Rating by users: 4.27 / 5 based on 101 reviews
Monster Type: support
Speed | CRI Rate | CRI Dmg | Resistance | Accuracy |
---|---|---|---|---|
% | % | % | % |
Form | Stars | Attack | Defense | Hp |
---|---|---|---|---|
Awakened |
Min: 352 Max: 597 |
Min: 280 Max: 476 |
Min: 4,425 Max: 7,500 |
|
Awakened |
Min: 478 Max: 812 |
Min: 381 Max: 648 |
Min: 6,000 Max: 10,215 |
|
Unawakened |
Min: 309 Max: 525 |
Min: 276 Max: 468 |
Min: 4,065 Max: 6,900 |
|
Unawakened |
Min: 420 Max: 714 |
Min: 375 Max: 637 |
Min: 5,520 Max: 9,390 |
Don't take me wrong, hes's a very nice monster to have, but its far from being a game changer, and even within the Chimeras he can't be compared with Rakan or Zeratu that are top tier nat5s.
And sadly, Shan's Squall is not as useful as his cousins one due to the elemental neutrality. Lag can easily oneshot water monsters, Taor can do the same with fire ones, both are common enemies. Shan can only take advantage of his squall vs dark monsters wich are much more rare to face.
So you may need a very specific team of monsters to make him shine: a good speed leader, a def breaker and maybe an AoE stripper just in case all enemies are will runed.
Hopefully you can develop a battle strategy for him once you reach conqueror2 arena level and tell us wich is the best way to use him
Update: Shan is literally a God in TOAH. His S3 stuns without actually contacting the enemy, so he avoids revenge(s) and critters that inflict retributive damage (like Jultan). Being a Light mon, he does not glance against any other element, so the chance of his Stun landing are always good. Plus, he speeds up the team when he stuns the enemy, and buffs their atk bars by 25%. His S2 is a very formidable strike and is enhanced by his SPD buff.