Invincible Summoners War

Prevents all damage, including damage from continuous damage effect. Invincible effect can be dispelled. Invincible effect cannot prevent damage coming from ingoring all sources of defense skills like the 4th skills of dark and light samurais (Sige and Tosi)
Shi Hou water

Shi Hou
(Monkey King Water)

  • Stun (Monkey Wand)
  • Immunity (Alter Ego Attack)
  • Invincible (Alter Ego Attack)
Trinity dark

Trinity
(Valkyrja Dark)

  • Invincible (Soul Reaper)
Pontos light

Pontos
(Sea Emperor Light)

  • Silence (Sweeping Waves)
  • Immunity (Holy Ground)
  • Invincible (Holy Ground)
Katarina wind

Katarina
(Valkyrja Wind)

  • Invincible (Soul Reaper)
Sian water

Sian
(Joker Water)

  • Unrecoverable (Flying Cards)
  • Decrease ATK SPD (Surprise Box)
  • Increased chances of missing (Surprise Box)
  • Stun (Surprise Box)
  • Immunity (Revival Magic (Passive))
  • Invincible (Revival Magic (Passive))
Qebehsenuef water

Qebehsenuef
(Horus Water)

  • Decrease ATK SPD (Desert Wind)
  • Increase ATK (Shout of Fury)
  • Increase CRI Rate (Shout of Fury)
  • Invincible (Shout of Fury)
Chloe fire

Chloe
(Epikion Priest Fire)

  • Immunity (Fanatic)
  • Invincible (Fanatic)
Icasha light

Icasha
(Undine Light)

  • Invincible (Absolute Defense)
Halphas light

Halphas
(Lich Light)

  • Decrease ATK SPD (Soul Summoning)
  • Invincible (Endless Attachment (Passive))
Kahli fire

Kahli
(High Elemental Fire)

  • Continuous DMG (Cross Attack)
  • Increase ATK (God of Fire)
  • Invincible (God of Fire)
Naki fire

Naki
(Penguin Knight Fire)

  • Stun (Honorable Attack)
  • Decrease ATK SPD (Start Battle)
  • Decrease DEF (Start Battle)
  • Invincible (Request Battle)
  • Provoke (Request Battle)
Neal light

Neal
(Fairy Light)

  • Stun (Light Hurricane)
  • Invincible (Holy Shield)