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Homunculus Light is a monster released in the Summoners War 3.4.8 update and is only obtainable by using the Crafting System. Her skills are not conventional but can be evolved through a new upgrading system also remember that homunculus can't be used for Defense in Arena or in the Guild Battle.
How to get Support Homunculus?
You can get the Light Homunculus in the Craft Building playing the 5 Raid Beast Dungeons in order to obtain:
400 Dark Crystals
400 Light Crystals
400 Condensed Magic Crystals
In-depth stats about Homunculus could be retrieved on SWARFARM
Homunculus (Light Homunculus) Further Informations
Description, multipliers, cooltime and powerup of Homunculus's skills
Light Shock 360%
Attacks the enemy to decrease the target’s Attack Bar by 15% with a 50% chance.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Light Shock - Purification 360%
Attacks the enemy to remove 1 beneficial effect granted on the target and decreases the target’s Attack Bar by 15% with a 50% chance each.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Light Shock - Chain 120% x 3
Attacks the enemy 3 times to decrease the target’s Attack Bar by 15% with a 50% chance each.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Operation Alpha
Recovers an ally’s HP by 30%. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Operation Alpha - Power-Up
Recovers an ally target’s HP by 30% and increases the Attack Power of all allies for 2 turns. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Operation Alpha - Accelerate
Recovers an ally target’s HP by 30% and fills up the Attack Bar. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Operation Beta
Recovers the HP of all allies by 15% each. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Operation Beta - Protect
Recovers the HP of all allies by 15% each. Creates a shield equal to 15% of the ally’s HP on allies with full HP for 2 turns. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Operation Beta - Accelerate
Recovers the HP and Attack Bar of all allies by 15% each. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Fast Pace
Makes the Attack Bar of the ally and the enemy to 100%. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Counter Phase
Increases the Defense of all allies and counterattacks for 2 turns whenever attacked. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Rock On
Increases the Attack Power of all allies for 2 turns. After that, up to 2 allies, excluding yourself, will attack an enemy target. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Turning Point
Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, the ally’s Defense will be increased for 2 turns. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Magic Power Explosion (Passive)
Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you'll be uncontrollable and die when the effect ends. [Automatic Effect]
Youtube Videos featuring Homunculus
Water and Light Homu
Test Combo water + light homunculus
How many Devilmon to max skill-up Homunculus?
13 Devilmons/Other are needed to power up all the skills of Homunculus (Light )
Mininum and maximum stats for any level of Homunculus
Excellent support monster, still uncertain with mana use, I'll figure it out. Have mine ruined Vio/Will (Spd/hp%/hp%), any other suggestions and reasons why? hp% for revive skill and having as much hp as possible! Multiple turns with Vio to go through skill reset quicker and Will to prevent obvious one hit nukers killing immediately.
Excellent support monster, still uncertain with mana use, I'll figure it out. Have mine ruined Vio/Will (Spd/hp%/hp%), any other suggestions and reasons why? hp% for revive skill and having as much hp as possible! Multiple turns with Vio to go through skill reset quicker and Will to prevent obvious one hit nukers killing immediately.