Bellenus (fire Druid) Bellenus (fire Druid)

Type: defense

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Overall Rating: 4.11 / 5 (96 votes)

Bellenus the Fire Druid is a great nat-5 monster in Summoners War. Like other druid relies on self tranformation beetween Druid and Beast Form that can be made by using second and third skill. He is basically an attack scaling Bruiser, but according to his skillset it maybe very suitable for ToA. The second skill inflicts continous damage to all enemies for 2 turns, then if it used in Beast Form, it will attack 2 times and then transform back Bellenus in Druid Form The third skill is the skill used to transform this monster in Beast Form: it attacks all enemies weakening their attack power for 2 turns; additionally if it is cast in druid form, this skill will also defense break the enemies for 2 turns and tranform Bellenus in Beast Form to provoke all enemies for [...] Read full Bellenus Review

Skills

Name Description
Touch of Punishment Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Moonlight Flood Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Wild Roar Attacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 6 turns)
Druid's Proficiency (Passive) Absorbs the enemy's Attack Bar by 15% when you attack on your turn. [Automatic Effect]
Touch of Punishment (Beast Form) Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Moonlight Flood (Beast Form) Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Wild Roar (Beast Form) Attacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 6 turns)
Nature of Beast (Passive) (Beast Form) Increases your Attack Power by 100%. The damage increases by 10% for each harmful effect granted on the enemy when you attack. Counterattacks with a 50% chance when attacked. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Bellenus consult the full review

Last Comments

KainMH3 Profile Image
30 March 2019 19:08

Bellenus is a nice monster, but very difficult to rune properly.
First of all, even when there are lots of Bellenus with Violent runes, I really think that with 2AoE attacks and a built-in 50% Revenge, DESPAIR is the set that makes him shine. Then you can go Will or Nemesis or Focus or even Fight/Enhance/Accuracy in the secondary set.
Once we have the Despair choice, we have to make the most difficult decission: Attack or HP?
After the balance patch released in v4.2.5, Bellenus seems to have gained some damage output, specially while in beast form, however, after some tests with full ATK and mixed sets, I really don´t think ant DD build is worth it. Because if you just focus on Damage, you will have quite a squishy monster and in my humble oppinion he´s more reliable and effective as a support unit.
The funny and stupid fact is that Bellenus is an DEF based monster with ATK scaling damage (Com2Us IQ 200+) so that makes him hard to build as a nuker. So the obvious option with AoE attacks and very nice debuffs is building him as a tanky support for other units, so I finally went SPD/HP/HP and I really think he´s much much better in this role, both PVP and PVE. The fact is that as far as I can remember only Helena (fire Unicorn) has also an AoE Def Break attack among the fire monsters, so this Druid is a diamond if you can use him in the right way.
Fast, Despair and with enough sustain to survive, he can be a great ally in nearly every scenario. In PVE he can easily be a game changer in Labyrinth and a good unit in toa/toah. In PVP I mainly use him in a team of fire tanks, specially to easily harrass the double-Lushen defenses, but given enough speed he can be suitable for RTA too, althoug I still think Rica is much better than him in that scenario.
Bellenus is definitely not as famous as the wind druid, but he´s for sure a great unit you don´t have to understimate in the battlefield.

kaelhanas Profile Image
04 September 2018 09:32

I tested several build on him, the best i found is IMO Despair/nemesis in Spd/hp/hp or Spd/HP/Def (depend of your substats).

This monster got 2 AOE what make despair pretty relevant. 

Why nemesis? because of the taunt , when Bellenus Skill 3 in human form, his passiv make him get +20% ATB and 30% AOE taunt. what make nemesis relevant too.

Abellio (water Druid) Abellio (water Druid)

Type: defense

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Overall Rating: 3.11 / 5 (172 votes)

Abellio the Water Druid is a great nemesis healer nat-5 monster in Summoners War, he isn't easy to use for sure, especially in defense (arena and guild) because you need to build him squishy enough to reach an HP level below 30% and in the meanwhile not getting him killed to trigger his Passive kill. He is very tanky and can be used to counter wind units against AI defenses like Lushen or the newly buffed Akhamamir. Build him with Violent runes, thanks to his skillset and he could proc turns multiple times or gain turn very often especially if you land provoke on multiple units and you are in Beast form (look at the Beast passive) Abellio (Water Druid) Suggested Runes [...] Read full Abellio Review

Skills

Name Description
Touch of Punishment Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Wild Blow Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns)
Wild Cure Recovers the HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 5 turns)
Druid's Wit (Passive) Increases your Attack Bar by 100% if another ally's HP falls below 30% from an attack. [Automatic Effect]
Touch of Punishment (Beast Form) Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Wild Blow (Beast Form) Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns)
Wild Cure (Beast Form) Recovers HP of all allies by 30%. In addition, when used in Druid Form, increases Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 5 turns)
Endurance of Beast (Passive) (Beast Form) Increases your Attack Bar by 15% when you're attacked. Also recovers the HP of all allies by 10% every turn. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Abellio consult the full review
Taranys (wind Druid) Taranys (wind Druid)

Type: defense

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Overall Rating: 4.35 / 5 (186 votes)

Taranys the Wind Druid is a great defense based nat-5 monster in Summoners War he has the same second spell as his Water twin (Abellio). Third skill is a revive skill, so you should build him tanky since he is a reviver. Moreover his passives make him very difficult to kill (shield and auto revive). He is a reviver with a passive self-revive skill and he can also cast soul protection on himself, allowing him to be a very difficult monster to kill. To counter him you should definately bring againt him a monster that can put the enemy under oblivion state like [...] Read full Taranys Review

Skills

Name Description
Touch of Punishment Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Wild Blow Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns)
Forest of Living Revives a dead ally target with 30% HP. If the ally is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 8 turns)
Druid's Secret Plan (Passive) Revives into Beast Form with 30% HP at the moment of death and decreases the cooldown time of the [Forest of Living] by 2 turns. [Automatic Effect] (Reusable in 9 turns)
Touch of Punishment (Beast Form) Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Wild Blow (Beast Form) Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns)
Forest of Living (Beast Form) Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 8 turns)
Patience of Beast (Passive) (Beast Form) Revives with 15% HP at the moment of death. Your Defense increases by 10% whenever you get attacked. (Accumulates up to 5 times) [Automatic Effect] (Reusable in 9 turns)

Suggested Runes

To see details about this rune-set on Taranys consult the full review
Valantis (light Druid) Valantis (light Druid)

Type: hp

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Overall Rating: 4.24 / 5 (39 votes)

[...] Read full Valantis Review

Skills

Name Description
Touch of Punishment Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Moonlight Flood Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Rage of Mother Nature Attacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 6 turns)
Druid's Agility (Passive) Increases your Attack Bar by 20% every turn after attack. [Automatic Effect]
Touch of Punishment (Beast Form) Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Moonlight Flood (Beast Form) Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Rage of Mother Nature (Beast Form) Attacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 6 turns)
Root of Beast (Passive) (Beast Form) The damage increases proportionate to your MAX HP when attacking. Counterattacks with a 50% chance when attacked. [Automatic Effect]
Pater (dark Druid) Pater (dark Druid)

Type: hp

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Overall Rating: 4.80 / 5 (348 votes)

[...] Read full Pater Review

Skills

Name Description
Touch of Punishment Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Wild Blow Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns)
Moonlight Grace Removes harmful effects granted on all allies. In addition, when used in Druid Form, grants immunity on all allies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 6 turns)
Druid's Wisdom (Passive) Removes all of your harmful effects if you're under inability effect at the start of each turn. [Automatic Effect]
Touch of Punishment (Beast Form) Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Wild Blow (Beast Form) Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns)
Moonlight Grace (Beast Form) Removes harmful effects granted on all allies. In addition, when used in Druid Form, grants immunity on all allies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 6 turns)
Spirit of Beast (Passive) (Beast Form) Increases your MAX HP by 30% and recovers the HP of all allies by 10% in each turn. [Automatic Effect]