Alexandra (dark Unicorn) Alexandra (dark Unicorn)

Type: hp

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Overall Rating: 3.73 / 5 (99 votes)

Alexandra (Dark Unicorn) is a good hp tank with reflect damage passive in Summoners War. Like other Unicorns, she has Nature's Protection skill which puts a shield proportionate to her MAX HP on all allies. Moreover she does damage proportionate to her MAX HP on first skill, so it's good to have her on tanky hp based build. In Human Form the second skill attacks all enemies and also puts increased glance chance and attack break effects. This is good to use on ToA and ToAH, to mitigate damage from incoming attacks, also it could be good to put her on Despair Build for this purpose. Moreover she has a passive in Human Form that allows her to buff her own attack bar by 25% per critical hit, so if she attacks four targets with her second skill and crits [...] Read full Alexandra Review

Skills

Name Description
Dark Horn Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Nature's Protection Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Other Side of the Moon (Passive) Reflects 30% of the received damage back to the enemy. [Automatic Effect]
Transformation Human Form Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns)
Dark Horn (Human Form) Attacks and Stuns the enemy for 1 turn with a 25% chance.
Moonlight Flash Attacks all enemies to increase the target's chances of landing a Glancing Hit and decreases the Attack Power for 2 turns. (Reusable in 5 turns)
Soaring Wings (Passive) Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]
Transformation Mystical Creature Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Suggested Runes

To see details about this rune-set on Alexandra consult the full review
Eleanor (light Unicorn) Eleanor (light Unicorn)

Type: hp

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Overall Rating: 4.23 / 5 (119 votes)

Eleanor (Light Unicorn) is a great support hp type monster in Summoner War. The Light Unicorn have a great skillset, somewhat similar to Molly's and Camilla's, with decreased chance of getting critically hitted and less damage from crits, this makes Eleanor intrinsically very tanky. Moreover in Human Form Eleanor has Blessed Wing Passive which grants immunity on every of her turns. She is very good to use in pvp defense, both Arena and Guild Wars. Eleanor Rune Build Tanky pvp Build: Energy/Guard/Nemesis or Energy/Shield/Nemesis - SPD / %HP / %HP with lots of hp defense resistance and speed substats Speedy Build: [...] Read full Eleanor Review

Skills

Name Description
Holy Horn Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Fierce Charge Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases according to your MAX HP. (Reusable in 5 turns)
Dazzling Flash (Passive) Increase the enemy's chances of landing a Glancing Hit by 15% and decreases the chances of being inflicted with a critical hit by 50% on yourself additionally when allies are attacked. [Automatic Effect]
Transformation Human Form Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Speed will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 30%. Instantly gains another turn after the transformation. (Reusable in 2 turns)
Holy Horn (Human Form) Attacks and Stuns the enemy for 1 turn with a 25% chance.
Purifying Light Removes the harmful effects on all allies and decreases their chances of being inflicted with a critical hit by for 2 turns. (Reusable in 5 turns)
Blessed Wings (Passive) Grants Immunity on all allies for 1 turn every turn. [Automatic Effect]
Transformation Mystical Creature Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Suggested Runes

To see details about this rune-set on Eleanor consult the full review
Diana (wind Unicorn) Diana (wind Unicorn)

Type: hp

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Overall Rating: 3.88 / 5 (275 votes)

Diana (Wind Unicorn) is a great utility hp support monster in Summoners War. Like other Unicorns she has a good second skill in Mystical Form which creates a shield proportionate to your MAX HP. Moreover having a first skill which deals damage proportionate to your MAX HP is very important to build the Wind Unicorn with lots of HP. In Human Form, Diana has a good passive that increases her attack bar whenever she gets a critical hit. Also, the second skill in Human form is a 4-hit skill on single target, so if she crits 4 times, thanks to her passive she gets another turn. That means that crit rate on her is very important. This second Human Form skill can be very effective against Theomars since Diana removes beneficial Effects, it's like the one from Eshir, but mu [...] Read full Diana Review

Skills

Name Description
Lightning Horn Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Nature's Protection Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Messenger of the Wind (Passive) Increases your Attack Bar by 15% each when other allies are attacked. [Automatic Effect]
Transformation Human Form Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns)
Lightning Horn (Human Form) Attacks and Stuns the enemy for 1 turn with a 25% chance.
Inevitable Wound Attacks the enemy 4 times and removes 1 beneficial effect each. Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect. (Reusable in 5 turns)
Soaring Wings (Passive) Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]
Transformation Mystical Creature Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Suggested Runes

To see details about this rune-set on Diana consult the full review
Amelia (water Unicorn) Amelia (water Unicorn)

Type: hp

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Overall Rating: 4.17 / 5 (278 votes)

Amelia (Water Unicorn) is a great natural five star monster in Summoners War with excellent support abilities. She has one of the best passive skill of the game since in her Human Form, since the Blessed Wings skill grants Immunity effect on all allies for 1 turn at the beginning of Amelia's turn. Moreover she has a cleanse plus Defense buff on all allies in the same skill. These features make her perfect for Arena Defense, having both cleanse and immunity is a good thing in Arena Defense. Besides the defense buff can be great in Live Arena since it is difficult to go against ignore defense kind of damage dealers like Lushen or Reno. On Mystical Form Amelia has a nice combo between first and second skill: the latter puts her on [...] Read full Amelia Review

Skills

Name Description
Ice Horn Attacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage increases according to your MAX HP.
Fierce Charge Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases accordingly to your MAX HP. (Reusable in 5 turns)
Protection Wings (Passive) Increases Defense for 2 turns when you're attacked by an enemy. This effect only activates once a turn. [Automatic Effect]
Transformation Human Form Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Speed will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 30%. Instantly gains another turn after the transformation. (Reusable in 2 turns)
Ice Horn (Human Form) Attacks the enemy and Freezes the target for 1 turn with a 25% chance.
Purifying Wave Removes the harmful effects on all allies and increases their Defense for 2 turns. (Reusable in 5 turns)
Blessed Wings (Passive) Grants Immunity on all allies for 1 turn every turn. [Automatic Effect]
Transformation Mystical Creature Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Suggested Runes

To see details about this rune-set on Amelia consult the full review

Last Comments

KainMH3 Profile Image
16 February 2019 17:57

I think I really agree with all that´s written above, just a couple of advices about it:


1.- Amelia is not worth using on Raid cause every transformation uses a turn, useless reducing the counter of the dragon for the "Rageful Roar" attack. Turns in R5 are valuable as gold, so every spoiled turn is an important loss for the player. Amelia is a top tier monster, but definitely not the best choice as Raid Cleanser.
2.- If anyone is planning (and it´s nearly a must cause it´s where Amelia really shines) to use her in Real Time Arena, forget about Violent and make her Swift/will as fast as possible right after your ATB booster (Orion/Bastet/Velajuel, etc). Transform into human form in the first turn and try to leave her there all the combat for perma-inmunity. Amelia is a top target to be banned, but if you can get her into the team will make your life much easier :)

Helena (fire Unicorn) Helena (fire Unicorn)

Type: hp

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Overall Rating: 3.70 / 5 (352 votes)

Helena (Fire Unicorn) is a great 5 star natural monster in Summoners War with HP based damage skills. She is very effective in Arena Defense since her passive skill since her passive skill in Mystical Creature form reduces damage dealt by Water attributes by 50%. With this skill Helena can resist heavy hitters like Water Phoenix - Sigmarus, Taor, Alicia and even Theomars. Helena has a good second skill which puts a shield on all allies (30% of her MAX HP plus 20% on all other allies). With this skill she is one of the best anti-Lushen monsters for Arena defense, just think about how much shield can she put on allies: using good runes on her, it's not so diffi [...] Read full Helena Review

Skills

Name Description
Fire Horn Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Nature's Protection Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Eternal Flame (Passive) Reduces damage dealt by Water attributes by 50%. [Automatic Effect]
Transformation Human Form Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns)
Fire Horn (Human Form) Attacks and Stuns the enemy for 1 turn with a 25% chance.
Swaying Flames Attacks all enemies to decrease their Defense and absorbs the Attack Bar by 10% each for 2 turns. (Reusable in 5 turns)
Soaring Wings (Passive) Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]
Transformation Mystical Creature Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Suggested Runes

To see details about this rune-set on Helena consult the full review

Unicorn Videos

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First Review
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