Review, runes and strategy

Homunculus Wind is a monster released in the Summoners War 3.0.2 update and is only obtainable by using the Crafting System.
His skills are not conventional but can be evolved through a new upgrading system
also remember that homunculus can't be used for Defense in Arena or in the Guild Battle.

How to get Homunculus?

You can get the Wind Homunculus in the Craft Building, first by getting the Fire Homunculus playing the new 5 Rift Dungeons
in order to obtain:

  • 250 Frozen Water Crystals
  • 500 Flaming Fire Crystals
  • 250 Whirling Wind Crystals
  • 500 Condensed Magic Crystals

 

Wind Homunculus Suggested Runes and Path

Choose the wind Homunculus if you are missing a good unit for Rift of Worlds and for Necropolis B10 auto,
Runed full damage + revenge it can bring you to the next step in terms of sustainability and DPS, in this case we had a pretty good experience with the Magic Bullet Madness path (hitting a branded boss 5 times will make you really satisfied)

Wind Homunculus in Raid Beasts Dungeons

This Homunculus is very good to use against some of the Raid dungeon Beasts, since he has a great set of skills that deal a lot of damage and puts many useful weakening effect on the enemy. Very effective are Air Magic Bullet - Brand which decreases attack speed and leaves brand effect on target and Magic Bullet Madness which deals more damage if there is only one target.

He is very good in the Water Raid dungeon and ain the Dark Raid Dungeon but can be used also against the other elements.

Wind Homunculus Rune Build

Violent Build: Violent/Revenge or Violent/Blade - %ATK / %Crit Dmg / %ATK with Crit rate %ATK accuracy and speed substats

Nuker Build: Rage/Revenge or Rage/Blade - %ATK / %Crit Dmg / %ATK with Crit rate %ATK accuracy and speed substats

In-depth stats about Homunculus could be retrieved on SWARFARM

Homunculus (Wind Homunculus) Further Informations

Homunculus (Wind ) Homunculus
  • Rating by users: 3.50 / 5 based on 218 reviews

    Monster Type: attack

Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%

Homunculus ( wind) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War wind Mid Essence 10
Summoners War wind High Essence 20
Awakening bonus:

Homunculus Skill Cost


The cost for evolving each skill:
First Skill Cost
  • 200 Wind Crystals
  • 100 Shiny Light Crystals
  • 100 Pitch-black Dark Crystals
  • 200 Condensed Magic Crystals


Upgraded First Skill Cost
  • 400 Wind Crystals
  • 200 Shiny Light Crystals
  • 200 Pitch-black Dark Crystals
  • 400 Condensed Magic Crystals


Second Skill Cost
  • 600 Wind Crystals
  • 300 Shiny Light Crystals
  • 300 Pitch-black Dark Crystals
  • 600 Condensed Magic Crystals


Upgraded Second Skill Cost
  • 800 Wind Crystals
  • 400 Shiny Light Crystals
  • 400 Pitch-black Dark Crystals
  • 800 Condensed Magic Crystals


Third Skill Cost
  • 1000 Wind Crystals
  • 500 Shiny Light Crystals
  • 500 Pitch-black Dark Crystals
  • 1000 Condensed Magic Crystals


Homunculus Skills Reset
  • 150 Frozen Water Crystals
  • 150 Flaming Fire Crystals
  • 150 Whirling Wind Crystals
  • 300 Condensed Magic Crystals
  • plus 150 Crystals of the current element
Or 300 Crystals

Description, multipliers, cooltime and powerup of Homunculus's skills

Homunculus Shock Ray Shock Ray
Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance.
Homunculus Shock Ray - Chain Shock Ray - Chain
Attacks the enemy target 3 times to disturb the HP recovery for 2 turns with a 50% chance each.
Homunculus Shock Ray - Destroy Shock Ray - Destroy
Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy's MAX HP by 10% of the damage dealt.
Homunculus Air Magic Bullet Air Magic Bullet
Attacks the enemy target to decrease the Attack Speed for 2 turns
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Homunculus Lightining Magic Bullet Lightining Magic Bullet
Attacks the enemy target to Stun the target for 1 turn with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Homunculus Air Magic Bullet - Brand Air Magic Bullet - Brand
Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Homunculus Air Magic Bullet - Chain Air Magic Bullet - Chain
Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Homunculus Lightning Magic Bullet - Destroy Lightning Magic Bullet - Destroy
Attacks the enemy target to Stun the target for 1 turn with a 50% chance and destroys the enemy's MAX HP by 30% of the damage dealt.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Homunculus Lightning Magic Bullet - Suppress Lightning Magic Bullet - Suppress
Attacks the enemy target to Stun the target for 1 turn
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Homunculus Whirling Wind Whirling Wind
Attacks the enemy target 3 times to weaken the Defense and leaves a Branding Effect for 2 turns. A huge damage will be inflicted in the end.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Magic Bullet Madness Magic Bullet Madness
Randomly attacks the enemies 5 times. The inflicted damage increases if the same target gets hit again.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Sharp Wind Sharp Wind
Attacks the enemy target to destroy the enemy's MAX HP by 50% of the damage dealt.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Soul Shot Soul Shot
Attacks the enemy target to inflict damage. The enemy can't be revived if the enemy is defeated with this skill.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Homunculus Magic Power Explosion (Passive) Magic Power Explosion (Passive)
Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you'll be uncontrollable and die when the effect ends. [Automatic Effect]

Youtube Videos featuring Homunculus

Arena
Wind Homunculus Arena Test video by Uzhul
Necropolis B10
Team testing in Necropolis dungeon

How to get Wind in Summoners War

You can obtain from Craft Building

How many Devilmon to max skill-up Homunculus?

13 Devilmons/Other are needed to power up all the skills of Homunculus (Wind )

Mininum and maximum stats for any level of Homunculus

Form Stars Attack Defense Hp
Awakened

Min: 366

Max: 622

Min: 285

Max: 484

Min: 4,140

Max: 7,020

Awakened

Min: 497

Max: 845

Min: 387

Max: 659

Min: 5,625

Max: 9,555

Unawakened

Min: 333

Max: 565

Min: 266

Max: 452

Min: 3,855

Max: 6,540

Unawakened

Min: 452

Max: 769

Min: 362

Max: 615

Min: 5,235

Max: 8,895

Homunculus Wind Rating in PVP and PVE

Dungeon ( 3.8 / 5 )
Arena Defense ( 2.3 / 5 )
Arena Offense ( 3.8 / 5 )
Guild War Offense ( 4.4 / 5 )
Guild War Defense ( 2.4 / 5 )
ToA ( 3.7 / 5 )
Raid Battle ( 4.1 / 5 )
Farming ( 3.6 / 5 )

Your opinions



by , last update on 2017-09-20