Review, runes and strategy

Sieq (Fire Hellhound) is a good attack monster in Summoners War.

Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on.

He is very easy to skill-up since he is farmable at Faimon Volcano scenario.

Despite having a huge attack value for a 2-star monster and quite good multipliers for his first and second skills, Sieq is best known for his third skill that provides increase attack and critical rate for three turns to all allies with 3 turn cooldown when max skilled-up. That means that you party will be almost constantly under the effects of this buff.

In the early stages of the game Sieq can be used as damage dealer and attack buffer in PvE environments but other monster will fulfill that and other roles better in later game.

So why keep him?

Because Sieq is used in arena offense as one of the main buffer in speed team composition.

An example of a speed team can be:Bernard-Wind Griffon increase attack gauge and speed of all allies, then a speedy-builded Sieq increse attack power and critical hit of the party, then 1-2 nukers (the best would be double Lushen-Wind Joker) to clear up the table.

This is the reason why some people may 6-star him, even if it is not necessary since 5-star Sieq could be enough for that purpose (anyway speed team composition like that up there cannot win many fights up to Conqueror, you'll need to change buffer, like Galleon-Water Pirate Captain)

Additionally on April 4th 2016, as Xiong Fei-Fire Panda Warrior fusion was introduced, Sieq has another purpose in game: he has become fusion food for Qebehsenuef-Water Horus, necessary to achieve the panda fusion. Since You have to reach level 30 4-star and awakened form for Fire Hellhound to be fusable, you may use a fresh new Sieq if you have already built one.

Sieq rune build

Early game: Fatal/Blade or Fatal/Energy - %ATK / %Crit Dmg / %ATK

Mid game: Rage/Blade %ATK / %Crit Dmg / %ATK - SPD / %Crit Dmg / %ATK

Arena speedy team buffer: Swift/Energy or Swift/Broken - SPD / %HP / %HP with lots of Speed substats, however less then Bernard

 

In-depth stats about Sieq could be retrieved on SWARFARM

Sieq (Fire Hellhound) Further Informations

Sieq (Fire Hellhound) Sieq
  • Rating by users: 3.50 / 5 based on 122 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Sieq (Hellhound fire) awakening materials:

Awakening bonus:

Non awakened form

Description, multipliers, cooltime and powerup of Sieq's skills

Sieq Bite Bite
360%
Bite your enemy and recover 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%
Sieq Double Attack Double Attack
370% x2
Bite your enemy continuously to inflict great damage. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Sieq Begin Hunt Begin Hunt
Increases the Attack Power and Critical Rate of all allies for 3 turns. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

How to get Fire Hellhound in Summoners War

You can obtain Hellhound from Unknown Scroll , Social Summon , Magic Shop , Faimon Volcano

How many Devilmon to max skill-up Sieq?

12 Devilmons/Other Hellhound are needed to power up all the skills of Sieq (Fire Hellhound)

Sieq skills Buffs and Debuffs

Increase ATK Summoners War Increase ATK - Begin Hunt
Increase CRI Rate Summoners War Increase CRI Rate - Begin Hunt

Mininum and maximum stats for any level of Sieq

Form Stars Attack Defense Hp
Awakened

Min: 120

Max: 227

Min: 59

Max: 112

Min: 915

Max: 1,725

Awakened

Min: 182

Max: 327

Min: 90

Max: 161

Min: 1,380

Max: 2,490

Awakened

Min: 262

Max: 446

Min: 129

Max: 220

Min: 1,995

Max: 3,390

Awakened

Min: 356

Max: 605

Min: 176

Max: 299

Min: 2,715

Max: 4,605

Awakened

Min: 484

Max: 823

Min: 239

Max: 406

Min: 3,675

Max: 6,255

Unawakened

Min: 99

Max: 188

Min: 56

Max: 106

Min: 915

Max: 1,725

Unawakened

Min: 150

Max: 271

Min: 85

Max: 153

Min: 1,380

Max: 2,490

Unawakened

Min: 216

Max: 368

Min: 122

Max: 208

Min: 1,995

Max: 3,390

Unawakened

Min: 295

Max: 500

Min: 166

Max: 283

Min: 2,715

Max: 4,605

Unawakened

Min: 400

Max: 681

Min: 226

Max: 384

Min: 3,675

Max: 6,255

Sieq Fire Rating in PVP and PVE

Dungeon ( 3.3 / 5 )
Arena Defense ( 2.9 / 5 )
Arena Offense ( 4 / 5 )
Guild War Offense ( 4.1 / 5 )
Guild War Defense ( 2.9 / 5 )
ToA ( 3.8 / 5 )
Raid Battle ( 3.1 / 5 )
Farming ( 3.9 / 5 )

Your opinions

Bionhard1 Profile Image
01 March 2017 06:27
(Spanish) Sieq es el personaje "Ataque" con el que comienzas el juego. A medida que avanzas vas notando un gran cambio en la cantidad de daño que puede lograr a estos bajos niveles, sin embargo en un tiempo intermedio se vuelca una buena opción a la hora de proporcionar un fuerte daño a una unidad determinada (uni-target). Recomiendo 100% usar las runas "FATAL/BLADE", SPD,ATK%,ATK% para conseguir un máximo rendimiento. Nota general del 1 al 10 = 7 (Buena)
yeokax Profile Image
28 June 2017 01:55
Violent Will with 2,4,6 -> Speed,Critical Damage,Attack. Will Rune for the 1st turn immunity to prevent his buff being erased.
agsparks Profile Image
28 June 2017 12:36
Sieq doesn't need immunity to keep his buff from being removed, and odds are if the enemy gets a turn, sieq is dead unless you're using him on AO and make sure the elemental (dis)advantage keeps him from getting hit. I have only ever seen anyone use him for his buffs, and I would argue that violent runes would be wasted on him also.
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by , last update on 2023-05-30