**Type**: attack

**Stars**:

**Overall Rating**: 3.57 / 5 (193 votes)

## Skills

Name | Description |
---|---|

Roll Dice | Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number. |

Unlucky 7 | Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns) |

Roll Again (Passive) | Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect] |

Leader Skill | Increases the Defense of ally monsters in the Arena by 33%. |

## Last Comments

**Type**: attack

**Stars**:

**Overall Rating**: 4.02 / 5 (184 votes)

## Skills

Name | Description |
---|---|

Roll Dice | Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number. |

Dice Trick | Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns) |

Dice Madness | Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy's defense. (Reusable in 5 turns) |

Leader Skill | Increases the Critical Rate of ally monsters in the Arena by 24%. |

## Suggested Runes

*To see details about this rune-set on Reno consult the full review*

## Last Comments

**Type**: support

**Stars**:

**Overall Rating**: 4.20 / 5 (270 votes)

## Skills

Name | Description |
---|---|

Leader Skill | Increases the Accuracy of ally monsters in the Arena by 40%. |

Roll Dice | Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number. |

Unlucky 7 | Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns) |

To Live or To Die (Passive) | Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] |

## Suggested Runes

*To see details about this rune-set on Morris consult the full review*

## Last Comments

Definitely a toy I would enjoy

**Type**: support

**Stars**:

**Overall Rating**: 4.26 / 5 (159 votes)

## Skills

Name | Description |
---|---|

Leader Skill | Increases the Attack Speed of ally monsters in the Arena by 24%. |

Roll Dice | |

Unlucky 7 | Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns) |

Returned Dice | Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns) |

## Suggested Runes

*To see details about this rune-set on Tablo consult the full review*

## Last Comments

**Type**: support

**Stars**:

**Overall Rating**: 2.94 / 5 (70 votes)

## Skills

Name | Description |
---|---|

Leader Skill | Increases the Resistance of ally monsters in the Arena by 40%. |

Roll Dice | |

Dice Trick | Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns) |

Destiny Dice | Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns) |

## Suggested Runes

*To see details about this rune-set on Monte consult the full review*

## Last Comments

I don't have a great RTA team yet, so I ended up using Monte there. Combo him with a Mo Long, using Monte S3 on a target (hope for the best) into Mo Long S3 and it can usually delete any single target. Works great as a scare tactic, the problem is then is waiting for both cool downs to come back to do it again, so either you build a team with enough tankyness to carry the two through (I use Louise and Taranys for this reason) or you aim to kill their damage dealer up front and hope their other mons won't be able to touch you.

## Dice Magician Videos

**Water dice magician**

First look on water dice magician by JewBagel

My ludo is an fatal/energy

Spd cd atk u can build him spd atk atk, too

Give him enough speed and crit dmg and atk

He works with realy great.

For me, ludo is the best one from them

Just got this one. What Runes can you suggest for him?