Racuni (Harg Fire) is a great support monster in Summoners War.
Racuni is a healer, a cleanser and can buff attack bar/speed of your allies.
He is very useful for Arena, RTA, Siege Battles, Guild Wars, Raid and Dragon Dungeon.
Racuni has a passive skill, the third one, that automatically removes 2 harmful effects of the ally with the lowest HP and heals 10% of this ally's HP. His passive is like the one of Veromos but on single target and he heals the target instead of himself.
This skill if played in combo with his second skill that fills up the target's attack bar and buff this target's speed, making him gain two turns consecutively is great, because you can target Racuni with second skill, so he will play two turns.
Moreover, like othe Hargs, the first skill buffs the attack bar of the ally with the lowest attack bar by 15%.
With this skillset he provides great sustain to your allies, but you have to build him speedy with Violent runes, even better if on Violent Nemesis build.
Bring him alongside a nuker like Theomars and build Racuni with a slighty lower speed than Theomars: Theomars goes first and defense breaks the target, then foes Racuni and uses skill two on Theomars, Theomars' attack bar is filled up and the nuker hits the defense broken enemy with first skill.
PvE and PvP: Violent/Nemesis - Spd / Hp% / Hp% with speed, %HP and defense substats
only PvP: Violent/Will - Spd / Hp% / Hp% with speed, %HP and defense substats
In-depth stats about Racuni could be retrieved on SWARFARMRating by users: 4.21 / 5 based on 117 reviews
Monster Type: support
Speed | CRI Rate | CRI Dmg | Resistance | Accuracy |
---|---|---|---|---|
105 | 15% | 50% | 15% | 0% |
Form | Stars | Attack | Defense | Hp |
---|---|---|---|---|
Awakened |
Min: 126 Max: 227 |
Min: 128 Max: 231 |
Min: 2,175 Max: 3,930 |
|
Awakened |
Min: 182 Max: 309 |
Min: 185 Max: 315 |
Min: 3,135 Max: 5,340 |
|
Awakened |
Min: 247 Max: 420 |
Min: 252 Max: 428 |
Min: 4,275 Max: 7,260 |
|
Awakened |
Min: 336 Max: 571 |
Min: 342 Max: 582 |
Min: 5,805 Max: 9,885 |
|
Unawakened |
Min: 114 Max: 205 |
Min: 121 Max: 218 |
Min: 1,920 Max: 3,465 |
|
Unawakened |
Min: 164 Max: 279 |
Min: 175 Max: 297 |
Min: 2,775 Max: 4,725 |
|
Unawakened |
Min: 223 Max: 379 |
Min: 238 Max: 404 |
Min: 3,780 Max: 6,420 |
|
Unawakened |
Min: 304 Max: 516 |
Min: 323 Max: 549 |
Min: 5,130 Max: 8,730 |
Altrough I´ve always "hated" this little Harg, I must admit that is a really annoying unit to face, specially in siege battles when placed in a 4* base.
Many people thinks Racuni is "such" a game changer, but if you can use Tesarion versus him, he´s dead in 1-2 turns. I never feared him if i can choose Tesa to counter, but in a 4* siege base, you can´t and then Racuni is one of the most useful supporters of the entire game, a real game changer. For me, the most usefull/annoying feature of his passive is that can clean ANY debuff. I mean, Veromos can´t clear inhability effects, but Racuni can, and if he procs, can probably get out of freeze/stun/dream a couple of allies. I once used Sonnet in siege and the enemy Racuni spoiled all my strategy and won the batlle by hismelf.
For me, and this is only my persnal feeling, he´s not that good in Arena or Guild wars, however is so easy to get and skill that it´s nearly a must to build him because sooner or later he´s gonna give you high utility in the battlefield.
I´m considering to build a second one only for siege defense... ;)