Review, runes and strategy

Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War.

Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League.

His passive is what makes him a deadly opponent: it offsets all the incoming damage if Garo would die by it, passive that activates once a turn.

So he could die if a low HP Garo becomes target by a multi-hit skill, like Theomars' second skill, offsetting the damage by the first or second hit and dying by the other hits.

We reccomend you to build Garo very fast, so he can reactivate as soon as possible his passive skill, improving his survivability.

He also has a good leaderskill, that buffs all fire element allies speed by 30% and a great second skill that stuns the target and has a nice damage multiplier, for a multi-hit skill.

Garo is also good in some PvE context, like Dragon Dungeon and some ToA floors, like the one with Akromas (he can solo them but the run requires a tremendous amount of time! )

Garo Rune Build

PvP build: Violent/Will or Violent/Nemesis - SPD / %Crit dmg / %Atk with speed, crit rate, attack and crit damage substats

PvE Build: Violent/Nemesis - SPD / %Crit dmg / %Atk with speed, crit rate, attack and crit damage substats

In-depth stats about Garo could be retrieved on SWARFARM

Garo (Fire Garo) Further Informations

Garo (Fire ) Garo
  • Rating by users: 3.33 / 5 based on 98 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Garo ( fire) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Garo's skills

Garo Leader Skill Leader Skill:
Increases the Attack Speed of ally monsters with Fire attribute by 30%.
Garo Ninja Stars Ninja Stars
((SPD+145)/0.65)%
Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Garo Dragon Attack Dragon Attack
360% x2
Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Cooltime Turn -1
Garo Narrow Escape (Passive) Narrow Escape (Passive)
Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]

Youtube Videos featuring Garo

Garo soloes DB10
Video by Schizophrenicgamer, Garo soloes Dragon dungeon
Garo in PvP
Using Garo in Real Time Arena, Video by ChildishPlays

How to get Fire in Summoners War

You can obtain from Mystical Scroll , Mystical Summon (Crystals) , Fire Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Garo?

10 Devilmons/Other are needed to power up all the skills of Garo (Fire )

Garo skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Ninja Stars
Stun Summoners War Stun - Dragon Attack
Endure Summoners War Endure - Narrow Escape (Passive)

Mininum and maximum stats for any level of Garo

Form Stars Attack Defense Hp
Awakened

Min: 279

Max: 475

Min: 175

Max: 297

Min: 2,625

Max: 4,455

Awakened

Min: 380

Max: 646

Min: 238

Max: 404

Min: 3,570

Max: 6,060

Awakened

Min: 517

Max: 878

Min: 323

Max: 549

Min: 4,845

Max: 8,235

Unawakened

Min: 265

Max: 452

Min: 150

Max: 255

Min: 2,415

Max: 4,095

Unawakened

Min: 361

Max: 613

Min: 204

Max: 347

Min: 3,285

Max: 5,565

Unawakened

Min: 491

Max: 834

Min: 278

Max: 472

Min: 4,455

Max: 7,575

Garo Fire Rating in PVP and PVE

Dungeon ( 3.6 / 5 )
Arena Defense ( 3.3 / 5 )
Arena Offense ( 3.2 / 5 )
Guild War Offense ( 3.5 / 5 )
Guild War Defense ( 3.9 / 5 )
ToA ( 4.1 / 5 )
Raid Battle ( 2 / 5 )
Farming ( 3 / 5 )

Your opinions

KainMH3 Profile Image
19 April 2018 17:44

This is in my humble oppinion the most overrated monster in this game by far.
Maybe Garo can be a threat for noobs or people that face him the first time, but to be honest he is really easy to kill, a single multi-hitter will do the job, and there are lots of 3*-4* water monsters with multi-hit attacks: Stella, Chilling, Sabrina, Reno,Julie, Mihyang, Xiao Lin, Yaku, Tarq (S3), Su... also the fire monsters like Raoq can be a threat for Garo.
I know Garo can deal some decent damage and is usually a fast monster, so when I met him in dfense, my tactic is to just outspeed him with a def breaker like Orion and just finish him with Stella, Chilling or Sabrina. That simple. He just won´t have a chance to survive.
On the other side, Garo can be very useful when attacking, giving fire units an awesome speed bonus and dealing great damage specially to wind enemies.
So, even when overrated (or that´s just what I think), he´s a good monster to use on attack, but imo he´s to easy to take down when defending. I´ve fed a lot of Garos before he was buffed, now I don´t know if I will build one if I can get him, but if any of you already have one, he´s a good nat4 damage dealer and can be a key monster when properly used in offense, specially in siege 4* battles.

Brokolakis Profile Image
29 July 2018 22:15

Check this video, you will change your opinion

kilats85 Profile Image
03 July 2018 10:37

How about vampire rune? it s suitable or not?

KainMH3 Profile Image
04 July 2018 15:30

I have mine built on Vampire and works good. I prefer it over Violent or Swift, but it´s just personal.

KainMH3 Profile Image
19 January 2019 18:29

INTERESTING FACT ABOUT GARO:
While I still think Garo is easy to defeat, he can be a real pain for heavy single target nukers. One "trick" of this unit is using him to tank Akroma to death in the feared Akroma+2xZaiross TOA/TOAH stage. As long as you can kill the dragons and keep Garo alive, he will defeat Akroma alone with a 100% sucess rate. The Valkiry cant just kill Garo. It can take 5 minutes or one hour, but Garo will eventually win the battle.

KainMH3 Profile Image
28 June 2019 14:44

REVIEW UPDATE
Well, my own experience with Garo has oblied me to write this: I don´t think anymore he´s the most overrated monster in the game. Athough I still feel he´s "a little" overrated, like when he´s banned in RTA before Amelia or Diana (it happened SEVERAL TIMES to me), Garo has made me change my mind about him.
I mainly started getting curious about him in the famous Susano-Orion-Garo Siege defense. Facing that defense I started learning how annoying a properly built Garo can be.
Then I build one with decent runes, skilled him and had some fun in the Special League RTA 20*. And finally gave top runes to my Garo and I now use him in a lot of scenarios, not only the ones related to 4* monsters.


I can Use Garo in Arena as Fire leader, along with Shaina, Maruna, Chloe and/or Harmonia. He performs great. I also use him to farm the Dimensional Hole in both Karzhan scenarios. Of course he´s a must in attack/defense 4* bases Siege and finally he´s quite good for some Laby stages, usually as speed leader like in the arena. I´m thinking in build a second for siege, because the Susano-Orion team is good, but I´ve found out that Garo-Racuni-Skogul is an awesome team too (also building a second Skogul XD)

So despite my initial thoughts about him I´ve found Garo one of the most useful 4* monsters due to the wide range of scenarios you can use him in. Concerning runes, I think the most viable sets are Swift and Vampire, being Vampire my favourite by far. The build I´ve chosen is SPD/CrDam/%ATK. Mine is Vampire/Guard, the Guard runes are only for the SPD and ATK substats, giving me very good stats (249 SPD on Vamp is pretty good). Get SPD, CrRate and CrDamage as much as you can. And use S2 wisely, the stun can be a game changer in Siege.

Login to Comment


by , last update on 2023-09-27