Ursha (fire Warbear) Ursha (fire Warbear)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.30 / 5 (59 votes)

Ursha (Fire Warbear) is a food monster in Summoners War. [...] Read full Ursha Review

Skills

Name Description
Thrash Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Roar Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Counterblow Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turns)
Thrash Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%. The inflicted damage increases by 100% when counterattacking.
Roar Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and provokes all enemies for 1 turn with a 50% chance. (Reusable in 3 turns)
Counterblow Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 3 turns)
Ramagos (wind Warbear) Ramagos (wind Warbear)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star

Overall Rating: 4.15 / 5 (132 votes)

Ramagos (Wind Warbear) is a good early HP tank monster in Summoners War. Ramagos is good since early game: he is easy to find (you can even buy him in the Magic Shop) and he will be your primary tank for the first level of dungeons as well as some scenarios for farming. His second skill provides self heal and self defense buff which gives him additional ability to tank. Ramagos relies on his third skill which can do tremendous amount of damage: the damage it does is equal to the amount of HP lost. You may want then to have a huge amount of HP. To do that, in early game rune Ramagos with Energy set x3 with %HP in even slots, in later game you may will switch to Vampire set runes providing him additional sustain. With this build (and great runes of course!) Ramagos can farm&nbsp [...] Read full Ramagos Review

Skills

Name Description
Thrash Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Crouch Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Clean Shot Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turns)
Thrash Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy's Attack Bar by 25%.
Crouch Recovers your HP by 35% and increases Defense for 3 turns. (Reusable in 3 turns)
Clean Shot Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 4 turns)

Suggested Runes

To see details about this rune-set on Ramagos consult the full review
Gorgo (dark Warbear) Gorgo (dark Warbear)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.58 / 5 (60 votes)

Gorgo (Dark Warbear) is a food monster in Summoners War. [...] Read full Gorgo Review

Skills

Name Description
Thrash Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Roar Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Charge Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 4 turns)
Thrash Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
Roar Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and Attack Bar by 15%. (Reusable in 3 turns)
Charge (Passive) Increases the chance of your attack landing as a Critical Hit by 20%. Stuns the enemy for 1 turn when the attack lands as a Critical Hit with a 50% chance. [Automatic Effect]