Colleen (Fire Harpu) is one of the best natural 2 stars Fire monster in Summoners War, she is the most used monster in Necropolis B10, in Rift of Worlds and even in early game as a healer and attack buffer.
She can apply attack debuffs, blocks healing and heals/atk buff all the team, thus making her a unique unit in the game.
As said above the main use of colleen is in Necropolis B10 auto teams and with a closer look at her stats and maxed skills at 6 stars you can convince yourself of this statement
1st skill: double hit with a good chance to attack break the target for 2 turns
2nd skill: triple hit equipped with a recovery block for 2 turns on the target
3rd skill: heals and attack buff for 3 turns on a 3 turn cooldown (= permanent buff)
And come equipped with a base speed of 106 and more than 10k hp
The fire harpu is also very popular in Rift of Worlds from R1 to endgame R5 because of her Deadly Dart that prevents boss from recovering, her constant attack break and as a secondary healer.
Additionally in TOA she works as Chasun alternative that can be a great support for your ToA team. by allowing it to survive at bosses even in floor 100.
We could say she's a helpful monster that helps you through the first part of the game and remains useful even at level 40, definitely a must-have and a six-starrable monster even if you already have Chasun
Sadly she is a little bit squishy but worth all the farming time!
Fire Harpu is considered a mile stone in Necropolis Dungeon, having two multi hit skill, attack break, heal block, and heal on all allies plus attack buff.
She works good with Shihwa based fire team (leaderskill that buffs fire monsters attack) or with some AoE nuker like Lushen if you're in later game and you're running a speeder team.
You may wanna run Colleen on Violent and Revenge runes to maximize the possibility to get a great amount of number of hits on the Boss (you have to do a certain number of attack against the bos in order to deplete its shield each turn).
Another viable runage for Colleen in Necropolis Dungeon is full Revenge, again for the same reason as before.
Colleen is one of the few non four and non five star natural monster that can be used effectively in R5.
Her first skill, having her runed on Revenge build, is often required in at least one of the teams, if not actually in all three of them.
She also has to be tanky, because her base defense is very low, hence the runage can be done in two different ways:
- with Violent / Revenge
- Full Revenge
on Violent Revenge build she has to focus on speed on rune 2 to maximize the chance to gain turns and heal again more often.
On Full revenge runes, her main purpose is to put attack break on the boss, so she has to get as much accuracy as possible from substats and you should use %HP or %DEF on rune 2.
By doing so and having a lot of defense and HP (at least 1500 total defense and 25000 total HP) you can run Colleen as a frontliner, without focusing on speed.
Colleen can be used in some particular context in pvp, especially on attack teams. She is good to use in some teams in Siege Battle.
If you have runed Colleen on speedy build, you can think of her as an attack buffer that can easily go before your AoE nuker, like Lushen
She works fine also in the early stages of the game, as a mass healer and attack buffer, and also in the Special League, with non nat five monsters.
On later game and on higher ranks is very difficult to encounter some of them.
- Early Game: Energy / Focus - Spd/ Hp% / Acc% with speed HP defense and accuracy substats
- Mid/Late game: Violent / Focus with Spd/Hp%/Hp% or Violent / Revenge full HP for necro
Raid Build: Full Revenge - %HP / %DEF / %HP with defense hp resistance and accuracy substats. try to get at least 40% resistance.
Lushen
In-depth stats about Colleen could be retrieved on SWARFARMRating by users: 4.11 / 5 based on 176 reviews
Monster Type: support
Speed | CRI Rate | CRI Dmg | Resistance | Accuracy |
---|---|---|---|---|
% | % | % | % |
Form | Stars | Attack | Defense | Hp |
---|---|---|---|---|
Awakened |
Min: 67 Max: 127 |
Min: 67 Max: 127 |
Min: 1,575 Max: 3,000 |
|
Awakened |
Min: 102 Max: 183 |
Min: 102 Max: 183 |
Min: 2,400 Max: 4,320 |
|
Awakened |
Min: 147 Max: 250 |
Min: 147 Max: 250 |
Min: 3,450 Max: 5,880 |
|
Awakened |
Min: 200 Max: 339 |
Min: 200 Max: 339 |
Min: 4,710 Max: 7,995 |
|
Awakened |
Min: 271 Max: 461 |
Min: 271 Max: 461 |
Min: 6,390 Max: 10,875 |
|
Unawakened |
Min: 64 Max: 121 |
Min: 64 Max: 121 |
Min: 1,320 Max: 2,505 |
|
Unawakened |
Min: 97 Max: 175 |
Min: 97 Max: 175 |
Min: 1,995 Max: 3,600 |
|
Unawakened |
Min: 140 Max: 238 |
Min: 140 Max: 238 |
Min: 2,880 Max: 4,905 |
|
Unawakened |
Min: 190 Max: 323 |
Min: 190 Max: 323 |
Min: 3,915 Max: 6,660 |
|
Unawakened |
Min: 258 Max: 439 |
Min: 258 Max: 439 |
Min: 5,325 Max: 9,060 |
UPDATE: Collen works great versus GUILLES and can also be used against Kotos and Tartarus in Labyrinth. Attack break and Attack buff (for allies) are useful against all bosses, but the Recovery break is a must if you´re fighting with GUILLES, as the wind boss has a self "Vampire" effect on his attacks.
So, this unit is great in PVE and also helpful in some PVP scenarios. Overall the most usefull nat2 in late game by far.