Summoners War Arena Guide for Beginners

As of 18 December 2017 Arena is one of the 3 part of pvp content available in the summoners war alongside Guild Wars and Live Arena.
Players can play arena battles by using invitations and each player has a pool of ten invitations. By starting an arena match you will consume one invitation, invitations are like the energy players used in pve content, it refills with time, exactly 30 minutes are necessary to regain an invitation.
Players will attack other player’s defenses in order to get glory points and climb up on arena rankings.

Why do arena in Summoners War?

The main reason to do Arena is to farm Glory Points (gp) through which you can buy many important things in the Glory shop.
Once a week a Devilmon can be bought (180 gp), which has to be the first thing to buy every week. With the gp in excess you can buy Unknown (no limit per week, 12gp), Mystical (once per week 300gp), Fire, Wind, Water Scrolls (once per week per type 300gp), Angelmons (1 per day, 100gp) or buildings:
these buildings are an unique feature available in the guild shop and they provide buffs to your team that you can use in every content of the game.
Buildings are very important to have, but if you’re a new player focus in getting enough guild points to purchase one devilmon per week and if you have spare some gp use them in scrolls: in early-mid game is important to start build your 4 and 5 natural star monsters repository.
In later stages of the game you should switch to a solid arena defense in order to climb the ranks: by doing so you will be able to collect good rewards at the end of the week.
An amount of crystals will be sent to your gift rewards at the end of the arena week, set at 11 pm on Sundays.

How many glory points can I get?

The following chart explains how many gp you can get from winning a fight based on your current rank.

Grade name Arena Points Rank condition Glory Points per win
Beginner 0 - 2
Challenger I 900 - 3
Challenger II 1000 - 3
Challenger III 1100 - 3
Fighter I 1200 - 4
Fighter II 1300 - 4
Fighter III 1400 - 4
Conqueror I 1500 Rank 10000 5
Conqueror II 1500 Rank 3000 5
Conqueror III 1500 Rank 1000 5
Guardian I 1700 Rank 300 5
Guardian II 1700 Rank 100 5
Guardian III 1700 Rank 30 5
Legend 2000 Rank 1 5

Arena Weekly rewards

Here is a chart indicating how much crystals you will get based on the rank you will finish the arena week (10 pm of every Sunday).
Also, you will get a light and dark monster if you finish in Conqueror, Guardian or Legend Rank.

Grade name Arena Monster Crystals
Beginner - 5
Challenger I - 10
Challenger II - 20
Challenger III - 30
Fighter I - 50
Fighter II - 75
Fighter III - 100
Conqueror I 2 star Light/Dark monster 150
Conqueror II 2 star Light/Dark monster 200
Conqueror III 2 star Light/Dark monster 250
Guardian I 3 star Light/Dark monster 300
Guardian II 3 star Light/Dark monster 400
Guardian III 3 star Light/Dark monster 500
Legend 4 star Light/Dark monster 750

Rivals in Arena

Additionally players can fight against so called Rivals, which are NPCs available in Arena.
By consuming one invitation for each rival, players can enter the fights with them and if they defeat their opponnents they earn glory points and crystals. This is a feature added to encourage new players to join the arena content in the game. However, it is good to farm rivals battels even for late game players, since the reward is pretty useful and remember that once one rival is defeated he cannot be challenged again until he respawns: a timer will indicate when he will be available again for battle.

Early game arena team

In the first stages of the game the arena offence team can be quite difficult to build, since not many options are available, however you can stay in low ranks on purpose just to make sure you will encounter easier arena defense teams.
To do so, use one fodder monster in your Arena Defense, you will receive many attacks on your defense (hopefully losing all of them).

But if you wanna build a solid arena offense team, use your higher level monsters and with the best rune you have, since at this level many players are in your same situation, you can prevail just by having a best runed monster.

Strategy in this stage of the game is not so relevant, it is better to focus on getting the right monsters, that can be also helpful in other content and which you will use in later game.

Try to get farmable monsters, both from scenario or Good options to have in mind are in the following list (if you need more details on the monster click its own name to go to its complete profile):

Can provide defense break and thanks to his passive can go on killing spree and finish many enemies with one attack. Farmable in Faimon scenario
Another fire nuker, but he also provides attack and crit damage buff to all your team, which is very good in arena offense. Plus his second skill helps him with self-healing. Farmable in Faimon scenario
Great unit to use all over the game, both in pvp and pve content. Provides a tot of useful features: heals, attack bar buff, strip, defense break.
Great monster to use from the beginning to end game content. He is one of the fastest unit in the game and with Swift set runes can be very useful since the first week of game. Farmable from scenario.
With Despair and Revenge runes can be a great monster to use in your early arena team. Since immunity buff effect is not easy to have in early game, he can stun-lock the opponent’s team pretty easily.
This monster is very good to have since is gonna be in your Giant’s B10 first team. Her buff on third skill is very good: both attack and defense will be increased. She’s also a good despair runable unit. You can get her from the magic shop besides the Unknown Scroll summonings.
Another farmable unit in the Secret dungeons. He provides great healings for your team and has provoke ability ion first skill that makes him a good candidate for Revenge runes.
One of the best monsters in this list for early game arena. He can solo many team compositions if runed properly. Build him with lots of Hp, Energy runes works well on him.
Great unit with great passive skill able to mitigate damage for your squishy damage dealers (Raoq anyone?). Also provides defense break on first skill. Can be built as a damage dealer on rune slot 4 crit damage.
Often used in later game content, this unit can be bought in the magic shop so it is available in early game aswell. Build him fast with swift runes for tons of damage.
This unit is very good from early to end game thanks to her ignore defense ability on second skill and invincibility effect on target ally plus attack buff on all allies on third skill. However she is very squishy. You can farm her in the Vrofagus ruins scenario. Fatal set is a good choice on Khali at this point of the game.
Is a great unit to have in early game content. Usually players build her for the first dungeons they may approach, both Giants and Dragon. She is a great healer and cleanser, and if she’s on a tank build with lots of HP (use Energy runes for this purpose) she can be used in the early game arena for PvP. You can find her in Hydeni ruins scenario or buy her in the Magic Shop.
Is a great monster to use in PvP in early game. He uses defense break on all enemies, dealing also great amount of damage. Pair him with Raoq to use a great strategy on your offense: first Tagaros defense break multiple enemies, then Raoq attacks one of them, hopefully killing him and passes on the next one. Tagaros is farmable in the Vrofagus ruins scenario. Fatal runes are good on him in early game
Is a great unit to have in early game content. Usually players build her for the first dungeons they may approach, both Giants and Dragon. She is a great healer and cleanser, and if she’s on a tank build with lots of HP (use Energy runes for this purpose) she can be used in the early game arena for PvP. You can find her in Hydeni ruins scenario or buy her in the Magic Shop.
Besides this consideration you can however rely on monster’s synergy. Here are some Examples:
  • Bernard (Swift/Energy – speedy build)
  • Sieq (Fatal/Energy – speedy build with focus on attack stats)
  • Kahli (Fatal/Energy – full attack build)
  • Ellena (Fatal/Energy – full attack build)

First Bernard attack bar boosts entire team, then Sieq buffs attack power and crit rate of all allies, then you have two nuker who can one shot pretty easily two targets with ignore defense damage.

  • Bernard (Swift/Energy – speedy build)
  • Sieq (Fatal/Energy – speedy build with focus on attack stats)
  • Tagaros (Fatal/Focus –attack build with accuracy)
  • Raoq (Fatal/Energy – full attack build)

Same as before: first Bernard attack bar boosts entire team, Sieq buffs attack power and crit rate of all allies, then you have a defense breaker on AoE which also deals great damage, then a cleaver like Raoq: if all enemies are on defense break, he can kill them all thanks to his passive.

  • Tarq (Swift/Energy – speedy build with focus on attack stats)
  • Belladeon (Swift/Energy – tanky build)
  • Darion (Energyx3 – full tank build)
  • Shannon (Despair/Energy –crowd control tanky build)

Darion and Shannon provides tankiness to the team, a fast Tarq can do all the job in offense power with two first skill defense breakers, Belladeon provides heals

In alternative you can always rely on Ramagod



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Updated on 2017-01-12 by Summoners War Monsters