Light Paladin (Jeanne)

Review, runes and strategy

Jeanne the Light Paladin is a Hp based monster with good base stats, especially good amount of HP and defense.

Light Paladin Skills Review

All Paladins have a first skill with stun effect on single target at 15% chance of activation at level 1. When you awake Jeanne her first skill will also heal the ally with the lowest HP by 10% and this attack will deal damage proportionate to her MAX HP: so it is important to build her with great amount of HP in order to inflict big damage to the target. This skill is also very good if you build the Light Paladin with Revenge set, in fact you will have a chance to deal damage, stun the enemy and heal your lowest HP ally during enemy’s turn. This skill can be good in ToA with Jeanne in Revenge plus Despair or Violent build.

Jeanne’s second skill is a single target cleanse on an ally and also puts the ally under invincibility effect. This skill has 5 turn base cooldown, but when skillupped it will have only 3 turns cooldown. It is very good in World arena, because you need skills that drastically change the status of allies or enemies. Moreover, on Violent build, you will have a good chance to use it more often than usual.

The third skill is unique in the game: it is a AoE provoke for 2 turns with 100% chance of activation and without dealing damage. This implies that this effect always lands and considering Jeanne’s attribute, you will have always 85% of real chance of activation (you always have 15% base chance of resisting an effect).

This skill puts the Light Paladin in top Tier monster to use in ToA and Real time Arena: In Trial of Ascension Hard, provoke is almost mandatory in some of the high-floor Boss stages, and having a skill that puts all enemies under this effect is very useful.

In RTA her third skill can be fatal to the opponent, because he will be unable to control his monsters for two turns (they are obliged to attack the Light Paladin): it is better to have a stripper who plays right before her turn, in order to have no opponent’s monster under immunity effect.

Moreover you should build her very tanky in order to maximize the damage: third skill and first one can be deadly to the enemy team. Thanks to third skill all enemies must attack Jeanne and if you build her with Revenge runes she will counterattack the enemy, having a chance to stun them (chance increased if you use also Despair set on her).

Light Paladin Fusion Recipe

You can Fuse Jeanne the Light Paladin in the Fusion Hexagram building, by using the following monsters:

Kaz - Water Samurai
Ling Ling - Wind Kung Fu Girl
Harmonia - Fire Harp Magician
Loren - Light Cow Girl

The first three are fusable monster aswell, the Light one is only available with LD scrolls or in her secret dungeon. We strongly recommend to fuse and build the Light paladin since she provides good skill for support your team since from early game, especially in ToA and PvP.

Remember to spare your mana, like as the other 5-star nat monsters fusion, Jeanne requires 500000 mana to be fused!

Light Paladin Suggested Runes

PvE build: Violent/Nemesis or Violent/Revenge or Despair/Revenge or 3xRevenge – SPD / %HP / %HP or SPD / %HP / %DEF with lots of speed,%HP, %DEF, accuracy and resistance substats

PvP build: Violent/Will or Violent/Revenge or 2xRevenge/Will – SPD / %HP / %HP or SPD / %HP / %DEF or %HP / %Crit Dmg / %HP. Prioritize %HP, speed, %DEF, accuracy, crit rate, crit damage and resistance as substats.

Paladins in Videogames and Anime

The figure of the Paladin, especially the ones imbued with Light and Holy elements and hybridized with other concepts such as monk knights (i.e. Templars) entered the collective imagery and is present in numerous role-playing games and video games, including Dungeons and Dragons, Everquest, Diablo II, Final Fantasy, Ragnarok Online, World of Warcraft, where the Paladin is a warrior priest, voted a deity or an idea, following a precise code, but thanks to that he (or she) can use some of the mystical powers of clerics and priests.

Summoners War’s new fusion monster, the Light one, makes no exception to this description: all her powers follows the archetype of the Holy Paladin: we have stuns, protection of allies and a skill which taunts enemies.

We can also find female paladin characters in Anime such as Kono Suba(link) in which we have a distorted version of it and in Fate/Apocrypha which is a much more faithful version

Moreover, this monster’s name is a reference to a very famous historical figure: Jeanne d’Arc, which was a girl who lived in France in 1400 and lead the French rebellion against England in the Hundred Years War.

Jeanne (Light Paladin) Further Informations

Jeanne (Light Paladin) Jeanne
  • Rating by users: 2.61 / 5 based on 175 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%

Jeanne (Paladin light) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War light Mid Essence 10
Summoners War light High Essence 20
Awakening bonus: Strengthen skill [Justice Strike]

Non awakened form

Description, multipliers, cooltime and powerup of Jeanne's skills

Jeanne Leader Skill Leader Skill:
Increases the Resistance of ally monsters Guild Battles by 55%.
Jeanne Justice Strike Justice Strike
Attacks and Stuns the enemy for 1 turn with a 15% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Jeanne Justice Strike (Strengthened) Justice Strike (Strengthened)
Attacks and stuns the enemy for 1 turn with a 15% chance. Recover the HP of an ally, including yourself, with the lowest HP by 10%. This attack will deal more damage according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Jeanne Prayer of Protection Prayer of Protection
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Jeanne Cry of Provocation Cry of Provocation
Provokes all enemies for 2 turns. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Youtube Videos featuring Jeanne

Fusion and Gameplay
Gameplay by Schizophrenicgamer
How to fuse Paladin
Monster needed for Light Paladin fusion

How to get Light Paladin in Summoners War

You can obtain Paladin from Monster Fusion

How many Devilmon to max skill-up Jeanne?

14 Devilmons/Other Paladin are needed to power up all the skills of Jeanne (Light Paladin)

Mininum and maximum stats for any level of Jeanne

Form Stars Attack Defense Hp

Min: 266

Max: 452

Min: 309

Max: 525

Min: 5,280

Max: 8,955


Min: 362

Max: 615

Min: 420

Max: 714

Min: 7,170

Max: 12,180


Min: 257

Max: 436

Min: 285

Max: 484

Min: 4,710

Max: 7,995


Min: 349

Max: 593

Min: 387

Max: 659

Min: 6,390

Max: 10,875

Jeanne Light Rating in PVP and PVE

Dungeon ( 2.2 / 5 )
Arena Defense ( 3 / 5 )
Arena Offense ( 2.6 / 5 )
Guild War Offense ( 3 / 5 )
Guild War Defense ( 2.9 / 5 )
ToA ( 3 / 5 )
Raid Battle ( 2.2 / 5 )
Farming ( 2.1 / 5 )

Your opinions

KainMH3 Profile Image
29 September 2017 00:55

Well, lets do a "brief "review, cause I don´t really have time right now to complain all that I would want about this.

Light Pal is a HUGE deception in my opinion. Two of my guildies already have her awakened at level 40 and the are both in rage about how "bad" she is. Really, you can fuse and use her, but its not justified.

S1 is by far the best skill she has, and its similar to Racuni´s passive, and Racuni is a NAT3. A 400% damage multiplier wont change anything if the monster must be built tanky and with no ATK or CrD main satats. The stun chance is as low as Perna´s or Chandra´s one and the 10% heal is by far the best she has and its the same as a nat3.

S2 gives a single target cleanse and 1 turn invincibility... Chloe is a nat4 and gives AoE invincibility, the light undine is a nat 4 and gives THREE turns invincibility, and I can find more examples. Do you REALLY think this skill is worth it? Do you really think a L/D nat5 can have a skill far worse than two nat4´s?

And then S3. AoE Provoke with NO DAMAGE. Well this is a fucking joke. In advanced Arena, GW or RTA almost every enemy will use one or more buffers that can bring AoE inmunity, specially Woosa or Delphoi, even Chloe if necessary, and I think I can talk about it because in the last RTA (just yesterday) I got Conqueror2 rank, so I ended fighting among the highest 15% of the RTA players. This Skill is pretty much the shit as you won´t be able to use it in the begining of the combat most of the times and even a nat3 like Racuni with a Violent built can disable it with a couple of procs.

To be honest, I think right now she´s the worst fusion recipe you can do, I think she´s the biggest dissapointment most players have had in the last year and I really really think Com2us is gonna do some important work on her very soon cause she is sadly a strong candidate to be one of the worst nat5s ever. And I think the same about her water and fire cousins.

I´m not going to fuse her right now and I really hope I wont summon any Pal but the wind one that seems to be a great stall monster.

And last but not least important, I´M SORRY if anyone have a different opinion about her and have felt my review is hard or unfair. I DON´T WANT anyone to get annoyed with my comments, but good or bad I really drop here what I feel and it´s only my opinion. No one have to follow it or think the way  I do.


Sepheroth420 Profile Image
29 September 2017 20:19
I second this review Kain, she is by far one of the worst 5s you can get. sadly. but i am wondering about her Dark twin, her passive seems really interesting. if im reading it right you can beef her att or def up and they both are that of the highest stat right off the bat? that seems pretty crazy. lets say for instance i dont touch her att at all, and i give her +2000 def, at the beginning of the match both her att and Def will be +2000? thats pretty insane in my opinion.
KainMH3 Profile Image
30 September 2017 14:23
Yes, it seems too unbalanced, as you can get an undestructible monster LOL. Imagine you build a full tank with more than 40K HP and then you add 2K DEF on her, it will be... well, I cant find a word to describe it XD. However I don´t know if she matches the best stats of the battle or of the allies, but anyway, it will be OP as fuck.
Sepheroth420 Profile Image
30 September 2017 18:02
i feel like it will match Her Stat only, but yes its way too op xD if i was to get ahold of this mon i will own arenas.
KainMH3 Profile Image
01 October 2017 04:58
Right, I´ve understood it right now. So if you can match high HP and High DEF (My Eladriel i.e. has 35K HP and 1400 DEF) then your ATK will turn into 1400 too with a 400% multiplier in the S1 and a 2x300% in S2. Then put her on Revenge and add the Stun chance in S1 and she will be a hell of a defender. So the question is why are so unbalanced the light and dark ones?
DuongDuc Profile Image
06 October 2017 11:53
The worst things of this light paladin is that her dark sister is having such fucking crazy skills! Thinking of a monster with 2000 DEF, 35k HP and then 2000 ATT+ .... who could kill her in PvE
KainMH3 Profile Image
07 October 2017 12:49

Well, after a lot of testing in the guild, and fighting vs her in PvP and GW, we have concluded that overall she´s not worth fusing. But, even when she doesn´t seem to be any good, we could find a place where she can shine: as a  Mo-Long companion. Sadly, not everyone can enjoy the water Panda in his monster roster but if you do, jeanne can be a good support specially for her S2 that will avoid the Panda "killing himself" while using the thrid skill.

Otherwise the BEST of this fusion by far is the point that you can fuse HARMONIA, the fire Harp Magician that seems to be a very interesting fire suport healer. Also this fusion can help anyone to skill up other remarkable Harp Magicians like Light, Dark and water ones.

And just to point something that´s ridiculous about this Paladin is the fact that the fire Vagabond you use as an ingredient has a S3 that´s better in my oppinion than the Paladin´s one. Instead of a 2-turn AoE Provoke, the Vagabond does a 1-turn AoE Provoke with self DEF boost, wich seems way better. Just as a funny fact, I fought one of this Paladins, she Provoked my whole team and right after, Belladeon broke her defense and Theomars two-shoted her to death. So if you think on it, a 2-turn AoE provoke can be a true suicide depending on the enemy team...

alstonsliu Profile Image
22 October 2017 23:58
thanks for the suggestion 
I will try to fuse light paladin first then fuse fire harmonia
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by , last update on 2018-03-17