Review, runes and strategy

Theomars, the Water Ifrit, is one of the best nukers in Summoners War: despite of being a water monster he can deal significant damage even to wind monsters thanks to his passive skill that always grants him elemental advantage when attacking.

That also means that he is unpredictable when facing it in Arena, always having elemental advantage, he will attack without following elemental weakness patterns.

Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed.

His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. 

His third skill is a passive one that makes him have always elemental advantage against the enemy when he's attacking: this implies that both first and second skill will not glance, hence there is a full probability that continous damage from first skill and defense break from second skill will land.

Usually used in PVP, he can find place in PVE teams when users laks of better nuker (generally AoE nukers like Zaiross or some Chimeras) because his first skill puts DOT and that's good against bosses such as Dragon B10 or Giant B10.

Theomars is a must have for every player, you can summon him with 100 Ifrit Summoning Pieces that you can buy from the Guild Shop: 10 Ifrit Summoning Pieces costs 450 Guild Points and remeber, you can buy 10 pieces at maximum twice a week.

Theomars Rune Build

- Beginner: Rage/Blade - ATK / Crit D / ATK with speed, crit rate, crit damage and attack substats.

- Mid/late game: Violent/Revenge or Violent/Nemesis SPD / Crit D / ATK with speed, crit rate, crit damage and attack substats.

- PvP Violent/Will - SPD / Crit D / ATK or hybrid build HP / Crit Damage / ATK with speed, crit rate, crit damage and attack substats.

In-depth stats about Theomars could be retrieved on SWARFARM

Theomars (Water Theomars) Further Informations

Theomars (Water ) Theomars
  • Rating by users: 4.51 / 5 based on 202 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Theomars ( water) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Theomars's skills

Theomars Leader Skill Leader Skill:
Increases the Critical Rate of ally monsters by 24%.
Theomars Mega Smash Mega Smash
((Spd+210) / 0.7)%
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Theomars Triple Crush Triple Crush
190% x3
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Theomars Elemental King (Passive) Elemental King (Passive)
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 4 turns)

Youtube Videos featuring Theomars

Complete Guide
Test and Review by YDCB

How to get Water in Summoners War

You can obtain from Guild Shop

How many Devilmon to max skill-up Theomars?

10 Devilmons/Other are needed to power up all the skills of Theomars (Water )

Theomars skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Mega Smash
Decrease DEF Summoners War Decrease DEF - Triple Crush
Endure Summoners War Endure - Elemental King (Passive)

Mininum and maximum stats for any level of Theomars

Form Stars Attack Defense Hp
Awakened

Min: 356

Max: 605

Min: 257

Max: 436

Min: 4,710

Max: 7,995

Awakened

Min: 484

Max: 823

Min: 349

Max: 593

Min: 6,390

Max: 10,875

Unawakened

Min: 314

Max: 533

Min: 252

Max: 428

Min: 4,350

Max: 7,380

Unawakened

Min: 426

Max: 725

Min: 342

Max: 582

Min: 5,910

Max: 10,050

Theomars Water Rating in PVP and PVE

Dungeon ( 4.4 / 5 )
Arena Defense ( 4.5 / 5 )
Arena Offense ( 4.9 / 5 )
Guild War Offense ( 4.8 / 5 )
Guild War Defense ( 4.7 / 5 )
ToA ( 4.3 / 5 )
Raid Battle ( 4.2 / 5 )
Farming ( 4.3 / 5 )

Your opinions

KainMH3 Profile Image
19 March 2017 12:08
One of the best single target nukers of this game, Theomars have a unique passive skill that makes him invincible for one turn when his health drops to zero and also grants him elemental advantage when targeting an enemy. That means only passives like Molly´s one will make Theomars glance. Elemental affinity also grants a critical rate bonus, so all this features make Theomars one of the most all-terrain nukers both in PvP and PvE battles. This unit really shines when paired with a top healer like Ariel, Chasun or even Harmonia. If his health drops to zero, he will be granted with an invicible shield untill he gets another turn, giving the healer a chance to recover his health bar before diying. This is extremely annoying when paired with Chasun, as Chasun´s third skill can heal even through disturb recovery effects. Another annoying thing when you fight a Theomars is that he can shoot to any target, making him quite unpredictable in defense. However, based in experience, I can swear that if you have a Lushen in your team, Theomars will ALWAYS shoot Lusen before any other monster. Now, if it´s you the one who have Theomars in your team, remember some facts: FIRST, Try to rune him Violent/Will unles you have an extremely fast unit that can grant him inmunity. SECOND, always pair Theomars with a strong healer, or at least a unit that can shield him like Betta, Woosa or Khmun. THIRD, never use %ATK on slot2 unless you have really godly runes with huge SPD substats. Theomars only need speed and attack power, so rune him SPD/CrDam/ATK with high critical rate and some Accuracy subs in order to make his second skill work properly. Remember that his deadly skill is the first one, and that skill is scaled by speed, so FOURTH, try to use Theomars with a speed leader/buffer or with both of them if possible. Ive tried mine with Vanessa+Bernard and the damage output have increased considerably.
batmanrevived Profile Image
20 March 2017 22:55
Awesome review kain, i have him violent/revenge because i love see him do 15-20k damage back when attacked. Do you think he is better on will for arena defense (and why?) My AD at the moment is him with a 250 speed willed chloe + molly + tyron leader.
KainMH3 Profile Image
21 March 2017 06:04
If you use a high speed inmunity buffer like Chloe, you dont need will. Theo shines with speed leaders, and your AD team looks pretty good.
mrbotels Profile Image
19 June 2017 06:02
I just got 2 NB5s within a month. One is Theomars and the other is Zaiross. Still confused on who to prioritize. Who do you recommend to 6* first?
KainMH3 Profile Image
09 November 2017 13:29

I would like to drop here some thoughts about how to use Thromars in GW, as I think he´s a top monster for this purpose, both in offense and defense tasks.

The general strategy is to nuke things with Theo while you boost and protect him with another two units, and you can do it with easy to farm monsters if you don´t have any other of the recomended.

One of the monsters needed is a speed leader, and I really recomend KHMUN for this role. Khmun is not only a great speed leader, but his great shield will really help Theomars to survive. Besides, Khmun can also deal some good damage with his S2 so he can help Theo to finish damaged enemies.

The other monster is a healer. Here you can use a Beast Monk like RITESH if youre lucky enough to have one, or even ARIEL can bean awesome option. However the most common partner of Theo is CHASUN, as she can both buff the atack and recover health through Heal Block debuff. After a lot of testing, I´ve found another very good (and extremely easy to obtain) companion for Theomars: RACUNI, the fire Harg. He´s not a top healer but can clean debuffs on theo, heal him and give extra turns. Very good option and specially annoying in defense. And just to finish, the best choice for me is ELADRIEL. Its is true that Eladriel can only heal, he can´t clean debuffs break defense or boost the attack, but in GW is very easy to lose one monster due to concentrated enemy attacks, and the chance to revive Theomars or even Khmun if he falls is really decisive in the battle. So be warned thar the Khmun+Theomars+Eladriel GWD is really hard to defeat.

So if you like this idea, remeber that you can aim for Khmun is the summoning stones rotations and that Racuni is an easy to get nat3. Once you have Theomars it won´t be difficult to get the other two monsters with some patience. With Khmun+Theomars+Racuni is quite enough to test this GW setup both in attack and defense. Then if you get or already have monsters like Chasun, you can always use them too.

Also if any of you have specific GWD strategies for Theomars you can drop them here and help the other players to know them.

Sepheroth420 Profile Image
10 November 2017 22:16
i like the Ariel, Theo, Chasun team, i have used that in the past, but i also like to use the Verad, Theo, Chasun team as a Tanky Chasun and Verad is hard to kill in one turn, and theo has 0Hp Immunity, and chasun can fully charge his hp on her turn. Verad so he can freeze the enemy team not once but twice with his S2 and S3, and while there frosen Chasuns att buff on theo so he can blast the enemy while they cant move. this works for me most of the time, but the Verad has to be a little fast to freeze before the team can do much damage. he needs to move if not first 2nd or 3rd. 
Gokaa Profile Image
03 January 2018 11:11
Would you use devilmons on Theomars ? I'm not sure it is worth or not. And I have to skill up both Raki and Laika now :/
I don't really know what to do
KainMH3 Profile Image
05 January 2018 17:59

For me the use of Devilmons on Theomars is 100% worth it. Theo is a top nuker, and a must have in my humble oppinion, so full developing him is a must too.

Right now I don´t regret any of the devilmons I invested in him

Gokaa Profile Image
12 January 2018 07:18
Thanks Kain. I've finish the skill up for Theomars and you were right, it is really worth it !
bestsummoner Profile Image
12 January 2018 12:02
I was happy and proud of my Spd/CD/ATK theomars with > 1500 atk 85% Crit rate, 180% critical damage and 210 Speed. Last free rune removal i decided to rune him HP% instead of Speed, the result?
OP!! now he is suitable in GW offense and defense even for siege. A good GWO and GWD team i found is Theomars, Chasun, Iris where chasun goes before Theo so she can spread atk buff, iris is a fantastic stabilizer for this team and she brings strip, heal, and some CC capabilities especially because she is runed despair / revenge.
KainMH3 Profile Image
12 January 2018 23:27
Can you just drop a screenshot of the stats here?
and what's the rune build? Violent/
bestsummoner Profile Image
20 January 2018 16:27

sorry can't go for a screenshot right (it's not so fast to post screenshot here, they should consider upgrading this form ;) btw my theomars after FRR is

+11852 HP,
+1044 atk,
+314 DEF
+72 spd
73% CR
141% CD
49%RES
0% Acc

def break goes despite the 0 acc i think due to the elemental advantage. after this rerun (violent / revenge - hp% CD ATK%) he is more viable in any content, i use him in Necro B10 (theo leader, fuco, colleen wind homu, ethna - 1:20 run about 95% win rate), fire raid beast, Arena Offense, guild war defense (yes runed HP he tricks many :) GWO also and siege.

Happy having him less squishy I'll never revert to the spd rune :)


KainMH3 Profile Image
21 January 2018 10:46

Nice stats, however I really think you can improve the HP if you use grindstones or get runes with better substats.

I´ve tried many builds with Theomars and the only one I like is Violent/Will, as is the only that let you face Seara teams with guarantees. I have my tactics to approach the Seara+Orion+Nuker GW defenses, but it would be impossible to do it without a will Theomars.

Concening stats, I´ll screenshot mine. I know hes a little slow, but hits like a truck :)

Vio/Will Badass nuker

KainMH3 Profile Image
30 January 2018 19:23

Testing the new images function...


Aminmerhi Profile Image
12 September 2018 13:37

gg man awesome theomars he should do some awesome damage 

SIckshot Profile Image
06 February 2018 05:01

Hi Folks,

Is it ok to fill in Chasun's spot with Emma? i've been playing for more less than 3 months now and have Emma, Khmun, Vero, Baretta, Sigmarus and Theo. They are my main monsters as of now.

KainMH3 Profile Image
08 February 2018 18:36

Not the best place to ask for Chasun or Emma, I guess. This is feedback about THEOMARS.

KainMH3 Profile Image
09 October 2018 17:42

Hello again. I want to present you a new concept monster, that I've called "Theorminator" XD
The "Theorminator" philosophy consists in getting 200+ SPD with a %ATK rune in position#2, getting a badass nuker that can blast almost anything. If you can get it, you will enjoy an awesome nuker. Work on it!

Theorminator stats
Theorminator build and rune#2 detail
Amalk Profile Image
04 June 2019 19:39

Have a noob question for you guys: if you had summoned a second Theomars (yes, it was today my 5th Ifrit summon, and pulled Theo at last, then got another from the Ifrit summoning scoll from the mission after you pull the 5th Ifrit, so I have 2 unskilled 5* Theo at the moment), would you feed him to one of his brothers (for me, wether Theo, Elsharion or Akhamamir; my Tesarion & Vero are fully skilled now) or would you consider... building a second Theo? Could it make sense for you guys? Would you be kind enough to explain your line of reasoning? Many thanks!

KainMH3 Profile Image
05 June 2019 14:00

First of all: There are no "noob" questions. All questions are interesting and all are done by a reason.
I consider building a second Theo, indeed, I´ve done it, BUT it´s quite an end game task. Theomars only work fine when full skilled, and he needs a good Violent/Will set to avoid being CCed in the first turn. So i´ll focus first in having a "top" first Theomars and then slowly start building the second one.
In my case, I´m still summoning ifrits in order to max skill Tesarion and once I finish him I´ll keep on summoning more ifrits to skill my second Theomars.
So the answer I´ll give to you is: Build a second but only after the first one is full runed and skilled.
The best point of having 2 Theomars (in my opinion) is to build 2xKhmun + Theo + Healer teams for attack and defense in GvG battles.

Amalk Profile Image
06 June 2019 11:34

Thx my friend! Thx also for all your other comments, I've been reading them for about a year now and they have always been stimulating and food for thought.

KainMH3 Profile Image
07 June 2019 17:06

It´s a pleasure knowing my feedback can help you out. Thanks for the comment, I appreciate it :)

Mafrank83 Profile Image
06 June 2019 13:57

Ive found, through a lot of my own mistakes starting out, is that you dont want to have too many projects. Finish one project and make them the best you can before you move on to another.

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by , last update on 2023-09-21