Water Joker (Sian)

Review, runes and strategy

Sian (Water Joker) is a nice attack monsters in Summoners War despite you will tend to hate him because of its own color, it's not yellow and it doesn't ignore defense :)
We wouldn't say Sian the Water Joker is only food especially for early players, if you are end-game we will only suggest you to keep one in the storage just ini case com2us will buff him in the future.

Once awakened he can revive himself back and could help in dungeons due to his +33% increase of HP to all the allies.
In arena defense is pretty much similar to Dagora (Water Warbear) that gives 15% in dungeons and arena and revives from death, but it is worse because
water warbear can also heal himself and apply a defense buff with Crouch skill after coming back from death.

In arena offense instead you can try team him up with Argen (Wind Vampire) to take advantage of Sian's AOE random weaking effects with Argen's third skill
that scales up basing on the number of debuffs on the enemy.

Sian Water Joker Rune Build

Crowd Control - Despair/Focus (Spd/Atk%/Acc%)
Damage - Fatal/Blade (Spd/CR%/Atk%)

Sian (Water Joker) Further Informations

Sian (Water Joker) Sian
  • Rating by users: 3.15 / 5 based on 14 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
103 15% 50% 15% 0%

Sian (Joker water) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War water Mid Essence 20
Summoners War water High Essence 10
Awakening bonus: New Skill: Acquire [Revival Magic (Passive)]

Non awakened form

Description, multipliers, cooltime and powerup of Sian's skills

Sian Leader Skill Leader Skill:
Increases the HP of ally monsters in the Dungeons by 33%.
Sian Flying Cards Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70%.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Sian Surprise Box Surprise Box
Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Sian Revival Magic (Passive) Revival Magic (Passive)
Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect] (Reusable in 8 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

How to get Water Joker in Summoners War

You can obtain Joker from Mystical Scroll , Mystical Summon (Crystals) , Water Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Sian?

12 Devilmons/Other Joker are needed to power up all the skills of Sian (Water Joker)

Sian skills Buffs and Debuffs

Unrecoverable Summoners War Unrecoverable - Flying Cards
Decrease ATK SPD Summoners War Decrease ATK SPD - Surprise Box
Stun Summoners War Stun - Surprise Box
Immunity Summoners War Immunity - Revival Magic (Passive)
Invincible Summoners War Invincible - Revival Magic (Passive)

Mininum and maximum stats for any level of Sian

Form Stars Attack Defense Hp

Min: 265

Max: 452

Min: 140

Max: 238

Min: 3,345

Max: 5,700


Min: 361

Max: 613

Min: 190

Max: 323

Min: 4,560

Max: 7,755


Min: 491

Max: 834

Min: 258

Max: 439

Min: 6,195

Max: 10,545


Min: 244

Max: 416

Min: 129

Max: 220

Min: 3,045

Max: 5,175


Min: 333

Max: 565

Min: 176

Max: 299

Min: 4,140

Max: 7,020


Min: 452

Max: 769

Min: 239

Max: 406

Min: 5,625

Max: 9,555

Sian Water Rating in PVP and PVE

Dungeon ( 3.8 / 5 )
Arena Defense ( 2.8 / 5 )
Arena Offense ( 3.3 / 5 )
Guild War Offense ( 3.3 / 5 )
Guild War Defense ( 2.8 / 5 )
ToA ( 3 / 5 )
Raid Battle ( 3 / 5 )
Farming ( 3.3 / 5 )

Your opinions

by , last update on 2017-09-19

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