Review, runes and strategy

Tien Qin (Light Drunken Master) is a food monster in Summoners War.

In-depth stats about Tien Qin could be retrieved on SWARFARM

Tien Qin (Light Drunken Master) Further Informations

Tien Qin (Light Drunken Master) Tien Qin
  • Rating by users: 3.82 / 5 based on 62 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%

Tien Qin (Drunken Master light) awakening materials:

Summoners War Magic Low Essence 5
Summoners War Magic Mid Essence 10
Summoners War light Low Essence 10
Summoners War light Mid Essence 15
Awakening bonus: Increases Critical Rate by 15%.

Non awakened form

Description, multipliers, cooltime and powerup of Tien Qin's skills

Tien Qin Rolling Punch Rolling Punch
180%
Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Tien Qin One More Drink One More Drink
240%
Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Tien Qin Stork Kick Stork Kick
270% x3
Attacks the enemy 3 times with a swift strike to disturb the enemy's HP recovery for 2 turns with a 75% chance and recovers the HP of all allies by 25% of the inflicted damage. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Tien Qin Leader Skill Leader Skill:
Increases the Attack Speed of ally monsters in Guild Content by 16%.

How to get Light Drunken Master in Summoners War

You can obtain Drunken Master from Light & Dark Scroll , Temple of Wishes

How many Devilmon to max skill-up Tien qin?

14 Devilmons/Other Drunken master are needed to power up all the skills of Tien qin (Light Drunken master)

Tien qin skills Buffs and Debuffs

Decrease ATK Summoners War Decrease ATK - Rolling Punch
Unrecoverable Summoners War Unrecoverable - Stork Kick

Mininum and maximum stats for any level of Tien qin

Form Stars Attack Defense Hp
Awakened

Min: 145

Max: 262

Min: 121

Max: 218

Min: 1,995

Max: 3,600

Awakened

Min: 209

Max: 356

Min: 175

Max: 297

Min: 2,880

Max: 4,905

Awakened

Min: 285

Max: 484

Min: 238

Max: 404

Min: 3,915

Max: 6,660

Awakened

Min: 387

Max: 659

Min: 323

Max: 549

Min: 5,325

Max: 9,060

Unawakened

Min: 133

Max: 240

Min: 121

Max: 218

Min: 1,635

Max: 2,940

Unawakened

Min: 192

Max: 327

Min: 175

Max: 297

Min: 2,355

Max: 4,005

Unawakened

Min: 261

Max: 444

Min: 238

Max: 404

Min: 3,210

Max: 5,445

Unawakened

Min: 355

Max: 604

Min: 323

Max: 549

Min: 4,365

Max: 7,410

Tien qin Light Rating in PVP and PVE

Dungeon ( 3.8 / 5 )
Arena Defense ( 3.4 / 5 )
Arena Offense ( 3.5 / 5 )
Guild War Offense ( 3.7 / 5 )
Guild War Defense ( 3.8 / 5 )
ToA ( 4.3 / 5 )
Raid Battle ( 4 / 5 )
Farming ( 4 / 5 )

Your opinions

Mafrank83 Profile Image
13 November 2018 21:44

Ive slowly been building him and have most of the skill ups done and I really like him. atk%/atk%/atk% and his heal is pretty significant. Especially with an atk boost.

KainMH3 Profile Image
17 November 2018 18:53

Well, I´ve always thought Silver was the most underrated monster in this game, but I´ve recently realiced that Tien Qin is the top underrated monster in my humble opinion.
This drunken is an amazing Attack/heal multipurpose monster. First of all, his S1 hits ignoring defense (no def break needed) and deals a very decent amount of damage. Much more than anyone would expect for a Nat3 S1. And there´s a 100% atk break as a bonus on this skill, so overall it´s my favourite skill.

Second one is a medium AoE heal plus a 2-turn Critical shield. Can heal a nice amount of HP while protecting all your units from Crits, so it´s nice to use... and there´s a 30% chance of triggering S1 after it, so it can be AoE heal+Crit shield + ignore defense hit in a random target. Amazing for a nat3.


And finally S3 is a multi-hit skill with Recovery break and AoE heal based on the damage dealt. Plus a nice chance of triggering S1 again. This skill, however, it´s better used on enemies with defense broken to maximice the damage and get a better heal.
Not a joke, believe me. In the paper, everything sounds good, but in battle, this drunken is better than expected in some tasks. Although you can use him in PVP if you get enough speed, his main habitats are Raid and PvE battles, specially labyrinth.
In raid you only need to make sure he has enough sustain to survive, he will do the rest being a hard hitter and a valuable healer.
In Labyrinth I use him as my main nuker to defeat Tartarus boss stage. With 2 AoE heals and decent damage without the need of a Defense break to shine, this unit is my best choice to fight the final boss with guarantees.
Concerning runes, Fatal and Violent are the main options. I´ve chosen Violent.
You´ll have to get the highest ATK power possible, but I also wanted to max damage so I use an ATK/CrDam/ATK build with Violent/Shield runes. But depending on the needs you can choose also 3xATK or 2xATK/HP.
If you have this monster in the storage, give him a chance, I´m pretty sure he won´t disappoint you!

Login to Comment


by , last update on 2019-12-05