Water Paladin (Josephine)

Review, runes and strategy

Josephine is a great hp tank monster in Summoners War.

On Awankened form, her first skill has 50% chance to stun when max skillupped and it doesn't glance. This is very good especially if you build her with Revenge runes.

As othe Paladins,the second skill has provoke effect and removes beneficial effect on target by attacking 2 times: this skill can be an effective counter to Teomars' passive, which grants him endure state.

The third skill is a passive similar to Juno's one: when Josephine is under unability effect (stun, freeze and sleep effect) she cleanses herself and puts a shield of 20% of her max hp on all allies. Then she instantly gains another turn. This skill has 3 turn cooldown on max skillup.

She can be a good counter to Hathor and Mo Long in Pvp, especially in RTA.

Josephine Rune Build

PvP build: Violent/Will or Violent/Revenge - SPD / %HP / %HP with lots of HP, defense and accuracy substats

PvE build: Violent/Tolerance or Violent/Revenge - SPD / %HP / %HP with lots of HP, defense and accuracy substats

Josephine (Water Paladin) Further Informations

Josephine (Water Paladin) Josephine
  • Rating by users: 3.06 / 5 based on 14 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%

Josephine (Paladin water) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War water Mid Essence 10
Summoners War water High Essence 20
Awakening bonus: Strengthen skill [Justice Strike]

Non awakened form

Description, multipliers, cooltime and powerup of Josephine's skills

Josephine Leader Skill Leader Skill:
Increases the Accuracy of ally monsters Guild Battles by 55%.
Josephine Justice Strike Justice Strike
400%
Attacks and Stuns the enemy for 1 turn with a 15% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Josephine Justice Strike (Strengthened) Justice Strike (Strengthened)
400%
Attacks and stuns the enemy for one turn with a 35% chance. Your attacks won't land as Glancing Hits.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Josephine Fury of Punishment Fury of Punishment
300% x2
Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Josephine Heavenly Blessing (Passive) Heavenly Blessing (Passive)
Removes all of the harmful effects on you when you're under inability effects and creates a shield that's proportionate to 20% of your HP on allies for 2 turns. You'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

Youtube Videos featuring Josephine

Test and Gameplay
Josephine review and gameplay by Shreddedpuzzle

How to get Water Paladin in Summoners War

You can obtain Paladin from Mystical Scroll , Mystical Summon (Crystals) , Temple of Wishes , Water Scroll , Legendary Scroll

How many Devilmon to max skill-up Josephine?

18 Devilmons/Other Paladin are needed to power up all the skills of Josephine (Water Paladin)

Mininum and maximum stats for any level of Josephine

Form Stars Attack Defense Hp
Awakened

Min: 285

Max: 484

Min: 285

Max: 484

Min: 5,340

Max: 9,075

Awakened

Min: 387

Max: 659

Min: 387

Max: 659

Min: 7,260

Max: 12,345

Unawakened

Min: 276

Max: 468

Min: 266

Max: 452

Min: 4,710

Max: 7,995

Unawakened

Min: 375

Max: 637

Min: 362

Max: 615

Min: 6,390

Max: 10,875

Josephine Water Rating in PVP and PVE

Dungeon ( 2.4 / 5 )
Arena Defense ( 3.3 / 5 )
Arena Offense ( 2.8 / 5 )
Guild War Offense ( 3.4 / 5 )
Guild War Defense ( 3.8 / 5 )
ToA ( 3.2 / 5 )
Raid Battle ( 2.6 / 5 )
Farming ( 3 / 5 )

Your opinions



by , last update on 2017-12-15