Fire Sylph (Baretta)

Review, runes and strategy

Baretta (Fire Sylph) is a fusionable great attack monster in Summoners War.

Baretta is relatively easy to get since the early stages of Summoners War: all you have to do is to fuse four 4-star awakened monsters in the Fusion Hexagram: Mei-Fire Martial Cat, Fao-Fire Serpent, Lukan-Wind Salamander and Sharron-Water Magical Archer.
He is one of the best ToA monster in Summoners War: his third skill is an AoE damage plus double countinous damage and paired with Despair rune set is very usefull in stages full of enemy mobs (not only great in TOA, but also in dungeon).
His second skill comes in hands when used against bosses (attack bar reducer to 0) and has a high damage multiplier - look for the damage output expecially if Baretta is builded with high crit rate/damage stats.

Baretta has a very good leaderskill, 19% speed buff to all allies usable everywhere.
In the end Baretta is a really good monster, worth 6-starring him, also skillup on him comes in hand when dealing with ToA hard: he is a keeper, fuse another one to get Katarina-Wind Valkirja if you want one in later game.

Baretta in ToA

You can use Baretta in ToA since the early stages to end game: he has and awesome skillset useful for Trial of Ascension. His third skill on max skillup is reusable in four turns, that means that if all the dots are applied on the enemies he can cause a lot of damage from continous damage effects in just few turns.

Also, keep in mind that his effects have to overcome target's resistances so use runes with overall good accuracy substats.

It is reccomended to use Baretta in pair with Mav, because the Wind Pengiun will make reusable the skills of all allies much faster providing also a speed buff.

You should also use Baretta as a skillleader (plus 19% speed for all allies) and use a rune in position 2 with speed on him: try to reach a good speed (180 could be a nice value) for Baretta.

Baretta is also good for battles against many ToA Bosses thanks for his second skill which sets the target's bar to 0. Also, this skill deals a lot of damage (600% as damage multiplier), so it would be perfect to pair him with some defense breaker like Theomars and an attack buffer like Chasun or Colleen.

In ToA Hard you should pair Baretta with Water Homunculus: the Water Homunculus third skill is very good to use after Baretta uses his third skill. With this combo you can put six dots on enemy with just two attacks.

Baretta in PvP

Fire Sylph is good to use also in Arena Offense in early game: take advantage of the fact that you build him for ToA, and so with Despair Runes, to stun your opponent's monsters.

Baretta on Despair runes is also good in late game occasionally in some PvP battles, like the 4-star nat max bases in Siege Battles and in Special league in which you cannot use nat 5 monsters.

Baretta Rune Build

Early/Midgame attacker: Fatal/Blade or Rage/Blade - %ATK / %Crit dmg / %ATK or SPD / % Crit dmg / %ATK (we do not reccomend this build, you should build him with Despair runes anyway!)

Stun support: Despair/Focus - SPD / %HP / %HP with speed, %Hp and accuracy substats. Some attack would be nice too

 

In-depth stats about Baretta could be retrieved on SWARFARM

Baretta (Fire Sylph) Further Informations

Baretta (Fire Sylph) Baretta
  • Rating by users: 3.89 / 5 based on 14 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%

Baretta (Sylph fire) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War fire Mid Essence 20
Summoners War fire High Essence 10
Awakening bonus: Strengthen Skill [Phoenix's Fury]

Non awakened form

Description, multipliers, cooltime and powerup of Baretta's skills

Baretta Leader Skill Leader Skill:
Increases the Attack Speed of ally monsters by 19%.
Baretta Spirit Throw Spirit Throw
380% -20
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Baretta Turbulence Turbulence
600%
Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Baretta Phoenix's Fury Phoenix's Fury
400%
Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Baretta Phoenix's Fury (Strengthened) Phoenix's Fury (Strengthened)
400%
Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Youtube Videos featuring Baretta

Baretta spotlight
Skill Review by Schizophrenic Gamer
Fao damage testing
Fao gameplay in Faimon Volcano

Mosters needed to get Fire Sylph fusion?

Mei
4 stars - lvl 35
Fao
4 stars - lvl 35
Lukan
4 stars - lvl 35
Sharron
4 stars - lvl 35

How to get Fire Sylph in Summoners War

You can obtain Sylph from Mystical Scroll , Mystical Summon (Crystals) , Fire Scroll , Legendary Scroll , Monster Fusion , Temple of Wishes

How many Devilmon to max skill-up Baretta?

13 Devilmons/Other Sylph are needed to power up all the skills of Baretta (Fire Sylph)

Baretta skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Phoenix's Fury

Mininum and maximum stats for any level of Baretta

Form Stars Attack Defense Hp
Awakened

Min: 216

Max: 368

Min: 175

Max: 297

Min: 3,555

Max: 6,060

Awakened

Min: 295

Max: 500

Min: 238

Max: 404

Min: 4,845

Max: 8,235

Awakened

Min: 400

Max: 681

Min: 323

Max: 549

Min: 6,585

Max: 11,205

Unawakened

Min: 199

Max: 339

Min: 161

Max: 273

Min: 3,240

Max: 5,520

Unawakened

Min: 271

Max: 460

Min: 219

Max: 371

Min: 4,425

Max: 7,500

Unawakened

Min: 368

Max: 626

Min: 297

Max: 505

Min: 6,000

Max: 10,215

Baretta Fire Rating in PVP and PVE

Dungeon ( 4.5 / 5 )
Arena Defense ( 3.8 / 5 )
Arena Offense ( 3.8 / 5 )
Guild War Offense ( 3.8 / 5 )
Guild War Defense ( 3.8 / 5 )
ToA ( 4.8 / 5 )
Raid Battle ( 3.1 / 5 )
Farming ( 3.6 / 5 )

Your opinions

KainMH3 Profile Image
19 March 2017 06:14
A really must have, from begginers to late game players. His leader skill makes him shine in early PvP battles, while his skills are very nice for farming scenarios. I wont say hes a must in ToA except for level 100, but in ToAH he is god. Just max his 3rd skill (and 2nd too if you can) and place him in the team even as leader. Dots for dayz + ATB set to 0 on bosses. This monster skills are a unique combitation designed for the hardest levels of the tower. As said in the main review, fuse another one if you want to do the Katarina fusion, but save the first one cause you will need him sooner or later.
Angie Profile Image
08 February 2018 08:30

Hello, how much ACC ? I've heard 45% is enough for TOA and TOAH. Is it true ?

KainMH3 Profile Image
08 February 2018 09:46

Yes, 45% is enough for ToA, but you may want a higher Accuracy for PvP. However, 45% is a good start.

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by , last update on 2018-02-21