Review, runes and strategy

Arnold (Fire Death Knight) is a good HP tank with single target high damage skill in Summoners War.

Arnold rune build

Early game HP tank Energy x3 - %HP / %HP / %HP with speed substats

All games Violent/Energy - SPD / %HP / %HP with accuracy substats

Raid build Violent/Revenge - SPD / %HP / %DEF with accuracy and defense substats

In-depth stats about Arnold could be retrieved on SWARFARM

Arnold (Fire Death Knight) Further Informations

Arnold (Fire Death Knight) Arnold
  • Rating by users: 4.09 / 5 based on 103 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%

Arnold (Death Knight fire) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War fire Mid Essence 20
Summoners War fire High Essence 10
Awakening bonus: Increases Accuracy by 25%.

Non awakened form

Description, multipliers, cooltime and powerup of Arnold's skills

Arnold Leader Skill Leader Skill:
Increases the Defense of ally monsters by 25%.
Arnold Deadly Blow Deadly Blow
400%
Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Arnold Deadly Wave Deadly Wave
20%
Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Arnold Extortion Extortion
30%
Drains life from a targeted enemy. The stolen HP is equivalent to 30% of your MAX HP. Also disturbs the target's HP recovery for 2 turns. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1

How to get Fire Death Knight in Summoners War

You can obtain Death Knight from Mystical Scroll , Mystical Summon (Crystals) , Fire Scroll , Legendary Scroll , Exclusive Summon , Temple of Wishes

How many Devilmon to max skill-up Arnold?

12 Devilmons/Other Death knight are needed to power up all the skills of Arnold (Fire Death knight)

Arnold skills Buffs and Debuffs

Unrecoverable Summoners War Unrecoverable - Deadly Blow
Decrease ATK Summoners War Decrease ATK - Deadly Wave

Mininum and maximum stats for any level of Arnold

Form Stars Attack Defense Hp
Awakened

Min: 192

Max: 327

Min: 189

Max: 321

Min: 3,720

Max: 6,330

Awakened

Min: 261

Max: 444

Min: 257

Max: 436

Min: 5,055

Max: 8,595

Awakened

Min: 355

Max: 604

Min: 349

Max: 593

Min: 6,885

Max: 11,700

Unawakened

Min: 175

Max: 297

Min: 182

Max: 309

Min: 3,300

Max: 5,610

Unawakened

Min: 238

Max: 404

Min: 247

Max: 420

Min: 4,485

Max: 7,635

Unawakened

Min: 323

Max: 549

Min: 336

Max: 571

Min: 6,105

Max: 10,380

Arnold Fire Rating in PVP and PVE

Dungeon ( 4.5 / 5 )
Arena Defense ( 4.1 / 5 )
Arena Offense ( 4.2 / 5 )
Guild War Offense ( 4.3 / 5 )
Guild War Defense ( 4.4 / 5 )
ToA ( 3.8 / 5 )
Raid Battle ( 3.8 / 5 )
Farming ( 3.7 / 5 )

Your opinions

Duskull Profile Image
17 April 2018 18:44

raid build, violent??? i dont think so..

KainMH3 Profile Image
19 April 2018 16:48

I dont think it´s any good to use Arnold in Raid. But if you´re short of front liners, try to build him with HP and Defense, and NO violent at all. Use him just to stop the attacks.

kilats85 Profile Image
04 November 2018 09:35

Suitable for Mo Long counter attck..

KainMH3 Profile Image
28 June 2019 15:00

Well, as @kilats85 mentioned before, the "forgotten" Arnold is the easiest to get and one of the safest Mo Long counters, but you must watch some facts to make him work properly.
The main idea is the following: You use Arnold as the only fire monster in your team. Then Mo Long will use S3 on the Dead Knight, taking great damage if Arnold is tanky enough, and right after, Arnold will use S3 on Mo Long killing the panda and healing himself. Sounds "easy", but...

1.- Arnold has to be REALLY TANKY. And its better if your HP tower and flag are both maxed. Arnold needs huge HP amounts to work out this tactic. An HP leader really helps when countering Mo Long.

2.- Arnold has to be "fast enough". Usually, and specially in high ranks, Mo Longs are not only fast monsters, but they´re also speed tuned with healers like Chasun or Harmonia that can heal them inmediately after using S3. So the point is getting your Arnold "between" the panda and the healer. You can make it with a combo: Decent speed + 2xNemesis sets. So the right build is Nem/Nem/Will HP/HP/HP with good SPD substats.
If you can get these two points accomplished you will enjoy a very decent and easy to get/skill Mo Long counter that can also help in a long battle with Heal block and an AoE second skill. NOT A STORAGE KEEPER anymore :)

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by , last update on 2019-08-15