Wind Paladin (Louise)

Review, runes and strategy

Louise is a great support nat5 monster in Summoners War.

Just like other Paladins she has a first skill that changes when she's awakened: she stuns the target at 25% chance and decreases the attack bar by 30% at 50% chance on max skillup.

Her second skill is just like her sister's Jeanne (light element, which is also fusable): it's a single target cleanse plus she laso grants invincibility state on that ally with 3 turns cooldown at max skillup.

The wind Paladin's third skill is a great support skill: she recovers the HP of all allies by 25%, decreases the chance of being critically hit and a shield that is 25% of your MAX HP. This skill is very good if you build her with lots of HP.

Her skillset and her leaderskill (44% HP to all allies in Guild Battles) puts her on tier list for guild battle defense, especially taking into account that the guild battles are gonna be reworked soon.

Louise Rune Build

PVE build: Full Revenge or Violent/Revenge - SPD / %HP / %HP or %HP / %HP / %HP with HP, speed, guard, resistance and accuracy substats

PvP build: Violent/Will or Swift/Will - SPD / %HP / %HP or %HP / %HP / %HP with HP, speed, guard, resistance and accuracy substats

Louise (Wind Paladin) Further Informations

Louise (Wind Paladin) Louise
  • Rating by users: 3.85 / 5 based on 14 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
102 15% 50% 15% 0%

Louise (Paladin wind) awakening materials:

Summoners War Magic Mid Essence 5
Summoners War Magic High Essence 15
Summoners War wind Mid Essence 10
Summoners War wind High Essence 20
Awakening bonus: Strengthen skill [Justice Strike]

Non awakened form

Description, multipliers, cooltime and powerup of Louise's skills

Louise Leader Skill Leader Skill:
Increases the HP of ally monsters Guild Battles by 44%.
Louise Justice Strike Justice Strike
400%
Attacks and Stuns the enemy for 1 turn with a 15% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Louise Justice Strike (Strengthened) Justice Strike (Strengthened)
400%
Attacks and stuns the enemy for one turn with a 15% chance. Decreases the Attack Bar by 30% with a 35% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%
Louise Prayer of Protection Prayer of Protection
Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Louise Divine Wind Divine Wind
Recovers the HP of all allies by 25% each and creates a shield that's proportionate to 25% of your HP for 3 turns. (Reusable in 5 turns)
  • Lv.2 Shield +10%
  • Lv.3 Recovery +10%
  • Lv.4 Shield +10%
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1

Youtube Videos featuring Louise

Paladin reviews
Runes and skillset review by Schizophrenicgamer

How to get Wind Paladin in Summoners War

You can obtain Paladin from Mystical Scroll , Mystical Summon (Crystals) , Temple of Wishes , Wind Scroll , Legendary Scroll

How many Devilmon to max skill-up Louise?

17 Devilmons/Other Paladin are needed to power up all the skills of Louise (Wind Paladin)

Mininum and maximum stats for any level of Louise

Form Stars Attack Defense Hp
Awakened

Min: 257

Max: 436

Min: 333

Max: 565

Min: 5,055

Max: 8,595

Awakened

Min: 349

Max: 593

Min: 452

Max: 769

Min: 6,885

Max: 11,700

Unawakened

Min: 252

Max: 428

Min: 295

Max: 500

Min: 4,635

Max: 7,875

Unawakened

Min: 342

Max: 582

Min: 400

Max: 681

Min: 6,300

Max: 10,710

Louise Wind Rating in PVP and PVE

Dungeon ( 3.6 / 5 )
Arena Defense ( 4 / 5 )
Arena Offense ( 3.6 / 5 )
Guild War Offense ( 4.2 / 5 )
Guild War Defense ( 4.5 / 5 )
ToA ( 4.2 / 5 )
Raid Battle ( 4 / 5 )
Farming ( 2.8 / 5 )

Your opinions

YourLawyer Profile Image
28 September 2017 22:30
I feel her Shield is quite amazing! I just got her today around 9:00 EST.

Im not sure how to tune her, but I feel Swift/guard or Swift/will would work excellently, its ACC,RES,DEF subs on runes.

At 30k HP her shield is absorbing 7500 damage, and her heal is healing about the same. The added reduction to being Critically Hit is great!

Her Second ability is great as well, especially if an opponent is targeting one of your monsters.

her first skill isn't bad either, which is why I prefer ACC subs.

her Defense is respectable, HP is average. 

I see see me using her for a lot of my Guild War Offense, and I am using her currently in Guild War Defense. 

Any thoughts from the senior Summoners would be great, as this is my first review her.
KainMH3 Profile Image
29 September 2017 04:34

Since I had access to the skill set of the paladins I´ve thought that only wind and dark seem to be the  decent ones at the moment. The others definitely need a high buff to be useable.

In this one, ATB reduction in S1 can be helpful and S3 seems to be Like Wedjat´s one but higly improved.

I still think S2 is pretty bad for a Nat5, but it´s only my personal opinion.

So CONGRATS on the pull and enjoy her!

alstonsliu Profile Image
23 October 2017 03:51
wish I had one of the paladins other than the light one
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by , last update on 2017-12-14