Review, runes and strategy

Homunculus Water is a monster released in the Summoners War 3.0.2 update and is only obtainable by using the Crafting System.
His skills are not conventional but can be evolved through a new upgrading system, you can skill up through new items such as Frozen Water Crystal droppable in the new Rift Dungeons.
Also remember that homunculus can't be used for Defense in Arena or in the Guild Battle.

How to get Homunculus?

You can get the Water Homunculus in the Craft Building, first by getting the Fire Homunculus playing the new 5 Rift Dungeons
in order to obtain:

  • 250 Frozen Water Crystals
  • 500 Flaming Fire Crystals
  • 250 Whirling Wind Crystals
  • 500 Condensed Magic Crystals

Water Homunculus Rune Build

Revenge Nuker: for this build is essential to use Frost Ray - Fluctuate as first skill upgrade since this skill is an AoE attack. Rage/Revenge or Revenge x3 %Atk / Crit Dmg / %Atk with Crit rate and %attack substats 

Crowd Control build: Violent/Nemesis or Despair/Revenge - SPD / %HP / %HP with accuracy and Speed substats

In-depth stats about Homunculus could be retrieved on SWARFARM

Homunculus (Water Homunculus) Further Informations

Homunculus (Water ) Homunculus
  • Rating by users: 3.88 / 5 based on 438 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%

Homunculus ( water) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War water Mid Essence 10
Summoners War water High Essence 20
Awakening bonus:

Homunculus Skill Cost


The cost for evolving each skill:
First Skill Cost
  • 200 Water Crystals
  • 100 Shiny Light Crystals
  • 100 Pitch-black Dark Crystals
  • 200 Condensed Magic Crystals


Upgraded First Skill Cost
  • 400 Water Crystals
  • 200 Shiny Light Crystals
  • 200 Pitch-black Dark Crystals
  • 400 Condensed Magic Crystals


Second Skill Cost
  • 600 Water Crystals
  • 300 Shiny Light Crystals
  • 300 Pitch-black Dark Crystals
  • 600 Condensed Magic Crystals


Upgraded Second Skill Cost
  • 800 Water Crystals
  • 400 Shiny Light Crystals
  • 400 Pitch-black Dark Crystals
  • 800 Condensed Magic Crystals


Third Skill Cost
  • 1000 Water Crystals
  • 500 Shiny Light Crystals
  • 500 Pitch-black Dark Crystals
  • 1000 Condensed Magic Crystals


Homunculus Skills Reset
  • 150 Frozen Water Crystals
  • 150 Flaming Fire Crystals
  • 150 Whirling Wind Crystals
  • 300 Condensed Magic Crystals
  • plus 150 Crystals of the current element
Or 300 Crystals

Description, multipliers, cooltime and powerup of Homunculus's skills

Homunculus Frost Ray Frost Ray
Attacks the enemy target to Freeze the target for 1 turn with a 15% chance.
Homunculus Frost Ray - Purify Frost Ray - Purify
Attacks the enemy target to remove a beneficial effect and Freezes the target for 1 turn with a 15% chance.
Homunculus Frost Ray - Fluctuate Frost Ray - Fluctuate
Attacks all enemies to Freeze them for 1 turn with a 15% chance.
Homunculus Pulverizing Magic Bullet Pulverizing Magic Bullet
Attacks the enemy target to weaken the target's Defense for 2 turns.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Homunculus Icy Magic Bullet Icy Magic Bullet
Attacks all enemies to decrease their Attack Bar by 30% each with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Homunculus Pulverizing Magic Bullet - Amplify Pulverizing Magic Bullet - Amplify
Attacks the enemy target to inflict damage proportionate to the target's MAX HP and weakens the Defense for 2 turns.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Homunculus Pulverizing Magic Bullet - Fluctuate Pulverizing Magic Bullet - Fluctuate
Attacks all enemies to weaken the Defense for 2 turns.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Homunculus Icy Magic Bullet - Absorb Icy Magic Bullet - Absorb
Attacks all enemies to absorb their Attack Bar by 30% each with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rare +15%
  • Lv.6 Cooltime Turn -1
Homunculus Icy Magic Bullet - Chain Icy Magic Bullet - Chain
Attacks all enemies 3 times to decrease their Attack Bar by 30% each with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rare +15%
  • Lv.6 Cooltime Turn -1
Homunculus Ice Explosion Ice Explosion
Attacks all enemies and the cooldown of the [Ice Explosion] will be decreased by 1 turn each according to the number of enemies defeated.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Freeze Mind Freeze Mind
Attacks the enemy target to inflict damage proportionate to the target's MAX HP and reduces the target's Attack Bar to 0.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Frost Wind Frost Wind
Attacks all enemies to inflict damage and Freezes them for 1 turn.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Ice Mist Ice Mist
Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Passive Passive
[Not-Elemental-Not-King]: Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you'll be uncontrollable and die when the effect ends. [Automatic Effect]
Homunculus Pulverizing Magic Bullet - Amplify Pulverizing Magic Bullet - Amplify
Attacks the enemy target to inflict damage proportionate to the target's MAX HP and weakens the Defense for 2 turns.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Youtube Videos featuring Homunculus

Arena G2
Max skilled water homunculus with frost wind build testing in Arena by Archon
TOA Hard 90+
Homunculus Water session for TOA hard 90+ by Schizophrenic Gamer

How to get Water in Summoners War

You can obtain from Craft Building

How many Devilmon to max skill-up Homunculus?

13 Devilmons/Other are needed to power up all the skills of Homunculus (Water )

Mininum and maximum stats for any level of Homunculus

Form Stars Attack Defense Hp
Awakened

Min: 380

Max: 646

Min: 247

Max: 420

Min: 4,485

Max: 7,635

Awakened

Min: 517

Max: 878

Min: 336

Max: 571

Min: 6,105

Max: 10,380

Unawakened

Min: 342

Max: 581

Min: 238

Max: 404

Min: 4,140

Max: 7,020

Unawakened

Min: 465

Max: 790

Min: 323

Max: 549

Min: 5,625

Max: 9,555

Homunculus Water Rating in PVP and PVE

Dungeon ( 4.6 / 5 )
Arena Defense ( 2 / 5 )
Arena Offense ( 4.4 / 5 )
Guild War Offense ( 4.5 / 5 )
Guild War Defense ( 2 / 5 )
ToA ( 4.7 / 5 )
Raid Battle ( 4.1 / 5 )
Farming ( 4.7 / 5 )

Your opinions



by , last update on 2017-09-20