Zaiross (Fire Dragon) is one of the best attack monster in Summoners War.
He is good pretty much everywhere. With two AoE skills he can also be runed with Despair runes.
Zaiross is very good in arena offense. In higher ranks he is often teamed with Galleon and Tiana and a speed leader like Seara). This Team works like that: Tiana with high speed (hence a bonus from leaderskill is very good) cleanse your team and debuffs entire enemy team plus increases your attack bar, then Galleon def breaks and buff your attack and finally Zaiross uses third skill to wipe out most, if not all, enemy team.
His third skill is very good since it puts all enemy's skills on max cooldown. In ToA you can use this at your advantage versus some difficult boss with nasty second or third skills.
Also good for ToA [...] Read full Zaiross Review
Increases the Attack Power of ally monsters by 33%.
Shoots a Fire arrow at the enemy.
Rain of Fire
Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack. (Reusable in 4 turns)
Attack all enemies with a fiery breath and puts their skills on cool down. (Reusable in 6 turns)
Verad (Water Dragon) is a great support tank monster in Summoners War.
Verad has 2 AoE skills: second skill has a freeze effect on all enemies and third skill sets attack bar to 0 for all enemies. Having two AoE skills, Verad can be runed with Despair runes: so he will be alble to have great chance to stun most of the enemy team plus freezing chance and setting attack bat to 0. With this build he needs good accuracy (try to get as closer to 85% as you can).
Alternatively he can be built with Violent runes for having a chance to reduce cooldown of his skills faster. In both cases (Violent or despair) Guard runes are recommended since his second skill scales up with defense.
Verad is very good in ToA, helping your te [...] Read full Verad Review
Increases the HP of ally monsters by 33%.
Shoots an Ice arrow at the enemy
Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. (Reusable in 4 turns)
Attacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the Attack Bar to 0. Additionally, the enemies are frozen for 1 turn. (Reusable in 5 turns)
Jamire (Wind Dragon) is a great support monster in Summoners War.
Jamire has a great third skill which will reset all allies' skills cooldown.
Jamire rune build
Violent build: Violent/Energy or Violent/Nemesis - SPD / %HP / %HP or %HP / %Crit dmg / %HP with speed substat
Nuker Build: Rage/Blade - SPD / %Crit dmg / %HP speed substat
Raid frontline tank build: Violent/Guard or Guard x2/Energy - SPD / %HP /%DEF with [...] Read full Jamire Review
Increases the Attack Speed of ally monsters by 24%.
Shoots a Lightning arrow at the enemy.
Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns. (Reusable in 3 turns)
Illusion of Time
Removes all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills. (Reusable in 7 turns)
Zerath (Light Dragon) is a great HP tank monster in Summoners War.
Violent runes for having a chance to reduce cooldown of his skills faster. In both cases (Violent or despair) Guard runes are recommended since his second skill scales up with defense.
Zerath rune build
Nuker build: Rage/Blade or Rage/Energy - SPD / %Crit dmg / %HP or %HP / %Crit dmg / %HP with %HP and speed substats
Violent HP tank: Violent/Energy - SPD / %HP / %HP or SPD / %Crit dmg / %HP with good speed and %HP substats [...] Read full Zerath Review
Increases the Critical Rate of ally monsters by 24%.
Shoots a Light arrow at the enemy.
Calls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing. (Reusable in 4 turns)
Redistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies. (Reusable in 6 turns)
Grogen (Dark Dragon) is a great crowd control monster with AoE stun skill in Summoners War.
Grogen rune build
Crowd control build: Despair/Energy or Despair/Focus - SPD / %Crit dmg / %ATK or SPD / %HP / %HP with accuracy and speed substats
Violent attacker: Violent/Fight - SPD / %Crit Dmg / %ATK or with good speed and %HP substats
Nuker Build: Rage/Destroy or Rage/Fight - %ATK / Crit Dmg / %ATK or SPD / %Crit D [...] Read full Grogen Review
Increases the Resistance of ally monsters by 41%.
Shoots a Dark arrow at the enemy.
Summons a storm of darkness to attack all enemies 4 times. Each attack has a 15% chance to stun the enemy. (Reusable in 4 turns)
Attacks all enemies with the power of darkness. This skill deals 100% increased Critical Damage on Critical Hits and the defeated enemy can't be revived. (Reusable in 6 turns)