Garoche (fire Werewolf) Garoche (fire Werewolf)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.39 / 5 (35 votes)

Garoche (Fire Werewolf) is a food monster in Summoners War. [...] Read full Garoche Review

Skills

Name Description
Leader Skill Increases the Accuracy of ally monsters in Guild Content by 26%.
Merciless Claws Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Surprise Attack Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Wild Recovery (Passive) Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%. [Automatic Effect]
Vigor (water Werewolf) Vigor (water Werewolf)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.86 / 5 (75 votes)

Vigor (Water Werewolf) is a good HP tank monster in Summoners War. Vigor is good since the earliest stage of the game, beeing of water element and with self sustain coming from heal skill, he can help in the beginning at farming Faimon Scenarios. He has a good heal skill, the second one, that also buffs the attack speed of all allies, a skill that is reusable in 3 turns when max skillupped. Build him with speed, he will recover turns much faster and Vigor will be able to heal more often. If you're a new player and you wanna build Vigor we reccomend you to build him with Energy runes because he has a third that deals damage proportionate to his Max HP. Also, he is nice in PvP especially Guild Battles in the early game, thanks to his leaderskill (21% attack power to all allies in Guild Battle) and if you build him on Violent run [...] Read full Vigor Review

Skills

Name Description
Leader Skill Increases the Attack Power of ally monsters in Guild Content by 21%.
Merciless Claws Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Predator's Cry Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Shred Attacks the enemy 3 times. Each attack has a 35% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP. (Reusable in 4 turns)
Shakan (wind Werewolf) Shakan (wind Werewolf)

Type: defense

Stars: Summoners War Rating Star Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.00 / 5 (22 votes)

Shakan (Wind Werewolf) is a fusion food monster in Summoners War. [...] Read full Shakan Review

Skills

Name Description
Leader Skill Increases the Resistance of ally monsters in Guild Content by 26%.
Merciless Claws Attacks the enemy with claws and disturbs the enemy's HP Recovery for 1 turn.
Surprise Attack Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Disdain (Passive) If your HP status is higher than the enemy's, your attacks will deal additional damage that is proportional to your MAX HP. [Automatic Effect]
Eshir (light Werewolf) Eshir (light Werewolf)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.31 / 5 (52 votes)

Eshir (Light Werewolf) is a great pvp monster in Summoners War. He is used in Guild Wars, both defense and offense. Eshir is very good as a Theomars counter since he does multiple hits with his third skill and with each of them he can remove a beneficial effect on target. So, on Theomars he can kill him, then procs the endure state and with other hits he can kill him. Eshir Rune Build PvP: Violent/Energy - %HP / %Crit DMG / %HP or SPD / %Crit DMG / %HP or SPD / %HP / %HP with lots of %HP speed and accuracy substats [...] Read full Eshir Review

Skills

Name Description
Leader Skill Increases the HP of ally monsters in Guild Content by 21%.
Merciless Claws Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Predator's Cry Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Massacre Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies. (Reusable in 5 turns)

Suggested Runes

To see details about this rune-set on Eshir consult the full review
Jultan (dark Werewolf) Jultan (dark Werewolf)

Type: hp

Stars: Summoners War Rating Star Summoners War Rating Star Summoners War Rating Star

Overall Rating: 3.98 / 5 (48 votes)

Jultan (Dark Werewolf) is a great pvp monster in Summoners War. His main utility is found in Arena Defense and Guild War Defense due to is tankiness and huge damage reflecting passive skill. But it's very useful even in GWO especially for his leader skill if paired with a pure nuker and a healer You can have a taste of how much is annoying in Toa Hard especially in floors major or equal to 56 where he's teamed up with four Kumae to clear Jultan Floor in Toa you need AoE Dotters that doesn't touch the enemies like Thrain the Dark Grim Reaper or Hemos the Water Grim Reaper Also keep in mind that Kumae and Jultan can deal pretty good damage but all of them are Dark monsters, so if you can bring a tricky Light monster like Neal she can cast invicibility on herself for two turns so all the enemies will be busy attacking her. Jultan (Darl Werewolf) Suggested Runes Tank - Full [...] Read full Jultan Review

Skills

Name Description
Leader Skill Increases the Attack Speed of ally monsters in Guild Content by 16%.
Merciless Claws Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Surprise Attack Dashes towards an enemy inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Contaminated Blood (Passive) Inflicts 12% of my MAX HP as damage when you're attacked with a critical hit and weakens the Defense for 1 turn with every attack. [Automatic Effect]

Suggested Runes

To see details about this rune-set on Jultan consult the full review

Last Comments

KainMH3 Profile Image
24 February 2018 19:02

Very nice monster to have and use. His passive is very fun as it can heavily damage opponents and if Jultan is tanky enough the Contaminated Blood can be a real pain.

Concerning runes, just use SPD on position2 and go as tanky as possible. This monster accepts nearly any combination of runes, he´s not demanding anything but speed and HP. However, I´d like to drop here my choice: RAGE RUNES. As S2 damage is HP scaled and Jultan is a tank, if you give him a decent CrRate and a good set of Rage, he can deal unexpected damage with his second skill, so not just a tank with a nice passive, but also a monster that can hit hard, and place some good debuffs like Heal Block and Def break.
Try the Rage set if you have a chance, I swear is really amazing.

Azzeal43 Profile Image
18 October 2017 15:18
Insert evil laugh MUAHAHAHAHA!!! whenever an opponent commits crittercide on my Jultan.

Werewolf Videos

Vigor Gameplay
Farming Faimon with Vigor
Gameplay spotlight
Skill and rune review by Schizophrenic Gamer
Toa Hard 56
Team to beat Jultan floor
Jultan AO
Arena offense test