Fire Ninja (Garo)

Review, runes and strategy

Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War.

Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League.

His passive is what makes him a deadly opponent: it offsets all the incoming damage if Garo would die by it, passive that activates once a turn.

So he could die if a low HP Garo becomes target by a multi-hit skill, like Theomars' second skill, offsetting the damage by the first or second hit and dying by the other hits.

We reccomend you to build Garo very fast, so he can reactivate as soon as possible his passive skill, improving his survivability.

He also has a good leaderskill, that buffs all fire element allies speed by 30% and a great second skill that stuns the target and has a nice damage multiplier, for a multi-hit skill.

Garo is also good in some PvE context, like Dragon Dungeon and some ToA floors, like the one with Akromas (he can solo them but the run requires a tremendous amount of time! )

Garo Rune Build

PvP build: Violent/Will or Violent/Nemesis - SPD / %Crit dmg / %Atk with speed, crit rate, attack and crit damage substats

PvE Build: Violent/Nemesis - SPD / %Crit dmg / %Atk with speed, crit rate, attack and crit damage substats

In-depth stats about Garo could be retrieved on SWARFARM

Garo (Fire Ninja) Further Informations

Garo (Fire Ninja) Garo
  • Rating by users: 3.06 / 5 based on 73 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
107 15% 50% 15% 0%

Garo (Ninja fire) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War fire Mid Essence 20
Summoners War fire High Essence 10
Awakening bonus: Leader Skill: Increases the Attack Speed of ally monsters with Fire attribute by 30%

Non awakened form

Description, multipliers, cooltime and powerup of Garo's skills

Garo Leader Skill Leader Skill:
Increases the Attack Speed of ally monsters with Fire attribute by 30%.
Garo Ninja Stars Ninja Stars
((SPD+145)/0.65)%
Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Garo Dragon Attack Dragon Attack
360% x2
Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Cooltime Turn -1
Garo Narrow Escape (Passive) Narrow Escape (Passive)
Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]

Youtube Videos featuring Garo

Garo soloes DB10
Video by Schizophrenicgamer, Garo soloes Dragon dungeon
Garo in PvP
Using Garo in Real Time Arena, Video by ChildishPlays

How to get Fire Ninja in Summoners War

You can obtain Ninja from Mystical Scroll , Mystical Summon (Crystals) , Fire Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Garo?

10 Devilmons/Other Ninja are needed to power up all the skills of Garo (Fire Ninja)

Garo skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Ninja Stars
Stun Summoners War Stun - Dragon Attack
Endure Summoners War Endure - Narrow Escape (Passive)

Mininum and maximum stats for any level of Garo

Form Stars Attack Defense Hp
Awakened

Min: 279

Max: 475

Min: 175

Max: 297

Min: 2,625

Max: 4,455

Awakened

Min: 380

Max: 646

Min: 238

Max: 404

Min: 3,570

Max: 6,060

Awakened

Min: 517

Max: 878

Min: 323

Max: 549

Min: 4,845

Max: 8,235

Unawakened

Min: 265

Max: 452

Min: 150

Max: 255

Min: 2,415

Max: 4,095

Unawakened

Min: 361

Max: 613

Min: 204

Max: 347

Min: 3,285

Max: 5,565

Unawakened

Min: 491

Max: 834

Min: 278

Max: 472

Min: 4,455

Max: 7,575

Garo Fire Rating in PVP and PVE

Dungeon ( 3.4 / 5 )
Arena Defense ( 3.1 / 5 )
Arena Offense ( 3.1 / 5 )
Guild War Offense ( 3 / 5 )
Guild War Defense ( 3.7 / 5 )
ToA ( 3.8 / 5 )
Raid Battle ( 1.6 / 5 )
Farming ( 2.7 / 5 )

Your opinions

KainMH3 Profile Image
19 April 2018 13:44

This is in my humble oppinion the most overrated monster in this game by far.
Maybe Garo can be a threat for noobs or people that face him the first time, but to be honest he is really easy to kill, a single multi-hitter will do the job, and there are lots of 3*-4* water monsters with multi-hit attacks: Stella, Chilling, Sabrina, Reno,Julie, Mihyang, Xiao Lin, Yaku, Tarq (S3), Su... also the fire monsters like Raoq can be a threat for Garo.
I know Garo can deal some decent damage and is usually a fast monster, so when I met him in dfense, my tactic is to just outspeed him with a def breaker like Orion and just finish him with Stella, Chilling or Sabrina. That simple. He just won´t have a chance to survive.
On the other side, Garo can be very useful when attacking, giving fire units an awesome speed bonus and dealing great damage specially to wind enemies.
So, even when overrated (or that´s just what I think), he´s a good monster to use on attack, but imo he´s to easy to take down when defending. I´ve fed a lot of Garos before he was buffed, now I don´t know if I will build one if I can get him, but if any of you already have one, he´s a good nat4 damage dealer and can be a key monster when properly used in offense, specially in siege 4* battles.

kilats85 Profile Image
03 July 2018 06:37

How about vampire rune? it s suitable or not?

KainMH3 Profile Image
04 July 2018 11:30

I have mine built on Vampire and works good. I prefer it over Violent or Swift, but it´s just personal.

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by , last update on 2018-07-04