Review, runes and strategy

Jeanne the Light Paladin is a Hp based monster with good base stats, especially good amount of HP and defense.

Jeanne Funko Pop

Jeanne is available as a funko Pop Figure since 6th November:

Jeanne Funko Pop

Light Paladin Skills Review

All Paladins have a first skill with stun effect on single target at 15% chance of activation at level 1. When you awake Jeanne her first skill will also heal the ally with the lowest HP by 10% and this attack will deal damage proportionate to her MAX HP: so it is important to build her with great amount of HP in order to inflict big damage to the target. This skill is also very good if you build the Light Paladin with Revenge set, in fact you will have a chance to deal damage, stun the enemy and heal your lowest HP ally during enemy’s turn. This skill can be good in ToA with Jeanne in Revenge plus Despair or Violent build.

Jeanne’s second skill is a single target cleanse on an ally and also puts the ally under invincibility effect. This skill has 5 turn base cooldown, but when skillupped it will have only 3 turns cooldown. It is very good in World arena, because you need skills that drastically change the status of allies or enemies. Moreover, on Violent build, you will have a good chance to use it more often than usual.

The third skill is unique in the game: it is a AoE provoke for 2 turns with 100% chance of activation and without dealing damage. This implies that this effect always lands and considering Jeanne’s attribute, you will have always 85% of real chance of activation (you always have 15% base chance of resisting an effect).

This skill puts the Light Paladin in top Tier monster to use in ToA and Real time Arena: In Trial of Ascension Hard, provoke is almost mandatory in some of the high-floor Boss stages, and having a skill that puts all enemies under this effect is very useful.

In RTA her third skill can be fatal to the opponent, because he will be unable to control his monsters for two turns (they are obliged to attack the Light Paladin): it is better to have a stripper who plays right before her turn, in order to have no opponent’s monster under immunity effect.

Moreover you should build her very tanky in order to maximize the damage: third skill and first one can be deadly to the enemy team. Thanks to third skill all enemies must attack Jeanne and if you build her with Revenge runes she will counterattack the enemy, having a chance to stun them (chance increased if you use also Despair set on her).

Light Paladin Fusion Recipe

You can Fuse Jeanne the Light Paladin in the Fusion Hexagram building, by using the following monsters:

Kaz - Water Samurai
Ling Ling - Wind Kung Fu Girl
Harmonia - Fire Harp Magician
Loren - Light Cow Girl

The first three are fusable monster aswell, the Light one is only available with LD scrolls or in her secret dungeon. We strongly recommend to fuse and build the Light paladin since she provides good skill for support your team since from early game, especially in ToA and PvP.

Remember to spare your mana, like as the other 5-star nat monsters fusion, Jeanne requires 500000 mana to be fused!

Light Paladin Suggested Runes

PvE build: Violent/Nemesis or Violent/Revenge or Despair/Revenge or 3xRevenge – SPD / %HP / %HP or SPD / %HP / %DEF with lots of speed,%HP, %DEF, accuracy and resistance substats

PvP build: Violent/Will or Violent/Revenge or 2xRevenge/Will – SPD / %HP / %HP or SPD / %HP / %DEF or %HP / %Crit Dmg / %HP. Prioritize %HP, speed, %DEF, accuracy, crit rate, crit damage and resistance as substats.

Paladins in Videogames and Anime

The figure of the Paladin, especially the ones imbued with Light and Holy elements and hybridized with other concepts such as monk knights (i.e. Templars) entered the collective imagery and is present in numerous role-playing games and video games, including Dungeons and Dragons, Everquest, Diablo II, Final Fantasy, Ragnarok Online, World of Warcraft, where the Paladin is a warrior priest, voted a deity or an idea, following a precise code, but thanks to that he (or she) can use some of the mystical powers of clerics and priests.

Summoners War’s new fusion monster, the Light one, makes no exception to this description: all her powers follows the archetype of the Holy Paladin: we have stuns, protection of allies and a skill which taunts enemies.

We can also find female paladin characters in Anime such as Kono Suba(link) in which we have a distorted version of it and in Fate/Apocrypha which is a much more faithful version

Moreover, this monster’s name is a reference to a very famous historical figure: Jeanne d’Arc, which was a girl who lived in France in 1400 and lead the French rebellion against England in the Hundred Years War.

Jeanne (Light Paladin) Further Informations

Jeanne (Light Paladin) Jeanne
  • Rating by users: 2.79 / 5 based on 219 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%

Jeanne (Paladin light) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War light Mid Essence 10
Summoners War light High Essence 20
Awakening bonus: Strengthen skill [Justice Strike]

Non awakened form

Description, multipliers, cooltime and powerup of Jeanne's skills

Jeanne Leader Skill Leader Skill:
Increases the Resistance of ally monsters in Guild Content by 55%.
Jeanne Justice Strike Justice Strike
400%
Attacks and Stuns the enemy for 1 turn with a 15% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Jeanne Justice Strike (Strengthened) Justice Strike (Strengthened)
130%+18%
Attacks and stuns the enemy for 1 turn with a 15% chance. Recover the HP of an ally, including yourself, with the lowest HP by 10%. This attack will deal more damage according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Jeanne Prayer of Protection Prayer of Protection
Removes all harmful effects on the ally and makes the ally invincible for 1 turn (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Jeanne Cry of Provocation Cry of Provocation
Provokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Youtube Videos featuring Jeanne

Fusion and Gameplay
Gameplay by Schizophrenicgamer
How to fuse Paladin
Monster needed for Light Paladin fusion

How to get Light Paladin in Summoners War

You can obtain Paladin from Monster Fusion

How many Devilmon to max skill-up Jeanne?

14 Devilmons/Other Paladin are needed to power up all the skills of Jeanne (Light Paladin)

Mininum and maximum stats for any level of Jeanne

Form Stars Attack Defense Hp
Awakened

Min: 266

Max: 452

Min: 309

Max: 525

Min: 5,280

Max: 8,955

Awakened

Min: 362

Max: 615

Min: 420

Max: 714

Min: 7,170

Max: 12,180

Unawakened

Min: 257

Max: 436

Min: 285

Max: 484

Min: 4,710

Max: 7,995

Unawakened

Min: 349

Max: 593

Min: 387

Max: 659

Min: 6,390

Max: 10,875

Jeanne Light Rating in PVP and PVE

Dungeon ( 2.2 / 5 )
Arena Defense ( 3.2 / 5 )
Arena Offense ( 2.9 / 5 )
Guild War Offense ( 3.3 / 5 )
Guild War Defense ( 3.3 / 5 )
ToA ( 3.3 / 5 )
Raid Battle ( 2.1 / 5 )
Farming ( 2 / 5 )

Your opinions

KainMH3 Profile Image
29 September 2017 04:55

Well, lets do a "brief "review, cause I don´t really have time right now to complain all that I would want about this.

Light Pal is a HUGE deception in my opinion. Two of my guildies already have her awakened at level 40 and the are both in rage about how "bad" she is. Really, you can fuse and use her, but its not justified.

S1 is by far the best skill she has, and its similar to Racuni´s passive, and Racuni is a NAT3. A 400% damage multiplier wont change anything if the monster must be built tanky and with no ATK or CrD main satats. The stun chance is as low as Perna´s or Chandra´s one and the 10% heal is by far the best she has and its the same as a nat3.

S2 gives a single target cleanse and 1 turn invincibility... Chloe is a nat4 and gives AoE invincibility, the light undine is a nat 4 and gives THREE turns invincibility, and I can find more examples. Do you REALLY think this skill is worth it? Do you really think a L/D nat5 can have a skill far worse than two nat4´s?

And then S3. AoE Provoke with NO DAMAGE. Well this is a fucking joke. In advanced Arena, GW or RTA almost every enemy will use one or more buffers that can bring AoE inmunity, specially Woosa or Delphoi, even Chloe if necessary, and I think I can talk about it because in the last RTA (just yesterday) I got Conqueror2 rank, so I ended fighting among the highest 15% of the RTA players. This Skill is pretty much the shit as you won´t be able to use it in the begining of the combat most of the times and even a nat3 like Racuni with a Violent built can disable it with a couple of procs.

To be honest, I think right now she´s the worst fusion recipe you can do, I think she´s the biggest dissapointment most players have had in the last year and I really really think Com2us is gonna do some important work on her very soon cause she is sadly a strong candidate to be one of the worst nat5s ever. And I think the same about her water and fire cousins.

I´m not going to fuse her right now and I really hope I wont summon any Pal but the wind one that seems to be a great stall monster.

And last but not least important, I´M SORRY if anyone have a different opinion about her and have felt my review is hard or unfair. I DON´T WANT anyone to get annoyed with my comments, but good or bad I really drop here what I feel and it´s only my opinion. No one have to follow it or think the way  I do.

Regards!

hustler315 Profile Image
21 March 2018 09:05

Thats no Review, just personal opinion and a huge rant

Btw your s3 "Review" doesnt make any sense. The existence of Woosa doesnt make a Monsters skills useless. Else Verad would be Overall useless

KainMH3 Profile Image
21 March 2018 15:01

@hustler315
Yes, just like I´ve said it´s exactly my personal opinion. But no rant at all. This is by far the worst nat5 in the game and still today I´m sure she´s not worth fusing at all.


Concerning S3, any inmunity buffer or just a simple Will rune will turn it useless because as I´ve said it has NO damage at all. If you think the skill is ok, great for you. But for me and for the rest of the universe is totally dissapointing. Besides, even without the inmunity buf or the Will rune, as I´ve said too, any Belladeon followed by a Theomars can turn this S3 into a death sentence for Jeanne, so what´s the point of a nat5 monster that can kill herself without doing any damage to the enemy?

You say my poinion is a rant that make no sense, but you compare Jeanne with Verad and that´s what really makes no sense at all. Now tell me how many Jeannes can you see in Conqueror rank arena defenses and how many Verads. And then do the same in RTA. If there are hundreds/thousands of Verads and NO Jeanne at all, it might mean something...

hustler315 Profile Image
22 March 2018 07:41

I'm just telling you any immunity buffer or will runes make any cc skill useless, not just Jeannes provoke. Thats the Point of your Argument that didnt make any sense to beginn with.

And acutally i dont see a single Verad (Are you seriously comparing one of the most wanted NAT5 to a f2p NAT5? in Guardian Arena cause he would simply be Lushened. I never said she shines in RTA or Arena. But im having fun using her in Guild Battle, Guild Siege and Toa/H

Shes a Support Monster. She is not supposed to kill anyone. I dont know where your guild ranks in Guild War. But i never saw a single Bella or any other Monster with Deff Break on s1 in G1/G2 Guild Wars. Why would I? Who puts a bella in Defense These Days?


None of the Paladins is really useable in Deffense because you can Play arround their kit. But they are really decent for Offense AND they are free to get.


KainMH3 Profile Image
22 March 2018 15:05

I still disagree with you in every point LOL.

First of all it was you who mentioned Verad, not me. And of course I´m not comparing Verad and Jeanne beacause Verad has two AoE skills with inhability effect AND DAMAGE and Jeanne has none of those things. That´s why I say Jeanne is crap.
I don´t play Guardian Rank Arena, but in Conqueror you can find lots of Verads in AD as leaders. Your point of Lushen is relative. With a 33%HP leaderskill I can make a Verad Rakan Khmun Ritesh defense with some shield runes and you wont be able to Lushen it, specially if Verad Ritesh and Khmun are over 200SPD and 40K HP each. So technically if you can Lushen that, you can Lushen anything, and then placing any Arena defense would be useless XD.
Then you say Jeanne is a support monster, yes, I agree, but a nat3 like Racuni is also a support monster and he´s way better than Jeanne, and much easier to get and skill than her. I can fid some nat3 and a lot of nat4 support monsters better than Jeanne: Racuni, Belladeon, even Megan, Bernard, Orion, Chloe, Chasun... etc etc etc. So she is a support? Yes, she is, but a bad one.
And concerning Bella maybe he´s not in Guardian GW defenses but I swear I use him in attack with great success and also in some PVE content. Belladeon is one useful monster, I haven´t found any use for Jeanne yet.
So, you´re not going to change my mind: There are lots of support monsters better than Jeanne, more useful and easier to get. And she´s not free cause awakening and avolving all the fusion food is anything but free.
If you´ve found an utility for her and you want to tell us, I really encourage you to write your comment without replying mine. I think a lot of people is anxious to know how to use this paladin so maybe you can help them.
And just to end this, not all the paladins are bad defenders, wind and dark ones are really nice additions to any defensive team. I´d love to have any of them and use my jeanne as food to skill up them LOL.

hustler315 Profile Image
29 March 2018 09:41

Again you are way out of context.

I mentioned Verads Skill Set in specific. Not him. Could be any Monster with CC like Okeanos. Will runes or immunity buffs hurts them as much as it hurts Jeanne. I'm in conq to and i hardly see any verads used in normal Arena. Actually i would be able to lushen that defense. Just pick a second DD like Zairos, Alicia, Beth, 2nd lushen or even Julie. Should work.

The Point with supporters is again out of context. dont even know why People compare racuni to her. I have on and his is greand and all but he does completly defirrent things then her

The Point with you using bella on offense is completly irelevant. We were talking about Monsters with S1 Deff Break in deffense because you said that Counters her provoke. I can only think of molong.

Im not trying to change your mind. If you dont like her its all good. Just saying that there are Players out there that dont play for like 2-3 years and dont have every possible nat5 so they could benefit of using her.

I'll try to do a brief Review when im done testing.

Oh and they are all bad. Dark One would be the best but still underwhelming for a premium nat5. And wind one is meh. Cool heal and shields and all, but has no way of manipulating the enemy. Shes pretty much a chasun


Sepheroth420 Profile Image
30 September 2017 00:19
I second this review Kain, she is by far one of the worst 5s you can get. sadly. but i am wondering about her Dark twin, her passive seems really interesting. if im reading it right you can beef her att or def up and they both are that of the highest stat right off the bat? that seems pretty crazy. lets say for instance i dont touch her att at all, and i give her +2000 def, at the beginning of the match both her att and Def will be +2000? thats pretty insane in my opinion.
KainMH3 Profile Image
30 September 2017 18:23
Yes, it seems too unbalanced, as you can get an undestructible monster LOL. Imagine you build a full tank with more than 40K HP and then you add 2K DEF on her, it will be... well, I cant find a word to describe it XD. However I don´t know if she matches the best stats of the battle or of the allies, but anyway, it will be OP as fuck.
Sepheroth420 Profile Image
30 September 2017 22:02
i feel like it will match Her Stat only, but yes its way too op xD if i was to get ahold of this mon i will own arenas.
KainMH3 Profile Image
01 October 2017 08:58
Right, I´ve understood it right now. So if you can match high HP and High DEF (My Eladriel i.e. has 35K HP and 1400 DEF) then your ATK will turn into 1400 too with a 400% multiplier in the S1 and a 2x300% in S2. Then put her on Revenge and add the Stun chance in S1 and she will be a hell of a defender. So the question is why are so unbalanced the light and dark ones?
DuongDuc Profile Image
06 October 2017 15:53
The worst things of this light paladin is that her dark sister is having such fucking crazy skills! Thinking of a monster with 2000 DEF, 35k HP and then 2000 ATT+ .... who could kill her in PvE
KainMH3 Profile Image
07 October 2017 16:49

Well, after a lot of testing in the guild, and fighting vs her in PvP and GW, we have concluded that overall she´s not worth fusing. But, even when she doesn´t seem to be any good, we could find a place where she can shine: as a  Mo-Long companion. Sadly, not everyone can enjoy the water Panda in his monster roster but if you do, jeanne can be a good support specially for her S2 that will avoid the Panda "killing himself" while using the thrid skill.

Otherwise the BEST of this fusion by far is the point that you can fuse HARMONIA, the fire Harp Magician that seems to be a very interesting fire suport healer. Also this fusion can help anyone to skill up other remarkable Harp Magicians like Light, Dark and water ones.

And just to point something that´s ridiculous about this Paladin is the fact that the fire Vagabond you use as an ingredient has a S3 that´s better in my oppinion than the Paladin´s one. Instead of a 2-turn AoE Provoke, the Vagabond does a 1-turn AoE Provoke with self DEF boost, wich seems way better. Just as a funny fact, I fought one of this Paladins, she Provoked my whole team and right after, Belladeon broke her defense and Theomars two-shoted her to death. So if you think on it, a 2-turn AoE provoke can be a true suicide depending on the enemy team...

alstonsliu Profile Image
23 October 2017 03:58
thanks for the suggestion 
I will try to fuse light paladin first then fuse fire harmonia
Duskull Profile Image
28 June 2018 00:28

En mi opinion, le veo gran potencial.. ya que pega y cura de acuerdo a su hp, a simple vista, parece un poco bajo lo que cura,(30k hp=3k, que  con runas 5* se llega facil) entonces nuestro objetivo es lograr que pegue muchas veces, ya sea por violent o full revenge.. para toa, recomedaria full revenge y con todo el hp que puedas a demas de que se puede proteger a si misma cuando gana un turno. La veo muy buena para control.

KainMH3 Profile Image
28 June 2018 07:09

Sigo diciendo que no merece la pena como monstruo. En GW puede dar un poco de guerra, pero nada especial. Va bien con Mo Long para protegerlo y poco mas. De todas las fusiones es la que menos utilidad tiene con diferencia.

hustler315 Profile Image
12 November 2018 09:45

its interesting how this "bad Monster" and "HUGE deception" turned into one of the best Monsters for guild war/siege. She is so good that People in G2+ actually fused multiples of her.

KainMH3 Profile Image
17 November 2018 18:33

Interesting how you try to missunderstand my comments when people started using her way AFTER the buff she got with the extra turn on S3. All I wrote was before the buff, and I still believe it´s all true.
Indeed, I haven´t 6*ed mine and I love when people use her in AD, cause it´s like fighting vs 3 monsters. With the new Twins, orion and Woosa, Jeanne is no threat for my AD.

KainMH3 Profile Image
17 November 2018 19:07

It´s interesting how you read "what you want" about my comments. I´ll give you something "extra" on my first comment here:

...and I really really think Com2us is gonna do some important work on her very soon cause she is sadly a strong candidate to be one of the worst nat5s ever. And I think the same about her water and fire cousins.

And we all know Com2us DID the work, because in the time I wrote the comment the WERE ALL very bad. The FACT of getting interesting buffs on all 3 of them PROVES how bad they were ;)
And overall I still don´t think she´s worth the effort of fusing, not to talk about the fact of fusing more for skill ups... it´s dumb. But maybe I´ll do it when I reach G2, although I doubt I´ll ever get to G1 :(
However, as I also told you time ago, TELL US about her. Maybe I just need some tips to use her in offense, because in defense I´m pretty sure she´s totally unable to improve any of my Siege/GW/Arena defense teams.
Regards.

hustler315 Profile Image
19 November 2018 07:19

Wow guess what homie you were one of 317503474037 People saying she will get a buff. Nothing Special done there since it was obvious.

Getting an extra turn after s3 is so HUUUUUGE. That changes her whole kit.. not!

Im not gonna learn you how to Play the game. Do some work and find it out by your self. Even tough since you are hard stuck g1 you wont need to bother i guess. Jokes aside..

Defense: Jeanne Theo Triana or any other Jeanne Theo Variation, Jeanne Molong Perna, Jeanne Chandra Perna, Jeanne Ritesh Perna.

I dont know if you ever realised it but she has a 55% ress lead. Thats fuucking huge for guild wars. When you face real Jeanne deffs that acutally have g1 runes she is damn strong.

Her ress lead helps with any offense used. She provides so much Support through lead, stuns, provoke, heals, invic. Dont know how you cant find a use for her. U have a use for your woosa right?
And again this is all about Guild Content. GW, Siege, Laby. Not Arena!

All that obviously assume you have max skill. But that goes for any monster

Login to Comment


by , last update on 2018-11-05