Review, runes and strategy

Mao (Water Drunken Master) is a good attack unit in Summoners War with single target ignore defense in first skill! Despite his reputation we think it is a very underrated monster, especially for a natural 3 star. He is an attack monster with healing capabilities (based on ATK) + critical hit protection for 2 turns on all allies once every 3 turns, a pretty nice first skill (like any other drunken masters) that ignore defense and puts an attack break debuff with 80% chance (without skillups), and last but not least his third skill has a huge multiplier and functions as an half-bernard by applying 15% attack bar boost + speed buff on all allies.

We found him very useful in Fire Raid Beast, Dragon B10 and Giant B10 as a DPS unit + sustain, and as a good plus he is easily skillable because you can find Drunken Masters even using Unknown Scrolls.

If you are familiar with him feel free to share your experience in the comment section!

Mao (Water Drunken Master) Suggested Runes

Healer + Damage: Fatal/Blade full atk% (speed substats)
Pure nuker: Rage/Blade atk%/crit damage/atk%
FIre raid front line: Guard/Broken Atk% /CD%/atk%

 

In-depth stats about Mao could be retrieved on SWARFARM

Mao (Water Drunken Master) Further Informations

Mao (Water Drunken Master) Mao
  • Rating by users: 3.87 / 5 based on 73 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%

Mao (Drunken Master water) awakening materials:

Summoners War Magic Low Essence 5
Summoners War Magic Mid Essence 10
Summoners War water Low Essence 10
Summoners War water Mid Essence 15
Awakening bonus: Increases Critical Rate by 15%

Non awakened form

Description, multipliers, cooltime and powerup of Mao's skills

Mao Rolling Punch Rolling Punch
180%
Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
Mao One More Drink One More Drink
240%
Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooldown Turn -1
Mao Seal Punch Seal Punch
720%
Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Mao Leader Skill Leader Skill:
Increases the HP of ally monsters in Guild Content by 21%.

Youtube Videos featuring Mao

Fire Raid Beast test
Schizophrenic Gamer review

How to get Water Drunken Master in Summoners War

You can obtain Drunken Master from Unknown Scroll , Mystical Scroll , Mystical Summon (Crystals) , Social Summon

How many Devilmon to max skill-up Mao?

13 Devilmons/Other Drunken master are needed to power up all the skills of Mao (Water Drunken master)

Mao skills Buffs and Debuffs

Decrease ATK Summoners War Decrease ATK - Rolling Punch
Increase ATK SPD Summoners War Increase ATK SPD - Seal Punch

Mininum and maximum stats for any level of Mao

Form Stars Attack Defense Hp
Awakened

Min: 158

Max: 284

Min: 119

Max: 214

Min: 1,860

Max: 3,345

Awakened

Min: 227

Max: 386

Min: 171

Max: 291

Min: 2,670

Max: 4,545

Awakened

Min: 309

Max: 525

Min: 233

Max: 396

Min: 3,630

Max: 6,180

Awakened

Min: 420

Max: 714

Min: 316

Max: 538

Min: 4,935

Max: 8,400

Unawakened

Min: 128

Max: 231

Min: 119

Max: 214

Min: 1,740

Max: 3,135

Unawakened

Min: 185

Max: 315

Min: 171

Max: 291

Min: 2,520

Max: 4,275

Unawakened

Min: 252

Max: 428

Min: 233

Max: 396

Min: 3,420

Max: 5,805

Unawakened

Min: 342

Max: 582

Min: 316

Max: 538

Min: 4,650

Max: 7,905

Mao Water Rating in PVP and PVE

Dungeon ( 4.6 / 5 )
Arena Defense ( 3.7 / 5 )
Arena Offense ( 4.6 / 5 )
Guild War Offense ( 3 / 5 )
Guild War Defense ( 3 / 5 )
ToA ( 4 / 5 )
Raid Battle ( 3.6 / 5 )
Farming ( 4.5 / 5 )

Your opinions



by , last update on 2020-07-29