rating: 4.28 / 5 (151 votes)

Tablo is a great support monster with ignore immunity kind of skill. He has two skill based on rolling dice (first and second skill). First skill can add up to two wakening effects ( two from the following: Unrecoverable, Decrease Defense, increase chance of missing) The second skill is an AoE attack that based on the sum of the results of two dice rolled it will stun for 1 turn (sum higher than 7) or decrease speed of all enemies for 2 turns (sum less than 7). Third skill can be a game changer in terms of PvP: it resets the attack bars of all monsters in the battlefield, both allies and enemies, then it increases speed of all allies. This skill's effect can' be resisted and ignore immunity (meaning that overcomes Will runed monsters on [...] Read full Tablo Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters in the Arena by 24%.
Roll Dice Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
Unlucky 7 Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Returned Dice Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)

Suggested Runes

To see details about this rune-set on Tablo consult the full review

Last Comments

bestsummoner Profile Image
07 July 2017 14:39
you made the point! and thanks for the advice! now i'm praying rngesus to get one :D
Monte (dark Dice Magician) Monte (dark Dice Magician)

Type: support

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Overall Rating: 2.64 / 5 (62 votes)

Monte is a good damage dealer with HP balancing skill in Summoners War. His third skill can be used to deal consistent damage to an opponent even if he's on full life. Monte Rune Build PvP: Violent/Will - SPD / %Crit dmg / %ATK with crit rate and accuracy substats All game: Violent/Focus or Violent/Blade - SPD / %Crit dmg / %ATK with crit rate and accuracy substats [...] Read full Monte Review

Skills

Name Description
Leader Skill Increases the Resistance of ally monsters in the Arena by 40%.
Roll Dice Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
Dice Trick Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Destiny Dice Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)

Suggested Runes

To see details about this rune-set on Monte consult the full review

Last Comments

Red45c Profile Image
17 September 2019 16:41

I don't have a great RTA team yet, so I ended up using Monte there. Combo him with a Mo Long, using Monte S3 on a target (hope for the best) into Mo Long S3 and it can usually delete any single target. Works great as a scare tactic, the problem is then is waiting for both cool downs to come back to do it again, so either you build a team with enough tankyness to carry the two through (I use Louise and Taranys for this reason) or you aim to kill their damage dealer up front and hope their other mons won't be able to touch you.

Dice Magician Videos

Water dice magician
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