Dark Homunculus (Homunculus)

Review, runes and strategy

Homunculus Dark is a monster released in the Summoners War 3.4.8 update and is only obtainable by using the Crafting System.
Her skills are not conventional but can be evolved through a new upgrading system
also remember that homunculus can't be used for Defense in Arena or in the Guild Battle.

How to get Support Homunculus?

You can get the Dark Homunculus in the Craft Building playing the 5 Raid Beast Dungeons
in order to obtain:

  • 400 Dark Crystals
  • 400 Light Crystals
  • 400 Condensed Magic Crystals

 

In-depth stats about Homunculus could be retrieved on SWARFARM

Homunculus (Dark Homunculus) Further Informations

Homunculus (Dark ) Homunculus
  • Rating by users: 3.46 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%

Homunculus ( dark) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War dark Mid Essence 10
Summoners War dark High Essence 20
Awakening bonus:

Support Homunculus Skill Cost


The cost for evolving each skill:
First Skill Cost
  • 200 Pitch-black Dark Crystals
  • 100 Flaming Fire Crystals
  • 100 Whirling Wind Crystals
  • 200 Condensed Magic Crystals


Upgraded First Skill Cost
  • 400 Pitch-black Dark Crystals
  • 200 Frozen Water Crystals
  • 200 Flaming Fire Crystals
  • 400 Condensed Magic Crystals


Second Skill Cost
  • 600 Pitch-black Dark Crystals
  • 300 Frozen Water Crystals
  • 300 Flaming Fire Crystals
  • 600 Condensed Magic Crystals


Upgraded Second Skill Cost
  • 800 Pitch-black Dark Crystals
  • 400 Flaming Fire Crystals
  • 400 Whirling Wind Crystals
  • 800 Condensed Magic Crystals


Third Skill Cost
  • 1000 Pitch-black Dark Crystals
  • 500 Frozen Water Crystals
  • 500 Whirling Wind Crystals
  • 1000 Condensed Magic Crystals


Dark Homunculus Skills Reset
  • 300 Shiny Light Crystals
  • 300 Pitch-black Crystals
  • 300 Magic Condensed Crystals
Or 300 Crystals

Description, multipliers, cooltime and powerup of Homunculus's skills

Homunculus Dark Shock Dark Shock
360%
Attacks the enemy to absorb 10% of the target’s Attack Bar with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Homunculus Dark Shock - Purification Dark Shock - Purification
360%
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target’s Attack Bar with a 50% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Homunculus Dark Shock - Chain Dark Shock - Chain
120% x 3
Attacks the enemy 3 times to absorb 10% of the target’s Attack Bar with a 50% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Homunculus Operation Gamma Operation Gamma
480%
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Gamma - Weaken Operation Gamma - Weaken
480%
Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 2 turns with a 75% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Gamma - Control Operation Gamma - Control
480%
Attacks the enemy to remove all beneficial effects granted on the target and stuns the target for 1 turn if you successfully remove the beneficial effects with a 75% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Delta Operation Delta
480%
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 30% chance. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Delta - Chain Operation Delta - Chain
160% x 3
Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 30% chance each. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Delta - Ruin Operation Delta - Ruin
480%
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 50% chance. After that, the enemy’s HP will be decreased proportionate to the total number of turns of the harmful effect granted on the target. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Homunculus Unbalanced Field Unbalanced Field
Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 1 turn each and he Attack Speed will be increased for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Lockdown Lockdown
Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Shock Wave Shock Wave
Removes all beneficial effects on all enemies and Stuns them for 1 turn with a 25% chance. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Analyze Weakpoint Analyze Weakpoint
Attacks the enemy 4 times to grant a harmful effect that isn’t granted on the enemy for 2 turns each among Decrease ATK SPD / Increased chances of missing / Decrease DEF / Decrease ATK / Branding / Unrecoverable Effects. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Magic Power Explosion (Passive) Magic Power Explosion (Passive)
Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you'll be uncontrollable and die when the effect ends. [Automatic Effect]

How many Devilmon to max skill-up Homunculus?

13 Devilmons/Other are needed to power up all the skills of Homunculus (Dark )

Mininum and maximum stats for any level of Homunculus

Form Stars Attack Defense Hp

Homunculus Dark Rating in PVP and PVE

Dungeon ( 3.9 / 5 )
Arena Defense ( 2.2 / 5 )
Arena Offense ( 4.1 / 5 )
Guild War Offense ( 4.3 / 5 )
Guild War Defense ( 1.9 / 5 )
ToA ( 3.9 / 5 )
Raid Battle ( 4.1 / 5 )
Farming ( 3.3 / 5 )

Your opinions



by , last update on 2017-09-20