Duamutef (fire Horus) Duamutef (fire Horus)

Type: defense

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Overall Rating: 3.23 / 5 (35 votes)

Duamutef (Fire Horus) is a great support monster with speed based skills in Summoners War. Duamutef rune build Violent build: Violent/Focus or Violent/Guard - SPD / %DEF / %DEF or SPD / %Crit Dmg / %DEF with speed and accuracy substat [...] Read full Duamutef Review

Skills

Name Description
Leader Skill Increases the HP of ally monsters in the Arena by 33%.
Overpower Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Defensive Stance Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Strategic Prevention Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)

Suggested Runes

To see details about this rune-set on Duamutef consult the full review
Qebehsenuef (water Horus) Qebehsenuef (water Horus)

Type: support

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Overall Rating: 4.23 / 5 (76 votes)

Qebehsenuef (Water Horus) is a fusionable support monster in Summoners War. Qubehsenuef is a very good support monster that relies both on buff and debuffs. His second skill is a AoE attack bar reducer plus attack speed weakening effect to all enemies. The first skill also reduces attack bar by 30% (single target), but what makes Water Horus a very good monster is his third skill: crit rate and attack power buff to all allies (very similar to Sieq-Fire Hellhound's third skill) plus one turn single target invincibility. This skill is perfect to use paired with Katarina-Wind Valkirja in pvp (best use in Guild Wars offense), because her third skill will ignore defense if she is under the effects of invincibility, besides she will be attack power and crit rate boosted. Best rune set for Water [...] Read full Qebehsenuef Review

Skills

Name Description
Leader Skill Increases the Resistance of ally monsters in the Arena by 40%.
Overpower Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Desert Wind Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Shout of Fury Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)

Suggested Runes

To see details about this rune-set on Qebehsenuef consult the full review
Imesety (wind Horus) Imesety (wind Horus)

Type: support

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Overall Rating: 3.65 / 5 (65 votes)

Imesety (Wind Horus) is a great support monster with speed based skills in Summoners War. Imesety rune build Speed build: Swift/Focus or Swift/Energy - SPD / %HP / %ACC or SPD / %HP / %HP with speed and accuracy substat [...] Read full Imesety Review

Skills

Name Description
Leader Skill Increases the Critical Rate of ally monsters in the Arena by 24%.
Overpower Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Desert Wind Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Marching Shout Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)

Suggested Runes

To see details about this rune-set on Imesety consult the full review
Wedjat (light Horus) Wedjat (light Horus)

Type: defense

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Overall Rating: 3.45 / 5 (66 votes)

Wedjat (Light Horus) is a good defense support monster in Summoners War. Wedjat rune build Speed build: Swift/Focus or Swift/Energy - SPD / %HP / %ACC or SPD / %HP / %HP with speed substat Violent build: Violent/Focus or Violent/Energy - SPD / %HP / %ACC or SPD / %HP / %HP with speed substat [...] Read full Wedjat Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters in the Arena by 24%.
Overpower Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Defensive Stance Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Duty of the Monarch (Passive) Increases the other allies' Attack Bar by 10% whenever your turn ends. If allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Wedjat consult the full review

Last Comments

KainMH3 Profile Image
07 February 2019 11:27

Just for the record: This unit has became a RTA beast.
I´ve recently changed all his setup, forgetting the Violent runes to use a Swift/Will set. Now hes both SPD leader and SPD booster with 273 speed + 24leader bonus. So in only 1 monster I have a 297 speed ATB booster.
This change from Violent to Swift is only for RTA purposes but it also works fine in regular Arena, and now Wedjat is in my AD instead of Orion.
So just be aware of this unit in arena/RTA because I swear he can give you a hard time fighting him.

KainMH3 Profile Image
28 September 2018 16:57

UPDATED REVIEW AFTER BALANCE PATCH SEPT. 2018


Well, Wedjat is NOT anymore a storage keeper. The last balace patch have given this monster a great PvP and PvE utility with the passive AoE Attack Bar Boost. Now Wedjat is a kind of Verdehile with great sustain and he does´nt need to crit for the ATB boost. Besides, second skill is an AoE life insurance. Some people compare the passive with Radgoll´s one, but I think the Dragon Knight is much more OP than Wedjat, so I prefer to use Verdehile as a blank for testing purposes.


Things go like this: Use Wedjat as an Arena Leader, place him with a support healer like Chasun, Chloe, Woosa, Colleen, etc. Any unit that can heal and place 1-2 AoE buffs in your units. This monster must be faster than Wedjat, and the nukers too if possible. In my strategy I use Orion for first ATB boost, then Woosa, then Theomars and then Wedjat. Using S2, Wedjat can cast a very effective defensive buff system and he will take profit of the other buffs to boost all ypur units ATB another 20%. This is really helpful to outspeed enemies turn after turn, and if wedjat procs... well, we all know what happens when a Violent Verdehile procs, don´t we? 

I perfectly realize Wedjat is not Zeratu or Artamiel, even Woosa is more desired than him, but believe me, NOT a storage keeper ANYMORE. Now wedjat can really change the sign of a battle by letting your units outspeed the enemy and protecting them.

Also, in RTA this monster improves a lot. People don´t know about him, so he will be never banned. Then the enemy usually realizes too late that Wedjat has a 24% speed leader skill and that he can cast a real effective protection on your team, preventing oneshot kills and high damage hits.


In PvE, I mostly use in Labyrinth. Cooldown and Speed limit stages are perfect for him. Again, he can boost your team and keep it alive, specially in hell mode when things can turn dangerous very easily.

Amduat (dark Horus) Amduat (dark Horus)

Type: support

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Overall Rating: 3.98 / 5 (37 votes)

Amduat (Dark Horus) is a really useful unit especially in Arena Defense. He has 2 skills with Crowd Control capabilities, the first (in common with other Horus in Summoners War) is a single target hit that decreases attack bar and the second one is an AoE CC skill that decreases Attack Bar and apply two turns speed debuff on all the enemies. Despite Desert Wind scales damage with dark horus speed, it is not worth to use as a damage dealer. The main reason why he shines in arena defense is his third passive skill, this one infact gives him an attack bar boost of 25% for each enemies' turn giving your entire team an advantage in breaking cleaver combos like Double Lushens and Tiana - Galleon . We will give you a more practical example: Against double lushen1) Attacker's Bernard go first boosting attack bars by 30% with his third skill 2) Your Dark Horus [...] Read full Amduat Review

Skills

Name Description
Leader Skill Increases the Attack Power of ally monsters in the Arena by 33%.
Overpower Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Desert Wind Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Tip of the Spear (Passive) Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Amduat consult the full review

Horus Videos

Amduat in AD
Showcase of amduat in top arena defenses by Schizophrenic Gamer