Review, runes and strategy

Chilling (Water Jack-o'-Lantern) is a good utility-attack monster in summoners War.

Chilling has a great passive-third skill: whenever he lands an attack on the enemy, Chilling steals a beneficial effect from the enemy. Moreover his speed increases according to the beneficial effects on him.

His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill.

Also, his second skill is an AoE attack speed and critical rate buff

Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill.

He is really good for Dragon B10 for his stealing beneficial effect passive ability (right cristal puts 3 turns immunity on boss) and Necropolis Dungeon for his built in first skill slow attack speed.

Chilling rune build

Mid game: Swift/Energy - SPD / %HP / %HP

Late game: Violent/Revenge - SPD / %HP / %HP with accuracy substats

In-depth stats about Chilling could be retrieved on SWARFARM

Chilling (Water Jack-o'-lantern) Further Informations

Chilling (Water Jack-o'-lantern) Chilling
  • Rating by users: 3.45 / 5 based on 109 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%

Chilling (Jack-o'-lantern water) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War water Mid Essence 20
Summoners War water High Essence 10
Awakening bonus: Leader skill: Increases the Accuracy of ally monsters in Dungeons by 40%.

Non awakened form

Description, multipliers, cooltime and powerup of Chilling's skills

Chilling Leader Skill Leader Skill:
Increases the Accuracy of ally monsters in the Dungeons by 40%.
Chilling Trickster Trickster
((SPD + 180) / 2.3)% x3
Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +15%
Chilling Song of the Night Wind Song of the Night Wind
Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Chilling The Cunning (Passive) The Cunning (Passive)
Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]

How to get Water Jack-o'-lantern in Summoners War

You can obtain Jack-o'-lantern from Mystical Scroll , Mystical Summon (Crystals) , Water Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Chilling?

7 Devilmons/Other Jack-o'-lantern are needed to power up all the skills of Chilling (Water Jack-o'-lantern)

Chilling skills Buffs and Debuffs

Decrease ATK SPD Summoners War Decrease ATK SPD - Trickster
Increase ATK SPD Summoners War Increase ATK SPD - Song of the Night Wind
Increase CRI Rate Summoners War Increase CRI Rate - Song of the Night Wind

Mininum and maximum stats for any level of Chilling

Form Stars Attack Defense Hp
Awakened

Min: 234

Max: 398

Min: 199

Max: 339

Min: 2,940

Max: 4,995

Awakened

Min: 318

Max: 541

Min: 271

Max: 460

Min: 3,990

Max: 6,780

Awakened

Min: 433

Max: 736

Min: 368

Max: 626

Min: 5,430

Max: 9,225

Unawakened

Min: 203

Max: 345

Min: 189

Max: 321

Min: 2,775

Max: 4,725

Unawakened

Min: 276

Max: 468

Min: 257

Max: 436

Min: 3,780

Max: 6,420

Unawakened

Min: 375

Max: 637

Min: 349

Max: 593

Min: 5,130

Max: 8,730

Chilling Water Rating in PVP and PVE

Dungeon ( 4.3 / 5 )
Arena Defense ( 3.4 / 5 )
Arena Offense ( 4.2 / 5 )
Guild War Offense ( 4.2 / 5 )
Guild War Defense ( 3.9 / 5 )
ToA ( 2.8 / 5 )
Raid Battle ( 2.5 / 5 )
Farming ( 2.3 / 5 )

Your opinions

KainMH3 Profile Image
13 July 2017 09:21

This pumpkin has a great utility in PvE and also in some PvP battles. Overall is a very good monster but his main drawback is that he can use two different ruen sets, and there´s no "all around" built that can be used unless someone want to give him their fastest violent runes.

Concrening rune builds, the main options are Swift and Violent. Swift is used mainly for GB10 and DB10 giving great results. Most people like to use SPD/HP/HP but I like to change one HP for ATK to improve the offensive performance. Giving him high speed, if possible over 200, he will both clean the Giant and Dragon debuffs plus slow the bosses very often. This is capital in the Dragon as you can focus on the main target ignoring the right tower as Chilling will take care of the inmunity debuff. So for Giants and Dragons, use the fatest build you can afford.

If you decide to go Violent, NB10 is the right place to use Chilling. The speed cap of the Lich will turn the Swift build useless so if you can go Violent/revenge you´ll have an outstanding support that can perfectly substitute Adrian and perform much better than the Elven Ranger.

Last is the PvP use of Chilling. This is situational, depending on specific enemy teams, but to give some clues, Chilling is outstanding to counter bot Velajuel and Rakan. He will clear the inmunity and place slow debuff, and that will be nearly a death sentence in a slow tank like the Chimera. I love to use my Swift Chilling vs full fire teams or teams that don´t have a specific wind nuker that can oneshot the pumpkin. Just think on how awfull are defenses with Velajuel and Rakan and how easy you can counter them with this unit given the right circumstances.

I´ve only used the swift built in PvP, although I guess the violent one will perfectly work if its a fast one.

agsparks Profile Image
13 July 2017 13:05
Since I don't use Chilling in my NB10 team personally, would you happen to have tested if Chilling's passive goes through the speed cap? Kind of like how the speed buff let's you break the speed cap on boss? It would be something interesting to test.
KainMH3 Profile Image
15 July 2017 16:17
agsparks, As far as I know, speed debuff is the only way to become faster than the boss. No speed buff or passive can break the 130 speed cap of the lich. Maybe I´m wrong, but i checked it with my guildies and they all agree that no buff or passive can let your units go over 130 SPD.
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by , last update on 2019-08-15