Jeanne (light Paladin) Jeanne (light Paladin)

Type: hp

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Overall Rating: 2.66 / 5 (192 votes)

Jeanne the Light Paladin is a Hp based monster with good base stats, especially good amount of HP and defense. Light Paladin Skills Review All Paladins have a first skill with stun effect on single target at 15% chance of activation at level 1. When you awake Jeanne her first skill will also heal the ally with the lowest HP by 10% and this attack will deal damage proportionate to her MAX HP: so it is important to build her with great amount of HP in order to inflict big damage to the target. This skill is also very good if you build the Light Paladin with Revenge set, in fact you will have a chance to deal damage, stun the enemy and heal your lowest HP ally during enemy’s turn. This skill can be good in ToA with Jeanne in Revenge plus Despair or Violent build. Jeanne’s second skill is a single target cleanse on an ally and also puts the ally under invincibility effect. This skill has 5 turn base cooldown, but when skillupped it will have only 3 turns cooldown. It is very good in World arena, because you need skills that drastically change the sta [...] Read full Jeanne Review

Skills

Name Description
Leader Skill Increases the Resistance of ally monsters in Guild Content by 55%.
Justice Strike Attacks and Stuns the enemy for 1 turn with a 15% chance.
Justice Strike (Strengthened) Attacks and stuns the enemy for 1 turn with a 15% chance. Recover the HP of an ally, including yourself, with the lowest HP by 10%. This attack will deal more damage according to your MAX HP.
Prayer of Protection Removes all harmful effects on the ally and makes the ally invincible for 1 turn (Reusable in 5 turns)
Cry of Provocation Provokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)

Suggested Runes

To see details about this rune-set on Jeanne consult the full review
Leona (dark Paladin) Leona (dark Paladin)

Type: defense

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Overall Rating: 4.13 / 5 (77 votes)

Leona is one of the best monsters in summoners War. Being a dark element monster she has no chance to glance and her first skill stuns the enemy at 100% chance on max skillup. That means that she always lands stun if she uses her first attack (there is always a 15% chance the enemy can resist), so it's particulary good to use Revenge runes on her. The second skill removes beneficial effect, whit both attacks and provokes the target: this is a skill perfect to kill an Endured Theomars! But Leona is a very good monster thanks to her third (passive) skill: at the beginning of the battle the skill Internal Force balances Leona's attack and defense stats so that the stat with the lower value will have the same value as the stat with the higher value. For example let's say that leona ha 2000 defense and 900 attack [...] Read full Leona Review

Skills

Name Description
Leader Skill Increases the Critical Rate of ally monsters in Guild Content by 33%.
Justice Strike Attacks and Stuns the enemy for 1 turn with a 15% chance.
Justice Strike (Strengthened) Attacks and Stuns the enemy for 1 turn with a 85% chance.
Fury of Punishment Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. (Reusable in 4 turns)
Internal Force (Passive) When the battle begins, balances the Defense and Attack Power so that the stat with the lower value will have the same value as the stat with the higher value. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Leona consult the full review
Ophilia (fire Paladin) Ophilia (fire Paladin)

Type: hp

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Overall Rating: 3.05 / 5 (79 votes)

Ophilia is a great HP tank monster in Summoners War. She has, as other Paladins, the first skill which is different from unawakened form: it is a single target hit plus stun. Moreover the Fire Paladin gets immunity for 1 turn and the damage scales up with her Max HP. This skill is very good if you build Ophilia on Revenge runes since you can get immunity effect during by being attacked if you revenge-proc. The second skill is like the one of the light Paladin: it cleanse all harmful effects and makes one ally invincible for 1 turn. Third skill creates a shield on Ophilia proportionate to her HP and activate Threat state which obliges enemies to attack only Ophelia (kind like a provoke skill but it is un-debuffable since it is a state activation - on Ophilia). Ophilia is very good to use in PvP and [...] Read full Ophilia Review

Skills

Name Description
Leader Skill Increases the Defense of ally monsters in Guild Content by 44%.
Justice Strike Attacks and Stuns the enemy for 1 turn with a 15% chance.
Justice Strike (Strengthened) Attacks and stuns the enemy for 1 turn with a 15% chance. You'll gain immunity for 1 turn afterwards. This attack will deal more damage according to your MAX HP.
Prayer of Protection Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Cry of Threat Creates a shield that's proportionate to 20% your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns)

Suggested Runes

To see details about this rune-set on Ophilia consult the full review
Josephine (water Paladin) Josephine (water Paladin)

Type: hp

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Overall Rating: 3.67 / 5 (96 votes)

Josephine is a great hp tank monster in Summoners War. On Awankened form, her first skill has 50% chance to stun when max skillupped and it doesn't glance. This is very good especially if you build her with Revenge runes. As othe Paladins,the second skill has provoke effect and removes beneficial effect on target by attacking 2 times: this skill can be an effective counter to Teomars' passive, which grants him endure state. The third skill is a passive similar to Juno's one: when Josephine is under unability effect (stun, freeze and sleep effect) she cleanses herself and puts a shield of 20% of her max hp on all allies. Then she instantly gains another turn. This skill has 3 turn cooldown on max skillup. She can be a good counter to Hathor and [...] Read full Josephine Review

Skills

Name Description
Leader Skill Increases the Accuracy of ally monsters in Guild Content by 55%.
Justice Strike Attacks and Stuns the enemy for 1 turn with a 15% chance.
Justice Strike (Strengthened) Attacks and stuns the enemy for one turn with a 35% chance. Your attacks won't land as Glancing Hits.
Fury of Punishment Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. (Reusable in 4 turns)
Heavenly Blessing (Passive) Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)

Suggested Runes

To see details about this rune-set on Josephine consult the full review
Louise (wind Paladin) Louise (wind Paladin)

Type: support

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Overall Rating: 3.86 / 5 (69 votes)

Louise is a great support nat5 monster in Summoners War. Just like other Paladins she has a first skill that changes when she's awakened: she stuns the target at 25% chance and decreases the attack bar by 30% at 50% chance on max skillup. Her second skill is just like her sister's Jeanne (light element, which is also fusable): it's a single target cleanse plus she laso grants invincibility state on that ally with 3 turns cooldown at max skillup. The wind Paladin's third skill is a great support skill: she recovers the HP of all allies by 25%, decreases the chance of being critically hit and a shield that is 25% of your MAX HP. This skill is very good if you build her with lots of HP. Her skillset and her leaderskill (44% HP to all allies in Guild Battles) puts her on tier list for guild battle defense, especially taking into account that the guild battles are go [...] Read full Louise Review

Skills

Name Description
Leader Skill Increases the HP of ally monsters in Guild Content by 44%.
Justice Strike Attacks and Stuns the enemy for 1 turn with a 15% chance.
Justice Strike (Strengthened) Attacks and stuns the enemy for one turn with a 15% chance. Decreases the Attack Bar by 30% with a 35% chance.
Prayer of Protection Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Divine Wind Recovers the HP of all allies by 25% each and creates a shield that's proportionate to 25% of your HP for 3 turns. (Reusable in 5 turns)

Suggested Runes

To see details about this rune-set on Louise consult the full review

Last Comments

DevilRadar Profile Image
12 July 2018 23:35

The amount of devilmon required is wrong. Louise doesn't need 17 skill ups; she needs 12.

alstonsliu Profile Image
22 October 2017 23:51
wish I had one of the paladins other than the light one

Paladin Videos

Fusion and Gameplay
Gameplay by Schizophrenicgamer
How to fuse Paladin
Monster needed for Light Paladin fusion
Leona gameplay
Video and review by Shreddedpuzzle
Paladin Reviews
Skill Review for all Paladins by Schizophrenicgamer
Test and Gameplay
Josephine review and gameplay by Shreddedpuzzle
Paladin reviews
Runes and skillset review by Schizophrenicgamer