Tesarion (fire Ifrit) Tesarion (fire Ifrit)

Type: hp

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Overall Rating: 3.85 / 5 (95 votes)

Thesarion is a good nat5 monster to use in late game. His main utility comes from his passive skill which will put the target of his attacks under oblivion state for two turns: a monster under oblivion weakening effect has his/her passive skill disabled. His first and second skill are the same as Theomars', so basically he can be build as an attacker, but to use him right you have to build Tesarion with some HP. For this reason people often build him with speed on rune 2, %ATK on rune 4 and %HP on rune 6. He is a good counter to PvP threats like Perna, Camilla, Khmun, Theomars, Psamathe, Juno, Veromos, Jultan, [...] Read full Tesarion Review

Skills

Name Description
Leader Skill Increases the Resistance of ally monsters by 41%.
Mega Smash Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Triple Crush Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Ancient Power (Passive) Increases the damage inflicted on enemies with harmful effects by 30% and makes the enemy oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Tesarion consult the full review

Last Comments

A_L3NU2 Profile Image
06 May 2019 18:00

Great for late game. Decided to do HP% HP+ and SPD. Using Violent and Energy helps for late game.

Sepheroth420 Profile Image
04 September 2017 12:38
this helped allot. thx Kain
Theomars (water Ifrit) Theomars (water Ifrit)

Type: attack

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Overall Rating: 4.53 / 5 (168 votes)

Theomars, the Water Ifrit, is one of the best nukers in Summoners War: despite of being a water monster he can deal significant damage even to wind monsters thanks to his passive skill that always grants him elemental advantage when attacking. That also means that he is unpredictable when facing it in Arena, always having elemental advantage, he will attack without following elemental weakness patterns. Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. His third skill is a passive one that makes him have always elemental advantage against [...] Read full Theomars Review

Skills

Name Description
Leader Skill Increases the Critical Rate of ally monsters by 24%.
Mega Smash Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Triple Crush Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Elemental King (Passive) Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)

Suggested Runes

To see details about this rune-set on Theomars consult the full review

Last Comments

Mafrank83 Profile Image
06 June 2019 13:57

Ive found, through a lot of my own mistakes starting out, is that you dont want to have too many projects. Finish one project and make them the best you can before you move on to another.

Akhamamir (wind Ifrit) Akhamamir (wind Ifrit)

Type: attack

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Overall Rating: 4.41 / 5 (113 votes)

Akhamamir (Wind Ifrit) is one of the best nuker in the game. He is usually used in arena and guild wars offence teams for his third skill which can do tons of damage: using multi target DEF breaker and/or ATK buffer (like Galleon - Water Pirate) before him, Akhamamir's third skill can wipe out entire teams. He is good also to use in combo with Zinc+Galleon+Baretta+Water Homunculus in ToA: Galleon uses third skill, then Zinc and Baretta [...] Read full Akhamamir Review

Skills

Name Description
Leader Skill Increases the Accuracy of ally monsters by 41%.
Mega Smash Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Super Crush Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Mach Crush Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns)

Suggested Runes

To see details about this rune-set on Akhamamir consult the full review
Veromos (dark Ifrit) Veromos (dark Ifrit)

Type: support

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Overall Rating: 4.30 / 5 (344 votes)

Veromos (Ifrit Dark) is only obtainable in Summoners War by fusing four 5 star awakened monsters in the Fusion Hexagram: Kumae-Dark Yeti, Argen-Wind Vampire, Mikene-Water Undine, Akia-Fire Succubus. if you find those monsters, keep them (do not feed them to other monsters!) expecially the Dark Yeti (altough he can be farmable in his Secret Dungeon: you can find it by farming the Hall of Dark on Mondays). The Dark Ifrit has became very popular since his release on 5 March 2015 and has a special place up till nowadays, even if he has been the first 5 star natural monster to [...] Read full Veromos Review

Skills

Name Description
Leader Skill Increases the HP of ally monsters by 33%.
Mega Smash Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Super Crush Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Conversion of Magic (Passive) Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Veromos consult the full review

Last Comments

MaEzTr0 Profile Image
24 July 2018 11:47

First fusion I did. And I´m so fucking happy about it. This guy is so fucking awesome. Just pushed me so hard. I runed him Swift/Energy with Spd, HP%, HP% just as in the description above for early-game players. It´s a lot of work to fuse him but it´s defenitly worth. You´ll need him for your first GB10 Team. I also use him as a farmer in faimon hell stage 1 which works good. I´m really excited how important he will be in the future. 

alstonsliu Profile Image
23 October 2017 04:00
Veromos is a nice fuse monster
got it in the fusion event while one oof my friend fused the water phoenix
Elsharion (light Ifrit) Elsharion (light Ifrit)

Type: attack

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Overall Rating: 4.00 / 5 (206 votes)

Elsharion the Light Ifrit is a great nat-5 star monster in Summoners War. You can summon him in the brand new Ancient Magic shop, buying pieces of him for Ancient Coins (obtainable from Events) he is infact obtainable by every player through this shop using 500 Coins.. Just like other Ifrits, the Light one has Mega Smash as first skill, that deals damage proportionate to his own attack speed and inflicts continuous damage for two turns at 75% chance on max skillup: take into account that Elsharion is a light element monster, so his attacks won’t glance, hence with his first skill he can be good for the purpose of put the enemy under continuous damage. Light Ifrit’s second skill is just like Theomar's (Water Ifrit): it’s a three hit on single target that also defense breaks with 70% chance per hit on max skill-up but the real game changing feature of this unit is his Third skill a robin hood-like skill that steals beneficial effects from a target enemy and applies it to all the allies on every att [...] Read full Elsharion Review

Skills

Name Description
Leader Skill Increases the Attack Power of ally monsters by 33%.
Mega Smash Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Triple Crush Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Master of Magic Power (Passive) Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Elsharion consult the full review

Last Comments

Malkantis Profile Image
17 October 2018 07:01

My only complaint, is that he is a bit squishy. Other than that, he is an amazing monster. I went with the Swift/Will and I do think some future work will provide an epic experience with him. 

Ifrit Videos

Tesarion Review
Skill description and gameplay by Claytano
Complete Guide
Test and Review by YDCB
Fusion Guide
Fusion Guide/Review by The Motivational Gamer
Dragon B10
How he makes dragon dungeon B10 easier