Light Vagabond (Darion)

Review, runes and strategy

Darion (Light Vagabond) is a great defense tank in Summoners War.

Darion can defense break on first skill, he could deal very great damage if runed with high HP and has an amazing passive that reduces the amount of damage on all other allies by 15%

He can be used pretty much everywhere, both pvp and pve, you can use him also in Raid Battle.

You can farm his summon pieces in his Secret Dungeon unlockable on Sundays by farming the Hall of Light

How to get Light Vagabond (Darion)

During the Hall of Light, every sunday, do more run as possible even in low floors and always look for other players in the chat room, who may have found his secret dungeon, then ask politely a friendship. Use chatroom from 100 to 120 to maximize the probability or try SD farming chat rooms like 4444 or 777. Keep in mind that you will have 1 hour at maximum to collect all the pieces, so based on your monsters do lot of floor 1 runs or go for the harder one!

Suggested runes on Darion

- Early Game: Energyx3 (Hp%/Hp%/Hp%)
- Mid/Late game with Violent/Focus or Violent/Revenge (Hp%/Hp%/Hp%)
- Nuker Option: Hp%/Crit Dmg%/Hp% (could deal up to 15k damage)

 

In-depth stats about Darion could be retrieved on SWARFARM

Darion (Light Vagabond) Further Informations

Darion (Light Vagabond) Darion
  • Rating by users: 3.82 / 5 based on 14 reviews

    Monster Type: defense

Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%

Darion (Vagabond light) awakening materials:

Summoners War Magic Low Essence 15
Summoners War Magic Mid Essence 10
Summoners War light Low Essence 10
Summoners War light Mid Essence 5
Awakening bonus: Increases Accuracy by 25%

Non awakened form

Description, multipliers, cooltime and powerup of Darion's skills

Darion Slash Rocks Slash Rocks
100%+18%
Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +20%
Darion Slash Waves Slash Waves
(100%+12%) x2
Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Darion Knighthood (Passive) Knighthood (Passive)
Decreases the damage that all other allies receive by 20%. This effect won't add up to other damage reduction effects. [Automatic Effect]

Youtube Videos featuring Darion

Darion Strategy
Skill and rune review by ShinySparky

How to get Light Vagabond in Summoners War

You can obtain Vagabond from Light & Dark Scroll , Secret Dungeon , Temple of Wishes

How many Devilmon to max skill-up Darion?

13 Devilmons/Other Vagabond are needed to power up all the skills of Darion (Light Vagabond)

Darion skills Buffs and Debuffs

Decrease DEF Summoners War Decrease DEF - Slash Rocks
Decrease ATK Summoners War Decrease ATK - Slash Waves

Mininum and maximum stats for any level of Darion

Form Stars Attack Defense Hp
Awakened

Min: 121

Max: 218

Min: 121

Max: 218

Min: 2,370

Max: 4,260

Awakened

Min: 175

Max: 297

Min: 175

Max: 297

Min: 3,405

Max: 5,790

Awakened

Min: 238

Max: 404

Min: 238

Max: 404

Min: 4,635

Max: 7,875

Awakened

Min: 323

Max: 549

Min: 323

Max: 549

Min: 6,300

Max: 10,710

Unawakened

Min: 126

Max: 227

Min: 112

Max: 201

Min: 1,890

Max: 3,405

Unawakened

Min: 182

Max: 309

Min: 161

Max: 273

Min: 2,730

Max: 4,635

Unawakened

Min: 247

Max: 420

Min: 219

Max: 371

Min: 3,705

Max: 6,300

Unawakened

Min: 336

Max: 571

Min: 297

Max: 505

Min: 5,040

Max: 8,565

Darion Light Rating in PVP and PVE

Dungeon ( 4.5 / 5 )
Arena Defense ( 4.1 / 5 )
Arena Offense ( 3.8 / 5 )
Guild War Offense ( 4.2 / 5 )
Guild War Defense ( 4 / 5 )
ToA ( 3 / 5 )
Raid Battle ( 3.7 / 5 )
Farming ( 3.2 / 5 )

Your opinions

Azzeal43 Profile Image
08 June 2017 13:23
I can't believe how often I hear ppl say: "You don't need Darion any more, you've got Dias!" (from the HoH). If they mean solely for Raid, I agree- Dias IS the better choice for Raid. But not for PVP and definitely not for dungeons: Darion can DEF break every turn and has 100% activation (when fully skilled) vs. Dias debuff on S2 which breaks both ATK and DEF- but is only usable every 3T. Darion also has an ATK break on his 2nd ability which is usable every 2T. Their passives are virtually identical, with Dias having a little bonus CR protection for himself. And Dias has the edge for Heal Break on S1, however he is FAR more difficult to fully skill (Vagabonds are a dime a dozen). To me, they have different purposes. Dias is a late-game Raid frontliner and Darion is PVP and Dungeon Tank. I say, build both. They are both good for different reasons.
KainMH3 Profile Image
10 June 2017 15:18
People dont even notice that a 3xRevenge Darion is much more dangerous than a 3xRevenge Dias, even in Raids!
Azzeal43 Profile Image
12 June 2017 18:03
Right! 
yeokax Profile Image
28 June 2017 01:49
I prefer to build him vampire revenge to have life drain by my Darion's turn or counter attack.
KainMH3 Profile Image
31 August 2017 15:01
Mind the V.3.5.4 buff!
Now Darion have the damage of BOTH skills scaled by HP and the attack break debuff on S2 has a better chance to activate.

AND, now the damage reduction on the passive is 20% (just like Dias´s one). So more damage overall, better protection and better debuff chances. A real gift for this awesome unit.
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by , last update on 2017-11-19