Light Anubis (Amarna)

Review, runes and strategy

Amarna (Light Anubis) is one of the best support monster in Summoners War.

He has two multi-hit skill: the first one is a single target double hit that breaks defense with 50% chance on max skill-up and puts the target under unrecoverable effect (100% chance to apply this effect).

The second one is a triple-hit single target attack that leaves brand effect on the target.

But the best thing of Amarna is the third skill: this skill is unique in Summoners War's gameplay (as of Semptember 2017): it'a a all allies cleanse plus heal and revive in a single skill. The amount of the heal is based on Amarna's MAX HP, so, it is better to build him with lots of HP (use %HP as main stat on rune slot 4 and 6 especially). The only drawback is that the cooldown of this skill will be increased by 2 turns for each revived ally.

The Light Anubis is very useful in Raid Dungeon, as main cleanser and reviver (use a build that grants him at least +1100 Defense if you want to put him on frontline) and he is also a very good monster to put in PvP defense (both Arena and Guild Wars).

Moreover he can be useful in ToA in some autoplay teams, especially in ToA hard mode.

 

Amarna rune build

PvE build: Violent/Nemesis  - SPD / %HP / %HP or SPD / %HP / %DEF with speed, HP, Defense, Resistance and accuracy substats

PvP build: Violent/Nemesis or Violent/Will or Swift/Will - SPD / %HP / %HP or SPD / %HP / %DEF with speed, HP, Defense, Resistance and accuracy substats

Amarna (Light Anubis) Further Informations

Amarna (Light Anubis) Amarna
  • Rating by users: 4.23 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%

Amarna (Anubis light) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 7
Summoners War light Mid Essence 15
Summoners War light High Essence 12
Awakening bonus: Strengthen Skill: Power-up [Pierce Soul]

Non awakened form

Description, multipliers, cooltime and powerup of Amarna's skills

Amarna Leader Skill Leader Skill:
Increases the Defense of ally monsters Guild Battles by 33%.
Amarna Pierce Soul Pierce Soul
200% x2
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Amarna Pierce Soul (Strengthened) Pierce Soul (Strengthened)
200% x2
Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Amarna Brand of Hell Brand of Hell
220%~440% x3
Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Amarna Secret of Eternal Life Secret of Eternal Life
30%
Removes all harmful effects on all allies and recovers their HP by 30% of your MAX HP. Revives all dead allies with 30% HP if there's any defeated ally but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1

Youtube Videos featuring Amarna

Amarna Spotlight
Review and runes by Schizophrenic Gamer
Pve and PvP Testing
Gameplay and comments by Schizophrenic Gamer

How to get Light Anubis in Summoners War

You can obtain Anubis from Light & Dark Scroll , Temple of Wishes

How many Devilmon to max skill-up Amarna?

17 Devilmons/Other Anubis are needed to power up all the skills of Amarna (Light Anubis)

Amarna skills Buffs and Debuffs

Decrease DEF Summoners War Decrease DEF - Pierce Soul
Unrecoverable Summoners War Unrecoverable - Pierce Soul
Brand Summoners War Brand - Brand of Hell

Mininum and maximum stats for any level of Amarna

Form Stars Attack Defense Hp
Awakened

Min: 216

Max: 368

Min: 203

Max: 345

Min: 3,135

Max: 5,340

Awakened

Min: 295

Max: 500

Min: 276

Max: 468

Min: 4,275

Max: 7,260

Awakened

Min: 400

Max: 681

Min: 375

Max: 637

Min: 5,805

Max: 9,885

Unawakened

Min: 196

Max: 333

Min: 185

Max: 315

Min: 2,940

Max: 4,995

Unawakened

Min: 266

Max: 452

Min: 252

Max: 428

Min: 3,990

Max: 6,780

Unawakened

Min: 362

Max: 615

Min: 342

Max: 582

Min: 5,430

Max: 9,225

Amarna Light Rating in PVP and PVE

Dungeon ( 4.2 / 5 )
Arena Defense ( 4.6 / 5 )
Arena Offense ( 4.1 / 5 )
Guild War Offense ( 4.3 / 5 )
Guild War Defense ( 4.7 / 5 )
ToA ( 4.2 / 5 )
Raid Battle ( 4.7 / 5 )
Farming ( 3 / 5 )

Your opinions

iarchetype Profile Image
17 August 2017 19:18
This is NOT an attack monster. Should be built Violent/nemesis ideally with a ton of SPD and HP as primary stats and DEF and ACC as secondary priorities. This guy is a game changer in just about everything.
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by , last update on 2017-09-23

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