Review, runes and strategy

Michelle (Wind Epikion Priest) is a good support monster in Summoners War.

She is usable since the earliest stages of the game, since she provides excellent heals to your team for a low-medium level player.

She has both heal and revive ability: the second skill shortens the time of the wakening effect on your party and extends the time of the beneficial ones. Additionally Michelle recovers all allies' HP by an amount determined by her attack power.

Michelle's third skill is a revive skill, that resurrect the target ally with 25% HP and puts recovery effect on him for two turns.

Keep her as your first available and reliable all-in-one support monster (heal, revive and cleanse), later, for this purpose, you may wanna switch over other more reliable and strong monsters like Chasun, Anavel, Amarna or Eladriel.

She can be used in PvE in Giant DB10 as a first good healer if you dont' have yet a Chasun because she can increase your survivability.

Michelle Rune Build

Early Game: Energy x3 - SPD / %HP / %HP with speed, %HP and %attack substats

PvE build: Energy/Violent - SPD / %HP / %HP with speed, %HP and %attack substats

In-depth stats about Michelle could be retrieved on SWARFARM

Michelle (Wind Michelle) Further Informations

Michelle (Wind ) Michelle
  • Rating by users: 4.18 / 5 based on 73 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Michelle ( wind) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Michelle's skills

Michelle Absorb Mana Absorb Mana
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
Michelle Block Flow Block Flow
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10%. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Michelle Soul Revival Soul Revival
Revives a dead ally and balances the target's HP ratio to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. (Reusable in 7 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Youtube Videos featuring Michelle

Safe DB10 run
DB10 with Michelle

How to get Wind in Summoners War

You can obtain from Unknown Scroll , Social Summon , Mystical Scroll , Mystical Summon (Crystals) , Wind Scroll , Legendary Scroll , Temple of Wishes

How many Devilmon to max skill-up Michelle?

12 Devilmons/Other are needed to power up all the skills of Michelle (Wind )

Mininum and maximum stats for any level of Michelle

Form Stars Attack Defense Hp

Min: 121

Max: 218

Min: 114

Max: 205

Min: 2,475

Max: 4,455


Min: 175

Max: 297

Min: 164

Max: 279

Min: 3,555

Max: 6,060


Min: 238

Max: 404

Min: 223

Max: 379

Min: 4,845

Max: 8,235


Min: 323

Max: 549

Min: 304

Max: 516

Min: 6,585

Max: 11,205


Min: 116

Max: 209

Min: 107

Max: 192

Min: 2,115

Max: 3,795


Min: 168

Max: 285

Min: 154

Max: 261

Min: 3,045

Max: 5,175


Min: 228

Max: 387

Min: 209

Max: 355

Min: 4,140

Max: 7,020


Min: 310

Max: 527

Min: 284

Max: 483

Min: 5,625

Max: 9,555

Michelle Wind Rating in PVP and PVE

Dungeon ( 4.4 / 5 )
Arena Defense ( 4.3 / 5 )
Arena Offense ( 3.9 / 5 )
Guild War Offense ( 4.2 / 5 )
Guild War Defense ( 4.6 / 5 )
ToA ( 4.2 / 5 )
Raid Battle ( 4.4 / 5 )
Farming ( 3.4 / 5 )

Your opinions

paulozzyford1 Profile Image
05 June 2017 10:28
Second skill says proportionate to the attack power.... Is that the allies... I've had Michelle since day one and just noticed this discrepancy
paulozzyford1 Profile Image
05 June 2017 11:22
OK.. Did my homework... It is her att.... But just a terrible scaling... Lots of reviews read.. Her taking off debuffs of stun (and any others by -1) and tank against fire.... Leads to a vio/eng SPD/hp%/res% or all energy (vs vio) as a "best" build .... SPD so she revives stun first.. HP to give sustainability.. And resist to avoid stuns so she can revive team
paulozzyford1 Profile Image
05 June 2017 11:28
My current build of shield/energy/energy runes and att% x3 isn't terrible... She stops gb10 aoe att from devastating team. . heals. And does damage (more than Bella or Bernie)
alstonsliu Profile Image
06 April 2018 18:56

I didn't start farming her yet... maybe i should

Kujedan Profile Image
04 July 2018 20:19

I think the new buff put her a little bit more interesting with the revive thing cause now is a 50% Hp (half of her own HP) plus recovery effect for 2turns. I start to use mine today and now it's really helpfull even in ToA. Vio/Energy Spd/Hp/Atq subs: Hp, spd, res, Def and Atq

KainMH3 Profile Image
08 July 2018 09:18

Definitely better than before, can help in some circumstances. However is still a niche monster in my opinion.

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by , last update on 2023-09-25