Harp magician Water review

Is a natural 4 stars support monster: Stats, sources, skills and drop rates of Harp magician water

Harp magician
  • Monster Type: support
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%

Harp magician water awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 7
Summoners War water Mid Essence 15
Summoners War water High Essence 12
Awakening bonus: Increases Resistance by 25%

water Harp magician Buffs and Debuffs

Sleep - Skill: Tempting Dream
Continuous DMG - Skill: Nightmare Melody
Sleep - Skill: Nightmare Melody
Shield - Skill: Distorted Healing Music
Sleep - Skill: Distorted Healing Music

Name and description of water Harp magician's skills

Tempting Dream
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Nightmare Melody
Puts all enemies to sleep for 1 turn and inflicts Continuous Damage for 2 turns with a 50% chance, each. (Reusable in 4 turns)
Distorted Healing Music
Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)

How to get Water Harp magician

Mystical Scroll
Temple of Wishes
Mystical Summon (Crystals)
Legendary Scroll
Water Scroll

Mininum and maximum HP/ATK/DEF stats for any level of Harp magician Water

Stars Attack Defense Hp

Min: 175

Max: 297

Min: 199

Max: 339

Min: 3,045

Max: 5,175

Min: 238

Max: 404

Min: 271

Max: 460

Min: 4,140

Max: 7,020

Min: 323

Max: 549

Min: 368

Max: 626

Min: 5,625

Max: 9,555

Reviews

Harp magician Water Rating in PVP and PVE
Dungeon ( 4.2 / 5 )
Arena Defense ( 4.1 / 5 )
Arena Offense ( 4.5 / 5 )
Guild War Offense ( 4.1 / 5 )
Guild War Defense ( 4 / 5 )
ToA ( 4.4 / 5 )

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