Garo (fire Ninja) Garo (fire Ninja)

Type: attack

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Overall Rating: 3.12 / 5 (84 votes)

Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League. His passive is what makes him a deadly opponent: it offsets all the incoming damage if Garo would die by it, passive that activates once a turn. So he could die if a low HP Garo becomes target by a multi-hit skill, like Theomars' second skill, offsetting the damage by the first or second hit and dying by the other hits. We reccomend you to build Garo very fast, so he can reactivate as soon as possible his passive skill, improving his survivability. He also has a good leaderskill, that buffs all fire element allies speed by 30% and a [...] Read full Garo Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters with Fire attribute by 30%.
Ninja Stars Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Dragon Attack Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
Narrow Escape (Passive) Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Garo consult the full review

Last Comments

KainMH3 Profile Image
28 June 2019 14:44

REVIEW UPDATE
Well, my own experience with Garo has oblied me to write this: I don´t think anymore he´s the most overrated monster in the game. Athough I still feel he´s "a little" overrated, like when he´s banned in RTA before Amelia or Diana (it happened SEVERAL TIMES to me), Garo has made me change my mind about him.
I mainly started getting curious about him in the famous Susano-Orion-Garo Siege defense. Facing that defense I started learning how annoying a properly built Garo can be.
Then I build one with decent runes, skilled him and had some fun in the Special League RTA 20*. And finally gave top runes to my Garo and I now use him in a lot of scenarios, not only the ones related to 4* monsters.


I can Use Garo in Arena as Fire leader, along with Shaina, Maruna, Chloe and/or Harmonia. He performs great. I also use him to farm the Dimensional Hole in both Karzhan scenarios. Of course he´s a must in attack/defense 4* bases Siege and finally he´s quite good for some Laby stages, usually as speed leader like in the arena. I´m thinking in build a second for siege, because the Susano-Orion team is good, but I´ve found out that Garo-Racuni-Skogul is an awesome team too (also building a second Skogul XD)

So despite my initial thoughts about him I´ve found Garo one of the most useful 4* monsters due to the wide range of scenarios you can use him in. Concerning runes, I think the most viable sets are Swift and Vampire, being Vampire my favourite by far. The build I´ve chosen is SPD/CrDam/%ATK. Mine is Vampire/Guard, the Guard runes are only for the SPD and ATK substats, giving me very good stats (249 SPD on Vamp is pretty good). Get SPD, CrRate and CrDamage as much as you can. And use S2 wisely, the stun can be a game changer in Siege.

KainMH3 Profile Image
19 January 2019 18:29

INTERESTING FACT ABOUT GARO:
While I still think Garo is easy to defeat, he can be a real pain for heavy single target nukers. One "trick" of this unit is using him to tank Akroma to death in the feared Akroma+2xZaiross TOA/TOAH stage. As long as you can kill the dragons and keep Garo alive, he will defeat Akroma alone with a 100% sucess rate. The Valkiry cant just kill Garo. It can take 5 minutes or one hour, but Garo will eventually win the battle.

Susano (water Ninja) Susano (water Ninja)

Type: attack

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Overall Rating: 4.07 / 5 (58 votes)

Susano (Water Ninja) is a fusionable good nat 4 monster and a good farmer in Summoners War. Susano is one of the best water mid game farmer: he is easy to get since he's fusionable (look down below for the monsters needed for Susano's fusion) and he can easily solo Faimon Hell scenario if properly runed. You have to use Vampire runes on Susano for that purpose, since his passive alone can't do all the job. However keep in mind that Susano's third skill is very good, not only in pve but also in pvp. For that reason, Susano is used sometimes in Siege battles in the 4 star max allowed bases: his passive will make him receive less crits, hence he can be a good water unit to make the role of the bait in attack against wind monsters like Lushen. Moreover, his leaderskill is very good in some team composition in PvP with 3-4 water monsters. S [...] Read full Susano Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters with Water attribute by 30%.
Ninja Stars Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Slicing Winds Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Clear Water (Passive) Reduces the odds of receiving a Critical Hit by 50% and increases your Resistance by 50%. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Susano consult the full review

Last Comments

04rforte Profile Image
11 April 2019 14:43

Susano was my first six star and has been with me since the beginning of the game. His build is Att/Att/Spd and is on Nem/blade/focus Nem for sustain,Blade for extra damage, ad focus(Even not needed if you have decent acc runes) is for dots on his first skill. I use him in about anything that I can Toa/Elemental/giants/Dragons

Definitely worth your time and inst only fusion food

PapaiVader Profile Image
09 May 2017 19:58
Great hell farmer after Raoq. Mine is runed Swift/Focus Atk%/ATk%/ATk%
Orochi (wind Ninja) Orochi (wind Ninja)

Type: hp

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Overall Rating: 3.59 / 5 (125 votes)

Orochi (Wind Ninja) is a good attack monster with nice continous damage skills in Summoners War. Orochi's main ability is to put a great amount of continous damage (DOT) to a single target. Actually, two of his skills (first and third one) can do continous damage. He is mostly used for speed runs in Giant Dungeon B10 and Hall of Water since his third skill can DOT the boss up to 6 times (that means 6*5%=30% of MAX HP of the boss). Suggested runes on Orochi Early/Mid Game: Violent/Blade - SPD / %Crit Rate / %ACC Late Game: Violent/Nemesis - SPD / %HP / %HP or SPD / %Crit Rate / %ACC (try to get 100% Crit rate AND 100% Accuracy for third skill) [...] Read full Orochi Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters with Wind attribute by 30%.
Ninja Stars Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Slicing Winds Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Storm and Gale Rapidly throws 6 ninja stars consecutively, inflicting Continuous Damage for 1 turn if you get a Critical Hit. This attack will deal more damage according to your Attack Speed. (Reusable in 5 turns)

Suggested Runes

To see details about this rune-set on Orochi consult the full review
Gin (light Ninja) Gin (light Ninja)

Type: attack

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Overall Rating: 3.01 / 5 (44 votes)

Gin (Light Ninja) is a nice attack monster in Summoners War. [...] Read full Gin Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters with Light attribute by 30%.
Ninja Stars Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Slicing Winds Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Sensation Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns. (Reusable in 5 turns)
Han (dark Ninja) Han (dark Ninja)

Type: hp

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Overall Rating: 3.96 / 5 (58 votes)

Han (Dark Ninja) is a good attack monster in Summoners War. [...] Read full Han Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters with Dark attribute by 30%.
Ninja Stars Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Dragon Attack Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
Simple Solution Attacks an enemy 3 times dealing lethal damage. Your Attack Bar recovers for 30% for each strike that lands as a Critical Hit. (Reusable in 4 turns)

Ninja Videos

Garo soloes DB10
Video by Schizophrenicgamer, Garo soloes Dragon dungeon
Garo in PvP
Using Garo in Real Time Arena, Video by ChildishPlays
Susano review
Video Gameplay and review by Schizophrenicgamer