Summoners War v3.7.9 has been updated. Please check below for details!
v3.7.9 Update Details
NPC [Reina]'s New Challenges (Bottom Menu> Challenges)
- Fuse Monsters: New challenges regarding (Dark Ifrit) Monster Fusion have been added.
- To the top: New challenges regarding Cairos Dungeon (Dragon's Lair/Necropolis), Trials of Ascension (Normal/Hard) and Rift of Worlds (Rift Raid/Rift Dungeon/Homunculus) have been added.
- Previous gameplay record (prior to the v3.7.9 update) won't count for the new challenges except the record of acquired Monsters.
[Siege Battle] Improvements
- A new [Defense Record] Menu where you can check previous defense records of each defense deck at the base menu has been added.
- The UI has been improved so that the previous defense records are shown by the defense deck and not in the Battle Info (Defense Info) Menu.
- The defense info of defense decks of the last 3 battles will now be shown in the [Defense Record].
- The record will reset when you change or remove Monsters placed in the defense deck and only the records of Siege Battles that are to be held after the v3.7.9 update will be shown.
- Siege Battle Chat) An issue of the time of chat alert description regarding a Summoner who contributed to the battle greatly overlapping has been resolved.
(Arena/World Arena/World Boss/Guild Battle/Siege Battle) Ranking Info UI Improvement
- [World Arena/Siege Battle] A new UI where you can check the record of the previous season has been added. (Tap the Summoner Info area of the World Arena Main Page or go to [Siege Battle]-[Info] and tap the Guild area)
- [Arena/World Arena/Siege Battle] Percentages (%) will now be displayed on the ranking list.
- [World Boss] The ranking percentage (%) will now be displayed to the first decimal place.
- The cut-off point for the ranking grade will be tallied without rounding to the decimal point of the percentage.
- For the Siege Battle, above will be applied to records of gameplay after Season 2.
Bug Fixes
- [Monster Storage] An issue of the storage slot being displayed as 0 and monsters not being stored when the building is installed for the first time has been resolved.
- [Monster Debate] The description on the notice pop-up that appears when you can't register your post has been improved
Do I need to fuse Veromos again?
I don't think so! thay said Previous gameplay record (prior to the v3.7.9 update) won't count for the new challenges except the record of acquired Monsters.
Meaning what? Do I awaken all the monsters needed until the reward for Yeti, then the fusion of those monsters will count?
Can someone confirm that if I have fused vero and it sub-monsters, I have to or not fuse them again?
Nearly true. I can confirm that if you already have veromos, you need only to fuse again one of the nat 4 Monster and all the other mission will be unlocked. I went for the water undine cause previous missions gave me wind inferno and fire imp!
May I had this note
Also keep in mind that you don't need to wait for TOA reset, you can do it lvl for 0 energy right now :)
Fused paladin Light, already had Veromos, i have unlocked the achievements :) From my experience you can fuse ANY monster, and if you have veromos you will get all the rewards instantly!
Great! Sig fusion ready on next rune removal
.1. seige battle was able to take down a tower after update with no flame swords on it and no owned tower beside it.. yes it was hit once but requirements to hit again where not there. All towers where taken back that were around it. When taken it got the symbol that it was behind the lines. you should not be able to hit a tower unless you have a owned tower beside it.