Theomars, the Water Ifrit, is one of the best nukers in Summoners War: despite of being a water monster he can deal significant damage even to wind monsters thanks to his passive skill that always grants him elemental advantage when attacking.
That also means that he is unpredictable when facing it in Arena, always having elemental advantage, he will attack without following elemental weakness patterns.
Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed.
His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up.
His third skill is a passive one that makes him have always elemental advantage against [...] Read full Theomars Review
Increases the Critical Rate of ally monsters by 24%.
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Elemental King (Passive)
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)