Review, runes and strategy

Mav (Wind Penguin Knight) is a great HP support monster in Summoners War.

Mav Funko Pop

Mav is available as a funko Pop Figure since 6th November:

Mav Funko Pop

Mav has a great skill set that makes hm one of the best monster to use for ToA both normal and hard mode.

What makes him really good is his third skill: it removes one harmful effect from all allies (that includes also inability effects like stun or freeze, for that reason pairing him with Veromos-Dark Ifrit works great), then drecreases all other allies' skill cool time by one turn each and finally buffs attack speed of all allies for 2 turns.

This skill has 3 turns cooldown on max skillup, so it is very good when Mav is built with Violent runes, because violent procs help him refresh cool down of his skills faster.

Also his second skill is good for Toa since is a provoke on single target with 100% chance on max skill and 45% HP self heal. First skill has 50% to stun on max skill. 

His main usage is for ToA but eventually Mav can find place in some Giant B10 team compositions.

 

Suggested runes

Early/Mid game: Swift/Focus or Swift/Energy - SPD / %HP / %HP with accuracy and resistance substats

Late Game: Violent/Focus or Violent/Energy -  SPD / %HP / %HP with accuracy and resistance substats

In-depth stats about Mav could be retrieved on SWARFARM

Mav (Wind Mav) Further Informations

Mav (Wind ) Mav
  • Rating by users: 3.36 / 5 based on 217 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Mav ( wind) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Mav's skills

Mav Leader Skill Leader Skill:
Increases the HP of ally monsters with Wind attribute by 30%.
Mav Honorable Attack Honorable Attack
370%
Charges to attack and stuns the enemy for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Mav Declare War Declare War
25%
Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Recovery + 10%
  • Lv.4 Recovery + 10%
  • Lv.5 Harmful Effect Rate +15%
Mav Wings of Wind Wings of Wind
Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1

Youtube Videos featuring Mav

Skillset review
Skill and rune review by The Motivational Gamer

How to get Wind in Summoners War

You can obtain from Unknown Scroll , Social Summon , Mystical Scroll , Mystical Summon (Crystals) , Wind Scroll , Temple of Wishes

How many Devilmon to max skill-up Mav?

11 Devilmons/Other are needed to power up all the skills of Mav (Wind )

Mav skills Buffs and Debuffs

Stun Summoners War Stun - Honorable Attack
Provoke Summoners War Provoke - Declare War
Increase ATK Summoners War Increase ATK - Wings of Wind

Mininum and maximum stats for any level of Mav

Form Stars Attack Defense Hp
Awakened

Min: 141

Max: 253

Min: 109

Max: 196

Min: 2,250

Max: 4,065

Awakened

Min: 203

Max: 345

Min: 157

Max: 267

Min: 3,240

Max: 5,520

Awakened

Min: 276

Max: 468

Min: 214

Max: 363

Min: 4,425

Max: 7,500

Awakened

Min: 375

Max: 637

Min: 291

Max: 494

Min: 6,000

Max: 10,215

Unawakened

Min: 128

Max: 231

Min: 102

Max: 183

Min: 1,995

Max: 3,600

Unawakened

Min: 185

Max: 315

Min: 147

Max: 250

Min: 2,880

Max: 4,905

Unawakened

Min: 252

Max: 428

Min: 200

Max: 339

Min: 3,915

Max: 6,660

Unawakened

Min: 342

Max: 582

Min: 271

Max: 461

Min: 5,325

Max: 9,060

Mav Wind Rating in PVP and PVE

Dungeon ( 3.6 / 5 )
Arena Defense ( 3.3 / 5 )
Arena Offense ( 3.2 / 5 )
Guild War Offense ( 3.2 / 5 )
Guild War Defense ( 3.5 / 5 )
ToA ( 4.5 / 5 )
Raid Battle ( 3.4 / 5 )
Farming ( 2.1 / 5 )

Your opinions

TheshadowTwo Profile Image
05 April 2019 02:27

Mav isnt really good for PVP. 
SPD / %HP / %HP with accuracy and resistance substats

TOAN/H max accuracy is 45% so aim for 45% and resistance 60%, personally think VIO/GUARD SPD/HP%/HP% would be best and only use focus if you cant make 45%ACC if you can make 45%ACC i would go with Guard for max def.

Look for runes with substats in order of precedent  SPD(150+),DEF%(Focus)/ACC(Guard), RES%, HP%

NOTE: Mav can do TOAN at 5* with all 5* runes.

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by , last update on 2023-09-21