Review, runes and strategy

Hrungnir (Dark Barbaric King) is a really funny to use single target Nuker with huge DPS capabilities, while applying DoT for 2 turns on first skill, his second skill is a great tool too since it stuns with >80% the enemy, recovers 30% of the damage dealt and deals a great amount of damage with a multiplier of 600%. This reasons may seem enough to render him a wonderful unit in Light Raid Beast and guild wars (especially for his leader skill) but the main reason that makes him a special monster is the dark barbaric king's third skill, infact Frenzy comes with a multiplier of 700% giving him the ability to kill targets on the first shot, also it has the 40% chance to get another turn without putting itself in cooldown! and even if this chance fails you'll have to wait only 3 turns to re-use it.

This unique skill gives him also lot of chances to enter a Necropolis Dungeon team, and last but not least, makes him usage really entertaining because you can easy see him getting four to seven turns in a row with Frenzy and, by consequence, shot an entire guild war defense!

Hrungnir rune build

Attack build: Rage/Blade or Violent/Nemesis - SPD / %Crit dmg / %ATT or %ATT / %Crit dmg / %ATT with speed substat

Crowd control build: Despair/Focus - SPD / %Crit dmg / %ATT or %ATT / %Crit dmg / %ATT with speed substat

In-depth stats about Hrungnir could be retrieved on SWARFARM

Hrungnir (Dark Barbaric King) Further Informations

Hrungnir (Dark Barbaric King) Hrungnir
  • Rating by users: 4.77 / 5 based on 70 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 0%

Hrungnir (Barbaric King dark) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War dark Mid Essence 20
Summoners War dark High Essence 10
Awakening bonus: Increases Resistance by 25%.

Non awakened form

Description, multipliers, cooltime and powerup of Hrungnir's skills

Hrungnir Leader Skill Leader Skill:
Increases the Resistance of ally monsters in Guild Content by 40%.
Hrungnir Penalty Penalty
380%
Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Hrungnir Axe of Punishment Axe of Punishment
600%
Throws an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy's HP recovery for 2 turns. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Hrungnir Frenzy Frenzy
760%
Enrages and attacks an enemy target. You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Youtube Videos featuring Hrungnir

12 Turns proc!
A funny showcase of dark barbaric king capabilities

How to get Dark Barbaric King in Summoners War

You can obtain Barbaric King from Light & Dark Scroll , Temple of Wishes

How many Devilmon to max skill-up Hrungnir?

13 Devilmons/Other Barbaric king are needed to power up all the skills of Hrungnir (Dark Barbaric king)

Hrungnir skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Penalty
Stun Summoners War Stun - Axe of Punishment

Mininum and maximum stats for any level of Hrungnir

Form Stars Attack Defense Hp
Awakened

Min: 244

Max: 416

Min: 182

Max: 309

Min: 3,045

Max: 5,175

Awakened

Min: 333

Max: 565

Min: 247

Max: 420

Min: 4,140

Max: 7,020

Awakened

Min: 452

Max: 769

Min: 336

Max: 571

Min: 5,625

Max: 9,555

Unawakened

Min: 216

Max: 368

Min: 182

Max: 309

Min: 2,670

Max: 4,545

Unawakened

Min: 295

Max: 500

Min: 247

Max: 420

Min: 3,630

Max: 6,180

Unawakened

Min: 400

Max: 681

Min: 336

Max: 571

Min: 4,935

Max: 8,400

Hrungnir Dark Rating in PVP and PVE

Dungeon ( 4.9 / 5 )
Arena Defense ( 4.6 / 5 )
Arena Offense ( 5 / 5 )
Guild War Offense ( 5 / 5 )
Guild War Defense ( 4.4 / 5 )
ToA ( 4.7 / 5 )
Raid Battle ( 4.6 / 5 )
Farming ( 5 / 5 )

Your opinions

funkyboss111 Profile Image
11 May 2017 18:55
is he still good after nerf?
KainMH3 Profile Image
12 May 2017 06:35
YES. He´s definitely worth developing even after he´s been nerfed. Still can be a pretty good damage dealer.
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by , last update on 2018-12-09