Review, runes and strategy

Aria (Light Succubus) is a great debuffer and utility attack monster in Summoners War.

Aria's skill set provides a wide range of weakening effects.

First skill can put the enemy to sleep  (80% at max level skillup) and if successful it procs Aria's attack bar 50%increase: this is very good with Revenge runes (since the revenged counterattack does proc the attack bar increase).

Second skill can stun a sleepy enemy and in addition it disturbs HP recovery.

Aria's third skill is an AoE attack with Attack Speed and Glancing hit debuff.

She is very good in ToA Normal and Hard and she is also valuable for Raid battles boss fights.

 

Suggested runes

All games: Violent/Revenge SPD / %HP / %ACC or SPD / %HP / %HP with Speed and Accuracy substats

Stun supporter build: Despair/Revenge SPD / %HP / %ACC or SPD / %HP / %HP with Speed and Accuracy substats

 

 

In-depth stats about Aria could be retrieved on SWARFARM

Aria (Light Succubus) Further Informations

Aria (Light Succubus) Aria
  • Rating by users: 3.93 / 5 based on 61 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
106 15% 50% 15% 0%

Aria (Succubus light) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War light Mid Essence 20
Summoners War light High Essence 10
Awakening bonus: Leader Skill: Increases the HP of ally monsters in the Arena by 33%

Non awakened form

Description, multipliers, cooltime and powerup of Aria's skills

Aria Leader Skill Leader Skill:
Increases the HP of ally monsters in the Arena by 33%.
Aria Dreamy Invitation Dreamy Invitation
390%
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Aria Strike of Rejection Strike of Rejection
550%
Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Aria Curse of White Night Curse of White Night
390%
Attacks without waking up the enemy that's under Sleep. Reduces the Attack Speed of all enemies for 2 turns and increases the enemy's chances of landing a Glancing Hit. (Reusable in 6 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

How to get Light Succubus in Summoners War

You can obtain Succubus from Light & Dark Scroll , Temple of Wishes

How many Devilmon to max skill-up Aria?

14 Devilmons/Other Succubus are needed to power up all the skills of Aria (Light Succubus)

Aria skills Buffs and Debuffs

Sleep Summoners War Sleep - Dreamy Invitation
Unrecoverable Summoners War Unrecoverable - Strike of Rejection
Decrease ATK SPD Summoners War Decrease ATK SPD - Curse of White Night
Increased chances of missing Summoners War Increased chances of missing - Curse of White Night

Mininum and maximum stats for any level of Aria

Form Stars Attack Defense Hp
Awakened

Min: 237

Max: 404

Min: 192

Max: 327

Min: 2,985

Max: 5,085

Awakened

Min: 323

Max: 549

Min: 261

Max: 444

Min: 4,065

Max: 6,900

Awakened

Min: 439

Max: 747

Min: 355

Max: 604

Min: 5,520

Max: 9,390

Unawakened

Min: 216

Max: 368

Min: 206

Max: 351

Min: 2,310

Max: 3,915

Unawakened

Min: 295

Max: 500

Min: 280

Max: 476

Min: 3,135

Max: 5,325

Unawakened

Min: 400

Max: 681

Min: 381

Max: 648

Min: 4,260

Max: 7,245

Aria Light Rating in PVP and PVE

Dungeon ( 4.6 / 5 )
Arena Defense ( 3.2 / 5 )
Arena Offense ( 4 / 5 )
Guild War Offense ( 4 / 5 )
Guild War Defense ( 3.9 / 5 )
ToA ( 4.8 / 5 )
Raid Battle ( 4 / 5 )
Farming ( 3 / 5 )

Your opinions

KainMH3 Profile Image
07 June 2017 17:12

Amazing Crowd Control unit mainly focused in ToAH use, althoug she can be very nice PvP debuffer. Best rune set for PvE purposes is Despair, and you can also go Violent if you aim her for PvP battles. SPD/HP/HP is the most common build. Use Revenge if possible as the second rune set to max the first skill ATB increase effect.

Aria is a very good debuffer specially for her 3rd skill, an AoE strike that can leave the enemy team unable to perform proper attacks for two turns. From june 2017, with the 3.4.5 update, this unit has a very interesting synergy of all her skills with the Sleep debuff, and this can be great when paired with other units that can put enemies to sleep, specially Hator an Sonnet. I´ve tried the Aria+Sonnet combo in ToAH and its amazing the fact that the succubus can AoE damage and debuff an entire slept enemy team without awakening any of the foes.

Even if you dont have any other units than can put enemies to sleep, Aria is a monster worth to develop and 6*, as she can fit in most PvE and PvP Crowd Control teams with great success.

Angie Profile Image
25 February 2019 08:57

hi,

Why SPD/HP/HP ? Why not ATK (and/or CD) on her ? Isn't she an attack mons ?

KainMH3 Profile Image
26 February 2019 19:18

Hi Angie.
Monster type is not any kind of "law" to follow. Fire Phoenix (PERNA) is a HP type monster, and all the Pernas you´ll find will be runed as pure attack monsters. This is just an example to show that some monsters can perfectly perform in a different way and are not fixed to a monster type.
That said, I find Aria more as a support monster. She can sleep targets and attack them without awakening, but her most important role is Crowd Control, so it´s main habitat is far away from a damage dealer. That´s why I use her in a HP build, cause I need her with great sustain to stand long fights sleeping and debuffing enemies.
However, if you find her more useful ina an ATK build, it´s up to you to enjoy her in the way you want! :)

Angie Profile Image
27 February 2019 11:19

Thx a lot for your answer. I'll follow your advice. I'm pretty sure it will be better ! 

I just asked because i'm building a team for ToaH (want to pair her with sonnet) and i was wondering if i need an another ATK monster in the team or if she will  be enough ?!? (So far, i've cleaned it until stage 71 with Baretta Theo Woosa Mantura Sonnet or Vero.)

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by , last update on 2019-05-11