Review, runes and strategy

Homunculus Light is a monster released in the Summoners War 3.4.8 update and is only obtainable by using the Crafting System.
Her skills are not conventional but can be evolved through a new upgrading system
also remember that homunculus can't be used for Defense in Arena or in the Guild Battle.

How to get Support Homunculus?

You can get the Light Homunculus in the Craft Building playing the 5 Raid Beast Dungeons
in order to obtain:

  • 400 Dark Crystals
  • 400 Light Crystals
  • 400 Condensed Magic Crystals

 

In-depth stats about Homunculus could be retrieved on SWARFARM

Homunculus (Light Homunculus) Further Informations

Homunculus (Light ) Homunculus
  • Rating by users: 3.97 / 5 based on 94 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%

Homunculus ( light) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War light Mid Essence 10
Summoners War light High Essence 20
Awakening bonus:

Support Homunculus Skill Cost


The cost for evolving each skill:
First Skill Cost
  • 200 Shiny Light Crystals
  • 100 Frozen Water Crystals
  • 100 Flaming Fire Crystals
  • 200 Condensed Magic Crystals


Upgraded First Skill Cost
  • 400 Shiny Light Crystals
  • 200 Frozen Water Crystals
  • 200 Whirling Wind Crystals
  • 400 Condensed Magic Crystalsr


Second Skill Cost
  • 600 Shiny Light Crystals
  • 300 Frozen Water Crystals
  • 300 Whirling Wind Crystals
  • 600 Condensed Magic Crystals


Upgraded Second Skill Cost
  • 800 Shiny Light Crystals
  • 400 Frozen Water Crystals
  • 400 Flaming Fire Crystals
  • 800 Condensed Magic Crystals


Third Skill Cost
  • 1000 Shiny Light Crystals
  • 500 Flaming Fire Crystals
  • 500 Whirling Wind Crystals
  • 1000 Condensed Magic Crystals


Light Homunculus Skills Reset
  • 300 Shiny Light Crystals
  • 300 Pitch-black Crystals
  • 300 Magic Condensed Crystals
Or 300 Crystals

Description, multipliers, cooltime and powerup of Homunculus's skills

Homunculus Light Shock Light Shock
360%
Attacks the enemy to decrease the target’s Attack Bar by 15% with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Homunculus Light Shock - Purification Light Shock - Purification
360%
Attacks the enemy to remove 1 beneficial effect granted on the target and decreases the target’s Attack Bar by 15% with a 50% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Homunculus Light Shock - Chain Light Shock - Chain
120% x 3
Attacks the enemy 3 times to decrease the target’s Attack Bar by 15% with a 50% chance each.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +15%
  • Lv.6 Harmful Effect Rate +15%
Homunculus Operation Alpha Operation Alpha
Recovers an ally’s HP by 30%. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Alpha - Power-Up Operation Alpha - Power-Up
Recovers an ally target’s HP by 30% and increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Alpha - Accelerate Operation Alpha - Accelerate
Recovers an ally target’s HP by 30% and fills up the Attack Bar. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Beta Operation Beta
Recovers the HP of all allies by 15% each. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Beta - Protect Operation Beta - Protect
Recovers the HP of all allies by 15% each. Creates a shield equal to 15% of the ally’s HP on allies with full HP for 2 turns. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Homunculus Operation Beta - Accelerate Operation Beta - Accelerate
Recovers the HP and Attack Bar of all allies by 15% each. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Homunculus Fast Pace Fast Pace
Makes the Attack Bar of the ally and the enemy to 100%. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Counter Phase Counter Phase
Increases the Defense of all allies and counterattacks for 2 turns whenever attacked. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Rock On Rock On
Increases the Attack Power of all allies for 2 turns. After that, up to 2 allies, excluding yourself, will attack an enemy target. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Turning Point Turning Point
Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, the ally’s Defense will be increased for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Homunculus Magic Power Explosion (Passive) Magic Power Explosion (Passive)
Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you'll be uncontrollable and die when the effect ends. [Automatic Effect]

Youtube Videos featuring Homunculus

Water and Light Homu
Test Combo water + light homunculus

How many Devilmon to max skill-up Homunculus?

13 Devilmons/Other are needed to power up all the skills of Homunculus (Light )

Mininum and maximum stats for any level of Homunculus

Form Stars Attack Defense Hp

Homunculus Light Rating in PVP and PVE

Dungeon ( 4.7 / 5 )
Arena Defense ( 3.1 / 5 )
Arena Offense ( 4.3 / 5 )
Guild War Offense ( 4.1 / 5 )
Guild War Defense ( 2.9 / 5 )
ToA ( 3.9 / 5 )
Raid Battle ( 4.3 / 5 )
Farming ( 4.4 / 5 )

Your opinions

Heavenly320 Profile Image
13 August 2018 04:34

Excellent support monster, still uncertain with mana use, I'll figure it out. Have mine ruined Vio/Will (Spd/hp%/hp%), any other suggestions and reasons why? hp% for revive skill and having as much hp as possible! Multiple turns with Vio to go through skill reset quicker and Will to prevent obvious one hit nukers killing immediately. 

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by , last update on 2017-09-20