Review, runes and strategy

Racuni (Harg Fire) is a great support monster in Summoners War.

Racuni is a healer, a cleanser and can buff attack bar/speed of your allies. 
He is very useful for Arena, RTA, Siege Battles, Guild Wars, Raid and Dragon Dungeon.

Racuni has a passive skill, the third one, that automatically removes 2 harmful effects of the ally with the lowest HP and heals 10% of this ally's HP. His passive is like the one of Veromos but on single target and he heals the target instead of himself.

This skill if played in combo with his second skill that fills up the target's attack bar and buff this target's speed, making him gain two turns consecutively is great, because you can target Racuni with second skill, so he will play two turns.

Moreover, like othe Hargs, the first skill buffs the attack bar of the ally with the lowest attack bar by 15%.

With this skillset he provides great sustain to your allies, but you have to build him speedy with Violent runes, even better if on Violent Nemesis build.

Bring him alongside a nuker like Theomars and build Racuni with a slighty lower speed than Theomars: Theomars goes first and defense breaks the target, then foes Racuni and uses skill two on Theomars, Theomars' attack bar is filled up and the nuker hits the defense broken enemy with first skill.

Racuni rune build

PvE and PvP: Violent/Nemesis - Spd / Hp% / Hp% with speed, %HP and defense substats

only PvP: Violent/Will - Spd / Hp% / Hp% with speed, %HP and defense substats

In-depth stats about Racuni could be retrieved on SWARFARM

Racuni (Fire Harg) Further Informations

Racuni (Fire Harg) Racuni
  • Rating by users: 4.07 / 5 based on 99 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%

Racuni (Harg fire) awakening materials:

Summoners War Magic Low Essence 5
Summoners War Magic Mid Essence 15
Summoners War fire Low Essence 5
Summoners War fire Mid Essence 20
Awakening bonus: Increases Resistance by 25%.

Non awakened form

Description, multipliers, cooltime and powerup of Racuni's skills

Racuni Breeze Breeze
350%
Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +10%
  • Lv.7 Damage +10%
Racuni Rabbit's Agility Rabbit's Agility
Fills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Racuni Little Humming Bird (Passive) Little Humming Bird (Passive)
Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally's HP in each turn. [Automatic Effect]

Youtube Videos featuring Racuni

Racuni soloes DB10
Video by Schizophrenicgamer
Racuni in Guild Wars
Video by ShreddedPuzzle

How to get Fire Harg in Summoners War

You can obtain Harg from Unknown Scroll , Social Summon , Mystical Scroll , Mystical Summon (Crystals) , Fire Scroll , Temple of Wishes

How many Devilmon to max skill-up Racuni?

8 Devilmons/Other Harg are needed to power up all the skills of Racuni (Fire Harg)

Racuni skills Buffs and Debuffs

Increase ATK SPD Summoners War Increase ATK SPD - Rabbit's Agility

Mininum and maximum stats for any level of Racuni

Form Stars Attack Defense Hp
Awakened

Min: 126

Max: 227

Min: 128

Max: 231

Min: 2,175

Max: 3,930

Awakened

Min: 182

Max: 309

Min: 185

Max: 315

Min: 3,135

Max: 5,340

Awakened

Min: 247

Max: 420

Min: 252

Max: 428

Min: 4,275

Max: 7,260

Awakened

Min: 336

Max: 571

Min: 342

Max: 582

Min: 5,805

Max: 9,885

Unawakened

Min: 114

Max: 205

Min: 121

Max: 218

Min: 1,920

Max: 3,465

Unawakened

Min: 164

Max: 279

Min: 175

Max: 297

Min: 2,775

Max: 4,725

Unawakened

Min: 223

Max: 379

Min: 238

Max: 404

Min: 3,780

Max: 6,420

Unawakened

Min: 304

Max: 516

Min: 323

Max: 549

Min: 5,130

Max: 8,730

Racuni Fire Rating in PVP and PVE

Dungeon ( 4.4 / 5 )
Arena Defense ( 3.4 / 5 )
Arena Offense ( 4 / 5 )
Guild War Offense ( 3.9 / 5 )
Guild War Defense ( 4.6 / 5 )
ToA ( 4.3 / 5 )
Raid Battle ( 3.9 / 5 )
Farming ( 4.2 / 5 )

Your opinions

Chiefa Profile Image
27 August 2017 19:48
IMO Racuni is a game changer and especially shines in dark dungeons. Mine is 5* runed Swift/Energy with SPD/HP/HP and the 2nd skill, rabbits agilty is maxed, Racuni always gets first turn and rabbits agility can pick who to speed boost so you basically get to choose who goes first. paired with Dias for the resistance leader skill you will never have to worry about debuffs.
KainMH3 Profile Image
10 February 2018 13:56

Altrough I´ve always "hated" this little Harg, I must admit that is a really annoying unit to face, specially in siege battles when placed in a 4* base.
Many people thinks Racuni is "such" a game changer, but if you can use Tesarion versus him, he´s dead in 1-2 turns. I never feared him if i can choose Tesa to counter, but in a 4* siege base, you can´t and then Racuni is one of the most useful supporters of the entire game, a real game changer. For me, the most usefull/annoying feature of his passive is that can clean ANY debuff. I mean, Veromos can´t clear inhability effects, but Racuni can, and if he procs, can probably get out of freeze/stun/dream a couple of allies. I once used Sonnet in siege and the enemy Racuni spoiled all my strategy and won the batlle by hismelf.


For me, and this is only my persnal feeling, he´s not that good in Arena or Guild wars, however is so easy to get and skill that it´s nearly a must to build him because sooner or later he´s gonna give you high utility in the battlefield.
I´m considering to build a second one only for siege defense... ;)

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by , last update on 2018-10-14