Review, runes and strategy

In-depth stats about Charlotte could be retrieved on SWARFARM

Charlotte (Wind Charlotte) Further Informations

Charlotte (Wind ) Charlotte
  • Rating by users: 4.51 / 5 based on 153 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Charlotte ( wind) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Charlotte's skills

Charlotte Leader Skill Leader Skill:
Increases the Critical Rate of ally monsters with Wind attribute by 38%.
Charlotte Help Me, Teddy Help Me, Teddy
Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Damage +10%
Charlotte Toy Knight Toy Knight
Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
Charlotte Wind Guardian Angel Wind Guardian Angel
170% x3
Attacks all enemies 3 times. Each attack decreases their Attack Bar by 30%, and has a 40% chance to increase the enemy's chances of landing a Glancing Hit for 2 turns. Afterwards, increases the Attack Bar of all allies by 30% additionally. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Cooltime Turn -1

How to get Wind in Summoners War

You can obtain from Mystical Scroll , Mystical Summon (Crystals) , Wind Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Charlotte?

13 Devilmons/Other are needed to power up all the skills of Charlotte (Wind )

Charlotte skills Buffs and Debuffs

Sleep Summoners War Sleep - Help Me, Teddy
Stun Summoners War Stun - Toy Knight
Increased chances of missing Summoners War Increased chances of missing - Wind Guardian Angel

Mininum and maximum stats for any level of Charlotte

Form Stars Attack Defense Hp

Min: 366

Max: 622

Min: 261

Max: 444

Min: 4,485

Max: 7,635


Min: 497

Max: 845

Min: 355

Max: 604

Min: 6,105

Max: 10,380


Min: 299

Max: 509

Min: 257

Max: 436

Min: 4,485

Max: 7,635


Min: 407

Max: 692

Min: 349

Max: 593

Min: 6,105

Max: 10,380

Charlotte Wind Rating in PVP and PVE

Dungeon ( 4.5 / 5 )
Arena Defense ( 4.2 / 5 )
Arena Offense ( 4.6 / 5 )
Guild War Offense ( 4.6 / 5 )
Guild War Defense ( 4.5 / 5 )
ToA ( 4.6 / 5 )
Raid Battle ( 4.3 / 5 )
Farming ( 4.8 / 5 )

Your opinions

KainMH3 Profile Image
16 September 2017 16:00

Very nice unit to have, but far from being a game changer (IMO between all the Occult Girls only Anavel is a top tier unit). After the v3.5.4 buff, his utility has increased as she has gained debuffs and a very important increase in the S3 ATB reduction.

Concerning runes, the problem with Charlotte is that we have "too many" options to build her and we must choose one. The three main builds of this wind Occult Girl are:

-YOLO FIGHTER: use an All-attack set Fatal or Rage ATK/CrDam/ATK and get a unit that can protect her before she gets her turn (i.e. Chloe). This build work wonders as long as you make sure she can properly attack, as she will be both slow and squishy.

-CROWD CONTROL: obviously, rune her Despair ATK/CrDam/ATK or even better SPD/CrDam/ATK. The 3rd skill can work wonders here, specially if the enemy is not using inmunity. This is the best PvE build.

-UTILITY DEBUFFER: go Violent SPD/CrDam/ATK. This is the build I use and althroug she´s not as deadly as with Fatal or Rage, when she procs and can perform 2 AoE attacks in a row she can be the MVP of the battle. This is the most funny way to use her as the battle can change every time she procs and you can get extra debuffs or stuns for free.

Now, as a general review, Charlotte is a nice attacker  full of AoE debuffs and with a built in extra turn in the first skill. The only reason why she is not a game changer is because the activation percentages of the debuffs and ATB reduction are not very high ones. She gets a 30% chance of extra turn with the S1, 60% debuff chance in S2 and 50% in S3, all of them modified by Accuracy and enemy Resistance.

She´s however a very fun to use monster and as long as she has a good healer/reviver with her, she can be a real pain for any water team.

KainMH3 Profile Image
21 October 2017 17:25

Review Update: Tested this unit in TOAH this month and I´m surprised with the outstanding results. Shés so good that has replaced Aria in my standard TOAH team. The best point is that with S3 she can "steal" a whole turn from all enemies giving the team time enough to use more CC, defuffs and nuking. Also when she procs and you can use S3 and S2 in the same turn, it´s a fucking joke: nearly all enemies stunned and with the attack bar set to zero.

I´ve also been using her in GW and Arena. Her use is specific, she not an "all terrain" unit, but can easily be MVP when given the right circumstances. To be honest, I really lack a good stripper to use with her, and thats a pity cause with an AoE stripper Charlotte can be a real pain in the ass.

Overall she´s much better unit than I thought. One easy tactic in some GW (very situational) is to bring Bernard, Charlotte and Lushen. Bernard boosts ATB, Charlotte uses S3, Lushen uses S3, battle won XD.

Sepheroth420 Profile Image
21 October 2017 21:29
ive pulled anavel and rica, im just waiting on this unit. 
KainMH3 Profile Image
22 October 2017 07:01
You're just lucky enough to have Anavel. She's a top unit. Gratz
MrNiceBrice Profile Image
20 April 2020 19:06

Charlotte is VERY useful. She was my first 5 star, and she dominated all the battles. She decreases attack bar and attack speed, and after wards, increases all allies’ attack bar by 25%! Put her on Despair Focus, and she kills the competition! She stuns like crazy! This unit is the best!

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by , last update on 2023-06-05