Water Ifrit (Theomars)

Review, runes and strategy

Theomars is a good nuker: despite of being a water monster he can deal significant damage even to wind monsters thanks to his passive that always grants him elemental advantage when attacking.

That also means that he is unpredictable when facing it in arena, always having elemental advantage, he will attack without following elemental weakness patterns.

Usually used in PVP, he can find place in PVE teams when users laks of better nuker (like Perna or Sigmarus) because his first skill puts DOT

Suggested runes:
- Beginner: Rage/Blade - ATK / Crit D / ATK
- Mid/late game: Violent/Revenge or Violent/Nemesis SPD / Crit D / ATK

Theomars (Water Ifrit) Further Informations

Theomars (Water Ifrit) Theomars
  • Rating by users: 4.48 / 5 based on 14 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%

Theomars (Ifrit water) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War water Mid Essence 10
Summoners War water High Essence 20
Awakening bonus: Increases Critical Rate by 15%.

Non awakened form

Description, multipliers, cooltime and powerup of Theomars's skills

Theomars Leader Skill Leader Skill:
Increases the Critical Rate of ally monsters by 24%.
Theomars Mega Smash Mega Smash
((Spd+210) / 0.7)%
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Theomars Triple Crush Triple Crush
190% x3
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Theomars Elemental King (Passive) Elemental King (Passive)
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)

Youtube Videos featuring Theomars

Complete Guide
Test and Review by YDCB

How to get Water Ifrit in Summoners War

You can obtain Ifrit from Guild Shop

How many Devilmon to max skill-up Theomars?

10 Devilmons/Other Ifrit are needed to power up all the skills of Theomars (Water Ifrit)

Theomars skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Mega Smash
Decrease DEF Summoners War Decrease DEF - Triple Crush
Endure Summoners War Endure - Elemental King (Passive)

Mininum and maximum stats for any level of Theomars

Form Stars Attack Defense Hp

Min: 356

Max: 605

Min: 257

Max: 436

Min: 4,710

Max: 7,995


Min: 484

Max: 823

Min: 349

Max: 593

Min: 6,390

Max: 10,875


Min: 314

Max: 533

Min: 252

Max: 428

Min: 4,350

Max: 7,380


Min: 426

Max: 725

Min: 342

Max: 582

Min: 5,910

Max: 10,050

Theomars Water Rating in PVP and PVE

Dungeon ( 4.3 / 5 )
Arena Defense ( 4.3 / 5 )
Arena Offense ( 4.9 / 5 )
Guild War Offense ( 4.8 / 5 )
Guild War Defense ( 4.9 / 5 )
ToA ( 4.4 / 5 )
Raid Battle ( 4.1 / 5 )
Farming ( 4.2 / 5 )

Your opinions

KainMH3 Profile Image
19 March 2017 12:08
One of the best single target nukers of this game, Theomars have a unique passive skill that makes him invincible for one turn when his health drops to zero and also grants him elemental advantage when targeting an enemy. That means only passives like Molly´s one will make Theomars glance. Elemental affinity also grants a critical rate bonus, so all this features make Theomars one of the most all-terrain nukers both in PvP and PvE battles. This unit really shines when paired with a top healer like Ariel, Chasun or even Harmonia. If his health drops to zero, he will be granted with an invicible shield untill he gets another turn, giving the healer a chance to recover his health bar before diying. This is extremely annoying when paired with Chasun, as Chasun´s third skill can heal even through disturb recovery effects. Another annoying thing when you fight a Theomars is that he can shoot to any target, making him quite unpredictable in defense. However, based in experience, I can swear that if you have a Lushen in your team, Theomars will ALWAYS shoot Lusen before any other monster. Now, if it´s you the one who have Theomars in your team, remember some facts: FIRST, Try to rune him Violent/Will unles you have an extremely fast unit that can grant him inmunity. SECOND, always pair Theomars with a strong healer, or at least a unit that can shield him like Betta, Woosa or Khmun. THIRD, never use %ATK on slot2 unless you have really godly runes with huge SPD substats. Theomars only need speed and attack power, so rune him SPD/CrDam/ATK with high critical rate and some Accuracy subs in order to make his second skill work properly. Remember that his deadly skill is the first one, and that skill is scaled by speed, so FOURTH, try to use Theomars with a speed leader/buffer or with both of them if possible. Ive tried mine with Vanessa+Bernard and the damage output have increased considerably.
batmanrevived Profile Image
20 March 2017 22:55
Awesome review kain, i have him violent/revenge because i love see him do 15-20k damage back when attacked. Do you think he is better on will for arena defense (and why?) My AD at the moment is him with a 250 speed willed chloe + molly + tyron leader.
KainMH3 Profile Image
21 March 2017 06:04
If you use a high speed inmunity buffer like Chloe, you dont need will. Theo shines with speed leaders, and your AD team looks pretty good.
mrbotels Profile Image
19 June 2017 06:02
I just got 2 NB5s within a month. One is Theomars and the other is Zaiross. Still confused on who to prioritize. Who do you recommend to 6* first?
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by , last update on 2017-09-22

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