Water Valkyrja (Camilla)

Camilla (Water Valkyrja) Camilla
  • Rating by users: 4.59 / 5 based on 14 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%

Camilla (Valkyrja water) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War water Mid Essence 10
Summoners War water High Essence 20
Awakening bonus: Increases Critical Rate by 15%.

Non awakened form

Description, multipliers, cooltime and powerup of Camilla's skills

Camilla Leader Skill Leader Skill:
Increases the Critical Rate of ally monsters in the Arena by 33%.
Camilla Sword of Promise Sword of Promise
Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Camilla Seal of Water Seal of Water
Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Camilla First Aid (Passive) First Aid (Passive)
When struck with a critical hit, reduces critical damage by half and removes all harmful effects. Additionally, it will recover 10% of its maximum HP each turn. [Automatic Effect]

How to get Water Valkyrja in Summoners War

You can obtain Valkyrja from Mystical Scroll , Mystical Summon (Crystals) , Water Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Camilla?

7 Devilmons/Other Valkyrja are needed to power up all the skills of Camilla (Water Valkyrja)

Camilla skills Buffs and Debuffs

Decrease ATK SPD Summoners War Decrease ATK SPD - Seal of Water

Mininum and maximum stats for any level of Camilla

Form Stars Attack Defense Hp

Min: 309

Max: 525

Min: 271

Max: 460

Min: 5,205

Max: 8,835


Min: 420

Max: 714

Min: 368

Max: 626

Min: 7,065

Max: 12,015


Min: 309

Max: 525

Min: 238

Max: 404

Min: 4,635

Max: 7,875


Min: 420

Max: 714

Min: 323

Max: 549

Min: 6,300

Max: 10,710

Camilla Water Rating in PVP and PVE

Dungeon ( 4.9 / 5 )
Arena Defense ( 5 / 5 )
Arena Offense ( 4.7 / 5 )
Guild War Offense ( 4.6 / 5 )
Guild War Defense ( 4.8 / 5 )
ToA ( 4.2 / 5 )
Raid Battle ( 4.2 / 5 )
Farming ( 4.5 / 5 )

Your opinions

KainMH3 Profile Image
21 March 2017 18:02
As any other Valkiry, Camilla is a PvP focused unit, and as all of her cousins, she is an amazing monster, but in this case we are talking about a very special one: Camilla is without much discussion the most difficult and hard to kill unit in the entire game; Only the upgraded Rakan can be so hard and dangerous to kill. It is the passive the skill that makes Camilla so special, and basically it means auto-heal every turn + auto-cleanse and half damage reduction on every critic on her. As in mid-late game nearly 100% of the nukers have high critical rates, Camilla will take half damage and full clean all negative effects on every hit she takes. When runed Violent, she may proc and heal 10% of her health every turn, so she is hard as a rock and depending on the rune build she can be really dangerous. Usually the main build is Violent/whatever SPD/HP/HP, an alternative one will be SPD/CrDam/HP and only if you can get godly runes with huge SPD substats you can build a ATK/CrDam/HP Camilla wich can be the darkest dream of any enemy. Her damage output depends mainly in the rune4 main stat and the skill leveling, but considering her as a support tank, she can do some good damage specially to fire monsters. I will state that if you plan to do a top annoying build that can drive your enemy nervous and mad about Camilla, you should rune her Violent/Destroy. This is the ultimate set for her, as the max HP reduction in a long battle will always grant you some good chances of victory. Camilla is usually used to tank enemy wind monsters that will always targer her while you can easily hunt them with any other nuker. Be careful when fighting vs a Camilla, cause even when oblivioned shes pretty hard to kill.
rafiy Profile Image
25 April 2017 15:18
the best
KainMH3 Profile Image
27 April 2017 17:14
Well, I´ve tested her in Dragon B10, Arena, Guild Wars and RTA. Fuck off the %HP runes. Her passive gives her enough sustain so if you have this beast rune her ALL OUT ATTACK: %ATK/CrDam/%ATK and watch your enemies claim for mercy. Get all the HP and SPD you can in the substats cause both are capital too.
yeokax Profile Image
28 June 2017 05:23
I prefer a balanced build relative to skills, if I get her I'll rune her Violent Nemesis Speed/Critical Damage/Attack, she only need turns to heal and cure herself, the rest all damage.
KainMH3 Profile Image
28 June 2017 07:56
Damage won´t be enough if you use SPD on slot2. I´ve tryed it, and it doesnt work. With ATK/CrDam/ATK you can get an awesome water nuker with a lot of sustain, much more than Theomars. Try to get the SPD in the substats better than using a main even rune.
agsparks Profile Image
28 June 2017 12:49
The only Camillas I have ever been afraid of are Tankmillas. Violent is a must.
KainMH3 Profile Image
28 June 2017 13:03

@agsparks I use mine in Ofense, and it doesn´t work with HP. Ive tested her Full HP, SPD/HP/HP, SPD/CrD/ATK and ATK/CrD/ATK and I choose by far the last option. I suppose it´s personal, as I don´t have any other water Nuker but Theomars. And also the fact that I love having a Nuker that it´s very hard to kill. A Tankmilla is useless in PVP offense and my build is usable both in offense and defense.

However, I agree with you that Tankmillas can be a real PAIN and can ruin your day, but I found mine much more useful and fun to fight with.

agsparks Profile Image
28 June 2017 13:34
I don't have a Camilla, so I can't speak to what is better for AO. I just know that good Tankmillas are damn near impossible to kill even after the fix to her passive. Water nukers are also the higher number of monsters I've pulled. Fire is where I fall short, and I have recently had to 6 Raki to fill my second Fire nuker slot next to Zaiross.
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by , last update on 2017-09-20

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